Add CVar for disabling loadout item role timers (#36775)

This commit is contained in:
Centronias
2025-09-03 04:04:44 -07:00
committed by GitHub
parent 0e884da5eb
commit c709d4d55c
5 changed files with 15 additions and 1 deletions

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@@ -72,6 +72,7 @@ public sealed class LobbyUIController : UIController, IOnStateEntered<LobbyState
});
_configurationManager.OnValueChanged(CCVars.GameRoleTimers, _ => RefreshProfileEditor());
_configurationManager.OnValueChanged(CCVars.GameRoleLoadoutTimers, _ => RefreshProfileEditor());
_configurationManager.OnValueChanged(CCVars.GameRoleWhitelist, _ => RefreshProfileEditor());
}

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@@ -21,6 +21,7 @@ public static partial class PoolManager
(CCVars.NPCMaxUpdates.Name, "999999"),
(CVars.ThreadParallelCount.Name, "1"),
(CCVars.GameRoleTimers.Name, "false"),
(CCVars.GameRoleLoadoutTimers.Name, "false"),
(CCVars.GameRoleWhitelist.Name, "false"),
(CCVars.GridFill.Name, "false"),
(CCVars.PreloadGrids.Name, "false"),

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@@ -109,6 +109,12 @@ public sealed partial class CCVars
public static readonly CVarDef<bool>
GameRoleTimers = CVarDef.Create("game.role_timers", true, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// If role loadout items should be restricted based on time.
/// </summary>
public static readonly CVarDef<bool>
GameRoleLoadoutTimers = CVarDef.Create("game.role_loadout_timers", true, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Override default role requirements using a <see cref="JobRequirementOverridePrototype"/>
/// </summary>

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@@ -1,6 +1,8 @@
using System.Diagnostics.CodeAnalysis;
using Content.Shared.CCVar;
using Content.Shared.Players.PlayTimeTracking;
using Content.Shared.Roles;
using Robust.Shared.Configuration;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
@@ -17,7 +19,10 @@ public sealed partial class JobRequirementLoadoutEffect : LoadoutEffect
public override bool Validate(HumanoidCharacterProfile profile, RoleLoadout loadout, ICommonSession? session, IDependencyCollection collection, [NotNullWhen(false)] out FormattedMessage? reason)
{
if (session == null)
var configurationManager = collection.Resolve<IConfigurationManager>();
var timersDisabled = !configurationManager.GetCVar(CCVars.GameRoleLoadoutTimers);
if (session == null || timersDisabled)
{
reason = FormattedMessage.Empty;
return true;

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@@ -4,6 +4,7 @@ lobbyenabled = false
# Dev map for faster loading & convenience
map = "Dev"
role_timers = false
role_loadout_timers = false
[events]
enabled = false