Fix PA error (#10733)
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@@ -191,7 +191,12 @@ namespace Content.Server.ParticleAccelerator.Components
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protected override void OnRemove()
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protected override void OnRemove()
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{
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{
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UserInterface?.CloseAll();
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Master = null;
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foreach (var part in AllParts())
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{
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part.Master = null;
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}
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base.OnRemove();
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base.OnRemove();
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}
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}
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@@ -331,12 +336,12 @@ namespace Content.Server.ParticleAccelerator.Components
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_partEmitterCenter = null;
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_partEmitterCenter = null;
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_partEmitterRight = null;
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_partEmitterRight = null;
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var xform = _entMan.GetComponent<TransformComponent>(Owner);
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// Find fuel chamber first by scanning cardinals.
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// Find fuel chamber first by scanning cardinals.
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if (_entMan.GetComponent<TransformComponent>(Owner).Anchored)
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if (xform.Anchored && _entMan.TryGetComponent(xform.GridUid, out IMapGridComponent? grid))
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{
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{
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var grid = _mapManager.GetGrid(_entMan.GetComponent<TransformComponent>(Owner).GridUid!.Value);
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foreach (var maybeFuel in grid.Grid.GetCardinalNeighborCells(xform.Coordinates))
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var coords = _entMan.GetComponent<TransformComponent>(Owner).Coordinates;
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foreach (var maybeFuel in grid.GetCardinalNeighborCells(coords))
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{
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{
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if (_entMan.TryGetComponent(maybeFuel, out _partFuelChamber))
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if (_entMan.TryGetComponent(maybeFuel, out _partFuelChamber))
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{
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{
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@@ -354,7 +359,7 @@ namespace Content.Server.ParticleAccelerator.Components
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// Align ourselves to match fuel chamber orientation.
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// Align ourselves to match fuel chamber orientation.
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// This means that if you mess up the orientation of the control box it's not a big deal,
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// This means that if you mess up the orientation of the control box it's not a big deal,
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// because the sprite is far from obvious about the orientation.
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// because the sprite is far from obvious about the orientation.
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_entMan.GetComponent<TransformComponent>(Owner).LocalRotation = _entMan.GetComponent<TransformComponent>(_partFuelChamber.Owner).LocalRotation;
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xform.LocalRotation = _entMan.GetComponent<TransformComponent>(_partFuelChamber.Owner).LocalRotation;
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var offsetEndCap = RotateOffset((1, 1));
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var offsetEndCap = RotateOffset((1, 1));
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var offsetPowerBox = RotateOffset((1, -1));
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var offsetPowerBox = RotateOffset((1, -1));
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