Fix airlock crush (#2348)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
@@ -378,12 +378,17 @@ namespace Content.Server.GameObjects.Components.Doors
|
||||
public bool Close()
|
||||
{
|
||||
bool shouldCheckCrush = false;
|
||||
if (Owner.TryGetComponent(out IPhysicsComponent? physics))
|
||||
physics.CanCollide = true;
|
||||
|
||||
if (_canCrush && Owner.TryGetComponent(out IPhysicsComponent? physics) &&
|
||||
if (_canCrush && physics != null &&
|
||||
physics.IsColliding(Vector2.Zero, false))
|
||||
{
|
||||
if (Safety)
|
||||
{
|
||||
physics.CanCollide = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
// check if we crush someone while closing
|
||||
shouldCheckCrush = true;
|
||||
|
||||
Reference in New Issue
Block a user