Fixes melee combat (#655)

This commit is contained in:
Profane McBane
2020-02-08 19:46:45 +00:00
committed by GitHub
parent a2a3e5e2e4
commit c7043d20b1

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@@ -134,7 +134,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
for (var i = 0; i < increments; i++)
{
var castAngle = new Angle(baseAngle + increment * i);
var res = _physicsManager.IntersectRay(mapId, new CollisionRay(position, castAngle.ToVec(), 19), _range, ignore);
var res = _physicsManager.IntersectRay(mapId, new CollisionRay(position, castAngle.ToVec(), 23), _range, ignore);
if (res.HitEntity != null)
{
resSet.Add(res.HitEntity);