Replace obsolete code in shuttle systems. (#31408)
* Format DockingSystem.Shuttle * arrivals system * docking system * shuttle console system * emergency shuttle system * shuttle system * thruster system * Fix compile error --------- Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
@@ -18,143 +18,143 @@ public sealed partial class DockingSystem
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private const int DockRoundingDigits = 2;
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public Angle GetAngle(EntityUid uid, TransformComponent xform, EntityUid targetUid, TransformComponent targetXform, EntityQuery<TransformComponent> xformQuery)
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{
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var (shuttlePos, shuttleRot) = _transform.GetWorldPositionRotation(xform);
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var (targetPos, targetRot) = _transform.GetWorldPositionRotation(targetXform);
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{
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var (shuttlePos, shuttleRot) = _transform.GetWorldPositionRotation(xform);
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var (targetPos, targetRot) = _transform.GetWorldPositionRotation(targetXform);
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var shuttleCOM = Robust.Shared.Physics.Transform.Mul(new Transform(shuttlePos, shuttleRot),
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_physicsQuery.GetComponent(uid).LocalCenter);
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var targetCOM = Robust.Shared.Physics.Transform.Mul(new Transform(targetPos, targetRot),
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_physicsQuery.GetComponent(targetUid).LocalCenter);
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var shuttleCOM = Robust.Shared.Physics.Transform.Mul(new Transform(shuttlePos, shuttleRot),
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_physicsQuery.GetComponent(uid).LocalCenter);
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var targetCOM = Robust.Shared.Physics.Transform.Mul(new Transform(targetPos, targetRot),
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_physicsQuery.GetComponent(targetUid).LocalCenter);
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var mapDiff = shuttleCOM - targetCOM;
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var angle = mapDiff.ToWorldAngle();
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angle -= targetRot;
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return angle;
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}
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var mapDiff = shuttleCOM - targetCOM;
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var angle = mapDiff.ToWorldAngle();
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angle -= targetRot;
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return angle;
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}
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/// <summary>
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/// Checks if 2 docks can be connected by moving the shuttle directly onto docks.
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/// </summary>
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private bool CanDock(
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DockingComponent shuttleDock,
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TransformComponent shuttleDockXform,
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DockingComponent gridDock,
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TransformComponent gridDockXform,
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Box2 shuttleAABB,
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Angle targetGridRotation,
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FixturesComponent shuttleFixtures,
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MapGridComponent grid,
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bool isMap,
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out Matrix3x2 matty,
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out Box2 shuttleDockedAABB,
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out Angle gridRotation)
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{
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shuttleDockedAABB = Box2.UnitCentered;
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gridRotation = Angle.Zero;
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matty = Matrix3x2.Identity;
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/// <summary>
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/// Checks if 2 docks can be connected by moving the shuttle directly onto docks.
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/// </summary>
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private bool CanDock(
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DockingComponent shuttleDock,
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TransformComponent shuttleDockXform,
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DockingComponent gridDock,
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TransformComponent gridDockXform,
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Box2 shuttleAABB,
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Angle targetGridRotation,
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FixturesComponent shuttleFixtures,
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Entity<MapGridComponent> gridEntity,
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bool isMap,
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out Matrix3x2 matty,
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out Box2 shuttleDockedAABB,
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out Angle gridRotation)
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{
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shuttleDockedAABB = Box2.UnitCentered;
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gridRotation = Angle.Zero;
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matty = Matrix3x2.Identity;
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if (shuttleDock.Docked ||
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gridDock.Docked ||
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!shuttleDockXform.Anchored ||
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!gridDockXform.Anchored)
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{
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return false;
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}
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if (shuttleDock.Docked ||
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gridDock.Docked ||
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!shuttleDockXform.Anchored ||
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!gridDockXform.Anchored)
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{
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return false;
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}
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// First, get the station dock's position relative to the shuttle, this is where we rotate it around
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var stationDockPos = shuttleDockXform.LocalPosition +
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shuttleDockXform.LocalRotation.RotateVec(new Vector2(0f, -1f));
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// First, get the station dock's position relative to the shuttle, this is where we rotate it around
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var stationDockPos = shuttleDockXform.LocalPosition +
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shuttleDockXform.LocalRotation.RotateVec(new Vector2(0f, -1f));
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// Need to invert the grid's angle.
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var shuttleDockAngle = shuttleDockXform.LocalRotation;
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var gridDockAngle = gridDockXform.LocalRotation.Opposite();
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var offsetAngle = gridDockAngle - shuttleDockAngle;
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// Need to invert the grid's angle.
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var shuttleDockAngle = shuttleDockXform.LocalRotation;
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var gridDockAngle = gridDockXform.LocalRotation.Opposite();
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var offsetAngle = gridDockAngle - shuttleDockAngle;
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var stationDockMatrix = Matrix3Helpers.CreateInverseTransform(stationDockPos, shuttleDockAngle);
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var gridXformMatrix = Matrix3Helpers.CreateTransform(gridDockXform.LocalPosition, gridDockAngle);
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matty = Matrix3x2.Multiply(stationDockMatrix, gridXformMatrix);
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var stationDockMatrix = Matrix3Helpers.CreateInverseTransform(stationDockPos, shuttleDockAngle);
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var gridXformMatrix = Matrix3Helpers.CreateTransform(gridDockXform.LocalPosition, gridDockAngle);
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matty = Matrix3x2.Multiply(stationDockMatrix, gridXformMatrix);
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if (!ValidSpawn(grid, matty, offsetAngle, shuttleFixtures, isMap))
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return false;
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if (!ValidSpawn(gridEntity, matty, offsetAngle, shuttleFixtures, isMap))
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return false;
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shuttleDockedAABB = matty.TransformBox(shuttleAABB);
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gridRotation = (targetGridRotation + offsetAngle).Reduced();
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return true;
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}
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shuttleDockedAABB = matty.TransformBox(shuttleAABB);
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gridRotation = (targetGridRotation + offsetAngle).Reduced();
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return true;
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}
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/// <summary>
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/// Gets docking config between 2 specific docks.
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/// </summary>
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public DockingConfig? GetDockingConfig(
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EntityUid shuttleUid,
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EntityUid targetGrid,
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EntityUid shuttleDockUid,
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DockingComponent shuttleDock,
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EntityUid gridDockUid,
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DockingComponent gridDock)
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{
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var shuttleDocks = new List<Entity<DockingComponent>>(1)
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/// <summary>
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/// Gets docking config between 2 specific docks.
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/// </summary>
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public DockingConfig? GetDockingConfig(
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EntityUid shuttleUid,
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EntityUid targetGrid,
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EntityUid shuttleDockUid,
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DockingComponent shuttleDock,
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EntityUid gridDockUid,
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DockingComponent gridDock)
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{
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var shuttleDocks = new List<Entity<DockingComponent>>(1)
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{
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(shuttleDockUid, shuttleDock)
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};
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var gridDocks = new List<Entity<DockingComponent>>(1)
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var gridDocks = new List<Entity<DockingComponent>>(1)
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{
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(gridDockUid, gridDock)
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};
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return GetDockingConfigPrivate(shuttleUid, targetGrid, shuttleDocks, gridDocks);
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}
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return GetDockingConfigPrivate(shuttleUid, targetGrid, shuttleDocks, gridDocks);
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}
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/// <summary>
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/// Tries to get a valid docking configuration for the shuttle to the target grid.
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/// </summary>
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/// <param name="priorityTag">Priority docking tag to prefer, e.g. for emergency shuttle</param>
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public DockingConfig? GetDockingConfig(EntityUid shuttleUid, EntityUid targetGrid, string? priorityTag = null)
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{
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var gridDocks = GetDocks(targetGrid);
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var shuttleDocks = GetDocks(shuttleUid);
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/// <summary>
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/// Tries to get a valid docking configuration for the shuttle to the target grid.
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/// </summary>
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/// <param name="priorityTag">Priority docking tag to prefer, e.g. for emergency shuttle</param>
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public DockingConfig? GetDockingConfig(EntityUid shuttleUid, EntityUid targetGrid, string? priorityTag = null)
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{
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var gridDocks = GetDocks(targetGrid);
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var shuttleDocks = GetDocks(shuttleUid);
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return GetDockingConfigPrivate(shuttleUid, targetGrid, shuttleDocks, gridDocks, priorityTag);
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}
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return GetDockingConfigPrivate(shuttleUid, targetGrid, shuttleDocks, gridDocks, priorityTag);
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}
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/// <summary>
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/// Tries to get a docking config at the specified coordinates and angle.
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/// </summary>
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public DockingConfig? GetDockingConfigAt(EntityUid shuttleUid,
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EntityUid targetGrid,
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EntityCoordinates coordinates,
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Angle angle)
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{
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var gridDocks = GetDocks(targetGrid);
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var shuttleDocks = GetDocks(shuttleUid);
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/// <summary>
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/// Tries to get a docking config at the specified coordinates and angle.
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/// </summary>
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public DockingConfig? GetDockingConfigAt(EntityUid shuttleUid,
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EntityUid targetGrid,
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EntityCoordinates coordinates,
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Angle angle)
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{
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var gridDocks = GetDocks(targetGrid);
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var shuttleDocks = GetDocks(shuttleUid);
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var configs = GetDockingConfigs(shuttleUid, targetGrid, shuttleDocks, gridDocks);
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var configs = GetDockingConfigs(shuttleUid, targetGrid, shuttleDocks, gridDocks);
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foreach (var config in configs)
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{
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if (config.Coordinates.Equals(coordinates) && config.Angle.EqualsApprox(angle, 0.15))
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{
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return config;
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}
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}
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foreach (var config in configs)
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{
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if (config.Coordinates.Equals(coordinates) && config.Angle.EqualsApprox(angle, 0.15))
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{
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return config;
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}
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}
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return null;
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}
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return null;
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}
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/// <summary>
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/// Gets all docking configs between the 2 grids.
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/// </summary>
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private List<DockingConfig> GetDockingConfigs(
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EntityUid shuttleUid,
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EntityUid targetGrid,
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List<Entity<DockingComponent>> shuttleDocks,
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List<Entity<DockingComponent>> gridDocks)
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{
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var validDockConfigs = new List<DockingConfig>();
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/// <summary>
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/// Gets all docking configs between the 2 grids.
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/// </summary>
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private List<DockingConfig> GetDockingConfigs(
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EntityUid shuttleUid,
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EntityUid targetGrid,
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List<Entity<DockingComponent>> shuttleDocks,
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List<Entity<DockingComponent>> gridDocks)
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{
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var validDockConfigs = new List<DockingConfig>();
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if (gridDocks.Count <= 0)
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if (gridDocks.Count <= 0)
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return validDockConfigs;
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var targetGridGrid = _gridQuery.GetComponent(targetGrid);
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@@ -168,117 +168,118 @@ public sealed partial class DockingSystem
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var grids = new List<Entity<MapGridComponent>>();
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if (shuttleDocks.Count > 0)
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{
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// We'll try all combinations of shuttle docks and see which one is most suitable
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foreach (var (dockUid, shuttleDock) in shuttleDocks)
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{
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var shuttleDockXform = _xformQuery.GetComponent(dockUid);
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// We'll try all combinations of shuttle docks and see which one is most suitable
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foreach (var (dockUid, shuttleDock) in shuttleDocks)
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{
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var shuttleDockXform = _xformQuery.GetComponent(dockUid);
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foreach (var (gridDockUid, gridDock) in gridDocks)
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{
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var gridXform = _xformQuery.GetComponent(gridDockUid);
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foreach (var (gridDockUid, gridDock) in gridDocks)
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{
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var gridXform = _xformQuery.GetComponent(gridDockUid);
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if (!CanDock(
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shuttleDock, shuttleDockXform,
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gridDock, gridXform,
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shuttleAABB,
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targetGridAngle,
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shuttleFixturesComp,
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targetGridGrid,
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isMap,
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out var matty,
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out var dockedAABB,
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out var targetAngle))
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{
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continue;
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}
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if (!CanDock(
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shuttleDock, shuttleDockXform,
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gridDock, gridXform,
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shuttleAABB,
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targetGridAngle,
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shuttleFixturesComp,
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(targetGrid, targetGridGrid),
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isMap,
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out var matty,
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out var dockedAABB,
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out var targetAngle))
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{
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continue;
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}
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// Can't just use the AABB as we want to get bounds as tight as possible.
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var gridPosition = new EntityCoordinates(targetGrid, Vector2.Transform(Vector2.Zero, matty));
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var spawnPosition = new EntityCoordinates(targetGridXform.MapUid!.Value, gridPosition.ToMapPos(EntityManager, _transform));
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// Can't just use the AABB as we want to get bounds as tight as possible.
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var gridPosition = new EntityCoordinates(targetGrid, Vector2.Transform(Vector2.Zero, matty));
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var spawnPosition = new EntityCoordinates(targetGridXform.MapUid!.Value, _transform.ToMapCoordinates(gridPosition).Position);
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// TODO: use tight bounds
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var dockedBounds = new Box2Rotated(shuttleAABB.Translated(spawnPosition.Position), targetAngle, spawnPosition.Position);
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// TODO: use tight bounds
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var dockedBounds = new Box2Rotated(shuttleAABB.Translated(spawnPosition.Position), targetAngle, spawnPosition.Position);
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// Check if there's no intersecting grids (AKA oh god it's docking at cargo).
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grids.Clear();
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_mapManager.FindGridsIntersecting(targetGridXform.MapID, dockedBounds, ref grids, includeMap: false);
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if (grids.Any(o => o.Owner != targetGrid && o.Owner != targetGridXform.MapUid))
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{
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continue;
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}
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// Check if there's no intersecting grids (AKA oh god it's docking at cargo).
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grids.Clear();
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_mapManager.FindGridsIntersecting(targetGridXform.MapID, dockedBounds, ref grids, includeMap: false);
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if (grids.Any(o => o.Owner != targetGrid && o.Owner != targetGridXform.MapUid))
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{
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continue;
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}
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// Alright well the spawn is valid now to check how many we can connect
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// Get the matrix for each shuttle dock and test it against the grid docks to see
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// if the connected position / direction matches.
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// Alright well the spawn is valid now to check how many we can connect
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// Get the matrix for each shuttle dock and test it against the grid docks to see
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// if the connected position / direction matches.
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var dockedPorts = new List<(EntityUid DockAUid, EntityUid DockBUid, DockingComponent DockA, DockingComponent DockB)>()
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var dockedPorts = new List<(EntityUid DockAUid, EntityUid DockBUid, DockingComponent DockA, DockingComponent DockB)>()
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{
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(dockUid, gridDockUid, shuttleDock, gridDock),
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};
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dockedAABB = dockedAABB.Rounded(DockRoundingDigits);
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dockedAABB = dockedAABB.Rounded(DockRoundingDigits);
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foreach (var (otherUid, other) in shuttleDocks)
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{
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if (other == shuttleDock)
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continue;
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foreach (var (otherUid, other) in shuttleDocks)
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{
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if (other == shuttleDock)
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continue;
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foreach (var (otherGridUid, otherGrid) in gridDocks)
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{
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if (otherGrid == gridDock)
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continue;
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foreach (var (otherGridUid, otherGrid) in gridDocks)
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{
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if (otherGrid == gridDock)
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continue;
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if (!CanDock(
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other,
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_xformQuery.GetComponent(otherUid),
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otherGrid,
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_xformQuery.GetComponent(otherGridUid),
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shuttleAABB,
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targetGridAngle,
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shuttleFixturesComp, targetGridGrid,
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isMap,
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out _,
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out var otherdockedAABB,
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out var otherTargetAngle))
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{
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continue;
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}
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if (!CanDock(
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other,
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_xformQuery.GetComponent(otherUid),
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otherGrid,
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_xformQuery.GetComponent(otherGridUid),
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shuttleAABB,
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targetGridAngle,
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shuttleFixturesComp,
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(targetGrid, targetGridGrid),
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isMap,
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out _,
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out var otherdockedAABB,
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out var otherTargetAngle))
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{
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continue;
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}
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otherdockedAABB = otherdockedAABB.Rounded(DockRoundingDigits);
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otherdockedAABB = otherdockedAABB.Rounded(DockRoundingDigits);
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// Different setup.
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if (!targetAngle.Equals(otherTargetAngle) ||
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!dockedAABB.Equals(otherdockedAABB))
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{
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continue;
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}
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// Different setup.
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if (!targetAngle.Equals(otherTargetAngle) ||
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!dockedAABB.Equals(otherdockedAABB))
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{
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continue;
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}
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dockedPorts.Add((otherUid, otherGridUid, other, otherGrid));
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}
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}
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dockedPorts.Add((otherUid, otherGridUid, other, otherGrid));
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}
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}
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validDockConfigs.Add(new DockingConfig()
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{
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Docks = dockedPorts,
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Coordinates = gridPosition,
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Area = dockedAABB,
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Angle = targetAngle,
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});
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}
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}
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validDockConfigs.Add(new DockingConfig()
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{
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Docks = dockedPorts,
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Coordinates = gridPosition,
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Area = dockedAABB,
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Angle = targetAngle,
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});
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}
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}
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}
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return validDockConfigs;
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}
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}
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private DockingConfig? GetDockingConfigPrivate(
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EntityUid shuttleUid,
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EntityUid targetGrid,
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List<Entity<DockingComponent>> shuttleDocks,
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List<Entity<DockingComponent>> gridDocks,
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string? priorityTag = null)
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{
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var validDockConfigs = GetDockingConfigs(shuttleUid, targetGrid, shuttleDocks, gridDocks);
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private DockingConfig? GetDockingConfigPrivate(
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EntityUid shuttleUid,
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EntityUid targetGrid,
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List<Entity<DockingComponent>> shuttleDocks,
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List<Entity<DockingComponent>> gridDocks,
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string? priorityTag = null)
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{
|
||||
var validDockConfigs = GetDockingConfigs(shuttleUid, targetGrid, shuttleDocks, gridDocks);
|
||||
|
||||
if (validDockConfigs.Count <= 0)
|
||||
return null;
|
||||
@@ -300,56 +301,56 @@ public sealed partial class DockingSystem
|
||||
return location;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks whether the shuttle can warp to the specified position.
|
||||
/// </summary>
|
||||
private bool ValidSpawn(MapGridComponent grid, Matrix3x2 matty, Angle angle, FixturesComponent shuttleFixturesComp, bool isMap)
|
||||
{
|
||||
var transform = new Transform(Vector2.Transform(Vector2.Zero, matty), angle);
|
||||
/// <summary>
|
||||
/// Checks whether the shuttle can warp to the specified position.
|
||||
/// </summary>
|
||||
private bool ValidSpawn(Entity<MapGridComponent> gridEntity, Matrix3x2 matty, Angle angle, FixturesComponent shuttleFixturesComp, bool isMap)
|
||||
{
|
||||
var transform = new Transform(Vector2.Transform(Vector2.Zero, matty), angle);
|
||||
|
||||
// Because some docking bounds are tight af need to check each chunk individually
|
||||
foreach (var fix in shuttleFixturesComp.Fixtures.Values)
|
||||
{
|
||||
var polyShape = (PolygonShape) fix.Shape;
|
||||
var aabb = polyShape.ComputeAABB(transform, 0);
|
||||
aabb = aabb.Enlarged(-0.01f);
|
||||
// Because some docking bounds are tight af need to check each chunk individually
|
||||
foreach (var fix in shuttleFixturesComp.Fixtures.Values)
|
||||
{
|
||||
var polyShape = (PolygonShape)fix.Shape;
|
||||
var aabb = polyShape.ComputeAABB(transform, 0);
|
||||
aabb = aabb.Enlarged(-0.01f);
|
||||
|
||||
// If it's a map check no hard collidable anchored entities overlap
|
||||
if (isMap)
|
||||
{
|
||||
foreach (var tile in grid.GetLocalTilesIntersecting(aabb))
|
||||
{
|
||||
var anchoredEnumerator = grid.GetAnchoredEntitiesEnumerator(tile.GridIndices);
|
||||
// If it's a map check no hard collidable anchored entities overlap
|
||||
if (isMap)
|
||||
{
|
||||
foreach (var tile in _mapSystem.GetLocalTilesIntersecting(gridEntity.Owner, gridEntity.Comp, aabb))
|
||||
{
|
||||
var anchoredEnumerator = _mapSystem.GetAnchoredEntitiesEnumerator(gridEntity.Owner, gridEntity.Comp, tile.GridIndices);
|
||||
|
||||
while (anchoredEnumerator.MoveNext(out var anc))
|
||||
{
|
||||
if (!_physicsQuery.TryGetComponent(anc, out var physics) ||
|
||||
!physics.CanCollide ||
|
||||
!physics.Hard)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
while (anchoredEnumerator.MoveNext(out var anc))
|
||||
{
|
||||
if (!_physicsQuery.TryGetComponent(anc, out var physics) ||
|
||||
!physics.CanCollide ||
|
||||
!physics.Hard)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
// If it's not a map check it doesn't overlap the grid.
|
||||
else
|
||||
{
|
||||
if (grid.GetLocalTilesIntersecting(aabb).Any())
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
// If it's not a map check it doesn't overlap the grid.
|
||||
else
|
||||
{
|
||||
if (_mapSystem.GetLocalTilesIntersecting(gridEntity.Owner, gridEntity.Comp, aabb).Any())
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public List<Entity<DockingComponent>> GetDocks(EntityUid uid)
|
||||
{
|
||||
_dockingSet.Clear();
|
||||
_lookup.GetChildEntities(uid, _dockingSet);
|
||||
public List<Entity<DockingComponent>> GetDocks(EntityUid uid)
|
||||
{
|
||||
_dockingSet.Clear();
|
||||
_lookup.GetChildEntities(uid, _dockingSet);
|
||||
|
||||
return _dockingSet.ToList();
|
||||
}
|
||||
return _dockingSet.ToList();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user