Stop toys from electrocuting on attack (#15318)
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@@ -130,6 +130,13 @@ namespace Content.Server.Electrocution
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if (!electrified.OnAttacked)
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if (!electrified.OnAttacked)
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return;
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return;
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//Dont shock if the attacker used a toy
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if (EntityManager.TryGetComponent<MeleeWeaponComponent>(args.Used, out var meleeWeaponComponent))
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{
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if (meleeWeaponComponent.Damage.Total == 0)
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return;
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}
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TryDoElectrifiedAct(uid, args.User, 1, electrified);
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TryDoElectrifiedAct(uid, args.User, 1, electrified);
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}
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}
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