Refactor actions to be entities with components (#19900)
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@@ -2,7 +2,6 @@ using Content.Server.Actions;
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using Content.Server.Popups;
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using Content.Server.PowerCell;
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using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Light;
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@@ -12,11 +11,8 @@ using Content.Shared.Toggleable;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Server.Light.EntitySystems
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@@ -27,7 +23,6 @@ namespace Content.Server.Light.EntitySystems
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[Dependency] private readonly ActionsSystem _actions = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly PowerCellSystem _powerCell = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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@@ -77,14 +72,7 @@ namespace Content.Server.Light.EntitySystems
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private void OnGetActions(EntityUid uid, HandheldLightComponent component, GetItemActionsEvent args)
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{
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if (component.ToggleAction == null
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&& _proto.TryIndex(component.ToggleActionId, out InstantActionPrototype? act))
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{
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component.ToggleAction = new(act);
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}
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if (component.ToggleAction != null)
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args.Actions.Add(component.ToggleAction);
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args.AddAction(ref component.ToggleActionEntity, component.ToggleAction);
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}
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private void OnToggleAction(EntityUid uid, HandheldLightComponent component, ToggleActionEvent args)
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@@ -107,20 +95,12 @@ namespace Content.Server.Light.EntitySystems
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private void OnMapInit(EntityUid uid, HandheldLightComponent component, MapInitEvent args)
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{
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if (component.ToggleAction == null
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&& _proto.TryIndex(component.ToggleActionId, out InstantActionPrototype? act))
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{
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component.ToggleAction = new(act);
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}
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if (component.ToggleAction != null)
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_actions.AddAction(uid, component.ToggleAction, null);
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_actions.AddAction(uid, ref component.ToggleActionEntity, component.ToggleAction);
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}
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private void OnShutdown(EntityUid uid, HandheldLightComponent component, ComponentShutdown args)
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{
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if (component.ToggleAction != null)
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_actions.RemoveAction(uid, component.ToggleAction);
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_actions.RemoveAction(uid, component.ToggleActionEntity);
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}
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private byte? GetLevel(EntityUid uid, HandheldLightComponent component)
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