Resolves MedicalScannerVisualizer is Obsolete (#13893)
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@@ -1,9 +1,8 @@
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using Content.Shared.MedicalScanner;
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namespace Content.Client.MedicalScanner
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namespace Content.Client.MedicalScanner;
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[RegisterComponent]
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public sealed class MedicalScannerComponent : SharedMedicalScannerComponent
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{
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[RegisterComponent]
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public sealed class MedicalScannerComponent : SharedMedicalScannerComponent
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{
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}
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}
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@@ -1,61 +0,0 @@
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using System;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using static Content.Shared.MedicalScanner.SharedMedicalScannerComponent;
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using static Content.Shared.MedicalScanner.SharedMedicalScannerComponent.MedicalScannerStatus;
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namespace Content.Client.MedicalScanner
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{
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[UsedImplicitly]
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public sealed class MedicalScannerVisualizer : AppearanceVisualizer
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{
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[Obsolete("Subscribe to AppearanceChangeEvent instead.")]
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<SpriteComponent>(component.Owner);
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if (!component.TryGetData(MedicalScannerVisuals.Status, out MedicalScannerStatus status)) return;
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sprite.LayerSetState(MedicalScannerVisualLayers.Machine, StatusToMachineStateId(status));
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sprite.LayerSetState(MedicalScannerVisualLayers.Terminal, StatusToTerminalStateId(status));
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}
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private string StatusToMachineStateId(MedicalScannerStatus status)
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{
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switch (status)
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{
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case Off: return "closed";
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case Open: return "open";
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case Red: return "occupied";
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case Death: return "occupied";
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case Green: return "occupied";
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case Yellow: return "occupied";
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default:
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throw new ArgumentOutOfRangeException(nameof(status), status, "unknown MedicalScannerStatus");
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}
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}
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private string StatusToTerminalStateId(MedicalScannerStatus status)
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{
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switch (status)
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{
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case Off: return "off_unlit";
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case Open: return "idle_unlit";
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case Red: return "red_unlit";
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case Death: return "off_unlit";
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case Green: return "idle_unlit";
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case Yellow: return "maint_unlit";
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default:
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throw new ArgumentOutOfRangeException(nameof(status), status, "unknown MedicalScannerStatus");
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}
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}
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public enum MedicalScannerVisualLayers : byte
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{
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Machine,
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Terminal,
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}
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}
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}
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@@ -167,8 +167,8 @@ namespace Content.Server.Medical
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return MedicalScannerStatus.Open;
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if (!TryComp<MobStateComponent>(body.Value, out var state))
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{
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return MedicalScannerStatus.Open;
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{ // Is not alive or dead or critical
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return MedicalScannerStatus.Yellow;
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}
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return GetStatusFromDamageState(body.Value, state);
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@@ -213,13 +213,14 @@ namespace Content.Server.Medical
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_updateDif -= UpdateRate;
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foreach (var scanner in EntityQuery<MedicalScannerComponent>())
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var query = EntityQueryEnumerator<MedicalScannerComponent>();
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while(query.MoveNext(out var uid, out var scanner))
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{
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UpdateAppearance(scanner.Owner, scanner);
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UpdateAppearance(uid, scanner);
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}
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}
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public void InsertBody(EntityUid uid, EntityUid user, MedicalScannerComponent? scannerComponent)
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public void InsertBody(EntityUid uid, EntityUid to_insert, MedicalScannerComponent? scannerComponent)
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{
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if (!Resolve(uid, ref scannerComponent))
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return;
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@@ -227,10 +228,10 @@ namespace Content.Server.Medical
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if (scannerComponent.BodyContainer.ContainedEntity != null)
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return;
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if (!HasComp<MobStateComponent>(user))
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if (!HasComp<BodyComponent>(to_insert))
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return;
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scannerComponent.BodyContainer.Insert(user);
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scannerComponent.BodyContainer.Insert(to_insert);
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UpdateAppearance(uid, scannerComponent);
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}
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@@ -14,9 +14,26 @@
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snapCardinals: true
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layers:
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- state: open
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map: ["enum.MedicalScannerVisualLayers.Machine"]
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map: [machineLayer]
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- state: idle_unlit
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map: ["enum.MedicalScannerVisualLayers.Terminal"]
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map: [terminalLayer]
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- type: GenericVisualizer
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visuals:
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enum.MedicalScannerVisuals.Status:
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machineLayer:
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Off: {state: "closed"}
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Open: {state: "open"}
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Red: {state: "occupied"}
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Death: {state: "occupied"}
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Green: {state: "occupied"}
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Yellow: {state: "occupied"}
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terminalLayer:
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Off: {state: "off_unlit"}
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Open: {state: "idle_unlit"}
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Red: {state: "red_unlit"}
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Death: {state: "off_unlit"}
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Green: {state: "idle_unlit"}
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Yellow: {state: "maint_unlit"}
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- type: Physics
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bodyType: Static
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- type: Fixtures
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@@ -62,8 +79,6 @@
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BoardName: "MedicalScanner"
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LayoutId: MedicalScanner
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- type: Appearance
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visuals:
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- type: MedicalScannerVisualizer
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- type: Climbable
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- type: ApcPowerReceiver
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powerLoad: 200 #Receives most of its power from the console
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