Refactor actions to be entities with components (#19900)
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@@ -1,6 +1,5 @@
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using System.Linq;
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using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.CombatMode;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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@@ -25,6 +24,8 @@ public sealed class ActionsAddedTest
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var sEntMan = server.ResolveDependency<IEntityManager>();
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var cEntMan = client.ResolveDependency<IEntityManager>();
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var session = server.ResolveDependency<IPlayerManager>().ServerSessions.Single();
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var sActionSystem = server.System<SharedActionsSystem>();
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var cActionSystem = client.System<SharedActionsSystem>();
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// Dummy ticker is disabled - client should be in control of a normal mob.
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Assert.NotNull(session.AttachedEntity);
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@@ -43,21 +44,24 @@ public sealed class ActionsAddedTest
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// This action should have a non-null event both on the server & client.
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var evType = typeof(ToggleCombatActionEvent);
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var sActions = sComp!.Actions.Where(
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x => x is InstantAction act && act.Event?.GetType() == evType).ToArray();
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var cActions = cComp!.Actions.Where(
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x => x is InstantAction act && act.Event?.GetType() == evType).ToArray();
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var sActions = sActionSystem.GetActions(ent).Where(
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x => x.Comp is InstantActionComponent act && act.Event?.GetType() == evType).ToArray();
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var cActions = cActionSystem.GetActions(ent).Where(
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x => x.Comp is InstantActionComponent act && act.Event?.GetType() == evType).ToArray();
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Assert.That(sActions.Length, Is.EqualTo(1));
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Assert.That(cActions.Length, Is.EqualTo(1));
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var sAct = (InstantAction) sActions[0];
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var cAct = (InstantAction) cActions[0];
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var sAct = sActions[0].Comp;
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var cAct = cActions[0].Comp;
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Assert.NotNull(sAct);
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Assert.NotNull(cAct);
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// Finally, these two actions are not the same object
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// required, because integration tests do not respect the [NonSerialized] attribute and will simply events by reference.
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Assert.That(ReferenceEquals(sAct, cAct), Is.False);
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Assert.That(ReferenceEquals(sAct.Event, cAct.Event), Is.False);
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Assert.That(ReferenceEquals(sAct.BaseEvent, cAct.BaseEvent), Is.False);
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await pair.CleanReturnAsync();
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}
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