Fix warnings and code cleanup/fixes (#13570)
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@@ -105,7 +105,7 @@ public abstract partial class InventorySystem
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/// </summary>
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private void OnUseSlot(UseSlotNetworkMessage ev, EntitySessionEventArgs eventArgs)
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{
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if (eventArgs.SenderSession.AttachedEntity is not EntityUid { Valid: true } actor)
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if (eventArgs.SenderSession.AttachedEntity is not { Valid: true } actor)
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return;
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if (!TryComp(actor, out InventoryComponent? inventory) || !TryComp<SharedHandsComponent>(actor, out var hands))
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