Refactor actions to be entities with components (#19900)
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@@ -2,7 +2,7 @@
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using Content.Server.Chat.Systems;
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using Content.Server.Popups;
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using Content.Server.Speech.Muting;
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using Content.Shared.Actions;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Robust.Server.Console;
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@@ -82,24 +82,3 @@ public sealed class CritMobActionsSystem : EntitySystem
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args.Handled = true;
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}
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}
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/// <summary>
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/// Only applies to mobs in crit capable of ghosting/succumbing
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/// </summary>
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public sealed partial class CritSuccumbEvent : InstantActionEvent
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{
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}
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/// <summary>
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/// Only applies/has functionality to mobs in crit that have <see cref="DeathgaspComponent"/>
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/// </summary>
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public sealed partial class CritFakeDeathEvent : InstantActionEvent
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{
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}
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/// <summary>
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/// Only applies to mobs capable of speaking, as a last resort in crit
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/// </summary>
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public sealed partial class CritLastWordsEvent : InstantActionEvent
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{
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}
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