Fix warnings and code cleanup/fixes (#13570)
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@@ -74,7 +74,6 @@ namespace Content.Shared.Humanoid
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// use the Sublayers method to hide the rest of the parts,
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// if that's what you're looking for
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return HumanoidVisualLayers.Head;
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break;
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case BodyPartType.Arm:
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switch (part.Symmetry)
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{
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