Fix warnings and code cleanup/fixes (#13570)

This commit is contained in:
Visne
2023-01-19 03:56:45 +01:00
committed by GitHub
parent 3ca5a0224b
commit c6d3e4f3bd
265 changed files with 499 additions and 666 deletions

View File

@@ -104,12 +104,12 @@ public sealed class ExplosionDebugOverlay : Overlay
var screenCenter = _eyeManager.WorldToScreen(worldCenter);
if (Intensity![i] > 9)
if (Intensity[i] > 9)
screenCenter += (-12, -8);
else
screenCenter += (-8, -8);
handle.DrawString(_font, screenCenter, Intensity![i].ToString("F2"));
handle.DrawString(_font, screenCenter, Intensity[i].ToString("F2"));
}
}
@@ -118,7 +118,7 @@ public sealed class ExplosionDebugOverlay : Overlay
var epicenter = tileSets[0].First();
var worldCenter = transform.Transform(((Vector2) epicenter + 0.5f) * tileSize);
var screenCenter = _eyeManager.WorldToScreen(worldCenter) + (-24, -24);
var text = $"{Intensity![0]:F2}\nΣ={TotalIntensity:F1}\nΔ={Slope:F1}";
var text = $"{Intensity[0]:F2}\nΣ={TotalIntensity:F1}\nΔ={Slope:F1}";
handle.DrawString(_font, screenCenter, text);
}
}
@@ -159,7 +159,7 @@ public sealed class ExplosionDebugOverlay : Overlay
{
for (var i = 0; i < Intensity.Count; i++)
{
var color = ColorMap(Intensity![i]);
var color = ColorMap(Intensity[i]);
var colorTransparent = color;
colorTransparent.A = 0.2f;
@@ -183,7 +183,7 @@ public sealed class ExplosionDebugOverlay : Overlay
private Color ColorMap(float intensity)
{
var frac = 1 - intensity / Intensity![0];
var frac = 1 - intensity / Intensity[0];
Color result;
if (frac < 0.5f)
result = Color.InterpolateBetween(Color.Red, Color.Orange, frac * 2);