Refactor actions to be entities with components (#19900)

This commit is contained in:
DrSmugleaf
2023-09-08 18:16:05 -07:00
committed by GitHub
parent e18f731b91
commit c71f97e3a2
210 changed files with 10693 additions and 11714 deletions

View File

@@ -2,7 +2,6 @@ using Content.Server.Actions;
using Content.Server.Popups;
using Content.Server.PowerCell;
using Content.Shared.Actions;
using Content.Shared.Actions.ActionTypes;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Light;
@@ -12,11 +11,8 @@ using Content.Shared.Toggleable;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Server.Light.EntitySystems
@@ -27,7 +23,6 @@ namespace Content.Server.Light.EntitySystems
[Dependency] private readonly ActionsSystem _actions = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly PowerCellSystem _powerCell = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
@@ -77,14 +72,7 @@ namespace Content.Server.Light.EntitySystems
private void OnGetActions(EntityUid uid, HandheldLightComponent component, GetItemActionsEvent args)
{
if (component.ToggleAction == null
&& _proto.TryIndex(component.ToggleActionId, out InstantActionPrototype? act))
{
component.ToggleAction = new(act);
}
if (component.ToggleAction != null)
args.Actions.Add(component.ToggleAction);
args.AddAction(ref component.ToggleActionEntity, component.ToggleAction);
}
private void OnToggleAction(EntityUid uid, HandheldLightComponent component, ToggleActionEvent args)
@@ -107,20 +95,12 @@ namespace Content.Server.Light.EntitySystems
private void OnMapInit(EntityUid uid, HandheldLightComponent component, MapInitEvent args)
{
if (component.ToggleAction == null
&& _proto.TryIndex(component.ToggleActionId, out InstantActionPrototype? act))
{
component.ToggleAction = new(act);
}
if (component.ToggleAction != null)
_actions.AddAction(uid, component.ToggleAction, null);
_actions.AddAction(uid, ref component.ToggleActionEntity, component.ToggleAction);
}
private void OnShutdown(EntityUid uid, HandheldLightComponent component, ComponentShutdown args)
{
if (component.ToggleAction != null)
_actions.RemoveAction(uid, component.ToggleAction);
_actions.RemoveAction(uid, component.ToggleActionEntity);
}
private byte? GetLevel(EntityUid uid, HandheldLightComponent component)