Refactor actions to be entities with components (#19900)

This commit is contained in:
DrSmugleaf
2023-09-08 18:16:05 -07:00
committed by GitHub
parent e18f731b91
commit c71f97e3a2
210 changed files with 10693 additions and 11714 deletions

View File

@@ -1,7 +1,5 @@
using Content.Shared.Actions.ActionTypes;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Utility;
namespace Content.Server.Bible.Components
{
@@ -18,7 +16,7 @@ namespace Content.Server.Bible.Components
public string? SpecialItemPrototype = null;
public bool AlreadySummoned = false;
[DataField("requriesBibleUser")]
[DataField("requiresBibleUser")]
public bool RequiresBibleUser = true;
/// <summary>
@@ -27,14 +25,11 @@ namespace Content.Server.Bible.Components
[ViewVariables]
public EntityUid? Summon = null;
[DataField("summonAction")]
public InstantAction SummonAction = new()
{
Icon = new SpriteSpecifier.Texture(new ("Clothing/Head/Hats/witch.rsi/icon.png")),
DisplayName = "bible-summon-verb",
Description = "bible-summon-verb-desc",
Event = new SummonActionEvent(),
};
[DataField("summonAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string SummonAction = "ActionBibleSummon";
[DataField("summonActionEntity")]
public EntityUid? SummonActionEntity;
/// Used for respawning
[DataField("accumulator")]