Fix warnings and code cleanup/fixes (#13570)
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@@ -104,12 +104,12 @@ public sealed class ExplosionDebugOverlay : Overlay
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var screenCenter = _eyeManager.WorldToScreen(worldCenter);
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if (Intensity![i] > 9)
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if (Intensity[i] > 9)
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screenCenter += (-12, -8);
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else
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screenCenter += (-8, -8);
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handle.DrawString(_font, screenCenter, Intensity![i].ToString("F2"));
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handle.DrawString(_font, screenCenter, Intensity[i].ToString("F2"));
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}
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}
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@@ -118,7 +118,7 @@ public sealed class ExplosionDebugOverlay : Overlay
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var epicenter = tileSets[0].First();
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var worldCenter = transform.Transform(((Vector2) epicenter + 0.5f) * tileSize);
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var screenCenter = _eyeManager.WorldToScreen(worldCenter) + (-24, -24);
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var text = $"{Intensity![0]:F2}\nΣ={TotalIntensity:F1}\nΔ={Slope:F1}";
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var text = $"{Intensity[0]:F2}\nΣ={TotalIntensity:F1}\nΔ={Slope:F1}";
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handle.DrawString(_font, screenCenter, text);
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}
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}
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@@ -159,7 +159,7 @@ public sealed class ExplosionDebugOverlay : Overlay
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{
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for (var i = 0; i < Intensity.Count; i++)
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{
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var color = ColorMap(Intensity![i]);
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var color = ColorMap(Intensity[i]);
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var colorTransparent = color;
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colorTransparent.A = 0.2f;
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@@ -183,7 +183,7 @@ public sealed class ExplosionDebugOverlay : Overlay
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private Color ColorMap(float intensity)
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{
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var frac = 1 - intensity / Intensity![0];
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var frac = 1 - intensity / Intensity[0];
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Color result;
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if (frac < 0.5f)
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result = Color.InterpolateBetween(Color.Red, Color.Orange, frac * 2);
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