Make DAGD more likely but restrict it to 1 traitor per round (#41402)
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@@ -34,7 +34,7 @@
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id: TraitorObjectiveGroupState
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weights:
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EscapeShuttleObjective: 1
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DieObjective: 0.05
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DieObjective: 0.2
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#HijackShuttleObjective: 0.02
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- type: weightedRandom
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@@ -64,6 +64,8 @@
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- EscapeShuttleCondition
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- StealCondition
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- type: DieCondition
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- type: ObjectiveLimit
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limit: 1
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#- type: entity
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# parent: [BaseTraitorObjective, BaseLivingObjective]
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