Fix camera recoil system overriding all other eye offsets (#29146)
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Content.Shared/Camera/GetEyeOffsetEvent.cs
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19
Content.Shared/Camera/GetEyeOffsetEvent.cs
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using System.Numerics;
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using Content.Shared.Movement.Systems;
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namespace Content.Shared.Camera;
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/// <summary>
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/// Raised directed by-ref when <see cref="SharedContentEyeSystem.UpdateEyeOffset"/> is called.
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/// Should be subscribed to by any systems that want to modify an entity's eye offset,
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/// so that they do not override each other.
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/// </summary>
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/// <param name="Offset">
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/// The total offset to apply.
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/// </param>
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/// <remarks>
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/// Note that in most cases <see cref="Offset"/> should be incremented or decremented by subscribers, not set.
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/// Otherwise, any offsets applied by previous subscribing systems will be overridden.
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/// </remarks>
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[ByRefEvent]
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public record struct GetEyeOffsetEvent(Vector2 Offset);
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