Refactor actions to be entities with components (#19900)

This commit is contained in:
DrSmugleaf
2023-09-08 18:16:05 -07:00
committed by GitHub
parent e18f731b91
commit c71f97e3a2
210 changed files with 10693 additions and 11714 deletions

View File

@@ -0,0 +1,35 @@
using Content.Shared.Whitelist;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Actions;
[RegisterComponent, NetworkedComponent]
public sealed partial class EntityTargetActionComponent : BaseTargetActionComponent
{
public override BaseActionEvent? BaseEvent => Event;
/// <summary>
/// The local-event to raise when this action is performed.
/// </summary>
[DataField("event")]
[NonSerialized]
public EntityTargetActionEvent? Event;
[DataField("whitelist")] public EntityWhitelist? Whitelist;
[DataField("canTargetSelf")] public bool CanTargetSelf = true;
}
[Serializable, NetSerializable]
public sealed class EntityTargetActionComponentState : BaseActionComponentState
{
public EntityWhitelist? Whitelist;
public bool CanTargetSelf;
public EntityTargetActionComponentState(EntityTargetActionComponent component) : base(component)
{
Whitelist = component.Whitelist;
CanTargetSelf = component.CanTargetSelf;
}
}