Refactor actions to be entities with components (#19900)

This commit is contained in:
DrSmugleaf
2023-09-08 18:16:05 -07:00
committed by GitHub
parent e18f731b91
commit c71f97e3a2
210 changed files with 10693 additions and 11714 deletions

View File

@@ -1,7 +1,6 @@
using Content.Server.Actions;
using Content.Server.Popups;
using Content.Server.Sound.Components;
using Content.Shared.Actions.ActionTypes;
using Content.Shared.Audio;
using Content.Shared.Bed.Sleep;
using Content.Shared.Damage;
@@ -10,16 +9,14 @@ using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.StatusEffect;
using Content.Shared.Slippery;
using Content.Shared.StatusEffect;
using Content.Shared.Stunnable;
using Content.Shared.Verbs;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using Content.Shared.Interaction.Components;
namespace Content.Server.Bed.Sleep
{
@@ -33,6 +30,8 @@ namespace Content.Server.Bed.Sleep
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly StatusEffectsSystem _statusEffectsSystem = default!;
[ValidatePrototypeId<EntityPrototype>] public const string SleepActionId = "ActionSleep";
public override void Initialize()
{
base.Initialize();
@@ -53,7 +52,6 @@ namespace Content.Server.Bed.Sleep
/// </summary>
private void OnSleepStateChanged(EntityUid uid, MobStateComponent component, SleepStateChangedEvent args)
{
_prototypeManager.TryIndex<InstantActionPrototype>("Wake", out var wakeAction);
if (args.FellAsleep)
{
// Expiring status effects would remove the components needed for sleeping
@@ -72,16 +70,8 @@ namespace Content.Server.Bed.Sleep
emitSound.PopUp = sleepSound.PopUp;
}
if (wakeAction != null)
{
var wakeInstance = new InstantAction(wakeAction);
wakeInstance.Cooldown = (_gameTiming.CurTime, _gameTiming.CurTime + TimeSpan.FromSeconds(15));
_actionsSystem.AddAction(uid, wakeInstance, null);
}
return;
}
if (wakeAction != null)
_actionsSystem.RemoveAction(uid, wakeAction);
RemComp<StunnedComponent>(uid);
RemComp<KnockedDownComponent>(uid);
@@ -194,8 +184,7 @@ namespace Content.Server.Bed.Sleep
RaiseLocalEvent(uid, ref tryingToSleepEvent);
if (tryingToSleepEvent.Cancelled) return false;
if (_prototypeManager.TryIndex<InstantActionPrototype>("Sleep", out var sleepAction))
_actionsSystem.RemoveAction(uid, sleepAction);
_actionsSystem.RemoveAction(uid, SleepActionId);
EnsureComp<SleepingComponent>(uid);
return true;