Fix warnings and code cleanup/fixes (#13570)
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@@ -886,7 +886,6 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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/// If currently targeting with no slot or a different slot, switches to
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/// targeting with the specified slot.
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/// </summary>
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/// <param name="slot"></param>
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public void ToggleTargeting(TargetedAction action)
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{
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if (SelectingTargetFor == action)
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@@ -952,7 +951,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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_targetOutline?.Disable();
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_interactionOutline?.SetEnabled(true);
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if (!_overlays.TryGetOverlay<ShowHandItemOverlay>(out var handOverlay) || handOverlay == null)
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if (!_overlays.TryGetOverlay<ShowHandItemOverlay>(out var handOverlay))
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return;
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handOverlay.IconOverride = null;
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