Resolves MedicalScannerVisualizer is Obsolete (#13893)

This commit is contained in:
TemporalOroboros
2023-03-26 12:26:00 -07:00
committed by GitHub
parent edeb6c0e5a
commit c6c8fa2075
4 changed files with 31 additions and 77 deletions

View File

@@ -1,9 +1,8 @@
using Content.Shared.MedicalScanner;
namespace Content.Client.MedicalScanner
{
namespace Content.Client.MedicalScanner;
[RegisterComponent]
public sealed class MedicalScannerComponent : SharedMedicalScannerComponent
{
}
}

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@@ -1,61 +0,0 @@
using System;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using static Content.Shared.MedicalScanner.SharedMedicalScannerComponent;
using static Content.Shared.MedicalScanner.SharedMedicalScannerComponent.MedicalScannerStatus;
namespace Content.Client.MedicalScanner
{
[UsedImplicitly]
public sealed class MedicalScannerVisualizer : AppearanceVisualizer
{
[Obsolete("Subscribe to AppearanceChangeEvent instead.")]
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<SpriteComponent>(component.Owner);
if (!component.TryGetData(MedicalScannerVisuals.Status, out MedicalScannerStatus status)) return;
sprite.LayerSetState(MedicalScannerVisualLayers.Machine, StatusToMachineStateId(status));
sprite.LayerSetState(MedicalScannerVisualLayers.Terminal, StatusToTerminalStateId(status));
}
private string StatusToMachineStateId(MedicalScannerStatus status)
{
switch (status)
{
case Off: return "closed";
case Open: return "open";
case Red: return "occupied";
case Death: return "occupied";
case Green: return "occupied";
case Yellow: return "occupied";
default:
throw new ArgumentOutOfRangeException(nameof(status), status, "unknown MedicalScannerStatus");
}
}
private string StatusToTerminalStateId(MedicalScannerStatus status)
{
switch (status)
{
case Off: return "off_unlit";
case Open: return "idle_unlit";
case Red: return "red_unlit";
case Death: return "off_unlit";
case Green: return "idle_unlit";
case Yellow: return "maint_unlit";
default:
throw new ArgumentOutOfRangeException(nameof(status), status, "unknown MedicalScannerStatus");
}
}
public enum MedicalScannerVisualLayers : byte
{
Machine,
Terminal,
}
}
}

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@@ -167,8 +167,8 @@ namespace Content.Server.Medical
return MedicalScannerStatus.Open;
if (!TryComp<MobStateComponent>(body.Value, out var state))
{
return MedicalScannerStatus.Open;
{ // Is not alive or dead or critical
return MedicalScannerStatus.Yellow;
}
return GetStatusFromDamageState(body.Value, state);
@@ -213,13 +213,14 @@ namespace Content.Server.Medical
_updateDif -= UpdateRate;
foreach (var scanner in EntityQuery<MedicalScannerComponent>())
var query = EntityQueryEnumerator<MedicalScannerComponent>();
while(query.MoveNext(out var uid, out var scanner))
{
UpdateAppearance(scanner.Owner, scanner);
UpdateAppearance(uid, scanner);
}
}
public void InsertBody(EntityUid uid, EntityUid user, MedicalScannerComponent? scannerComponent)
public void InsertBody(EntityUid uid, EntityUid to_insert, MedicalScannerComponent? scannerComponent)
{
if (!Resolve(uid, ref scannerComponent))
return;
@@ -227,10 +228,10 @@ namespace Content.Server.Medical
if (scannerComponent.BodyContainer.ContainedEntity != null)
return;
if (!HasComp<MobStateComponent>(user))
if (!HasComp<BodyComponent>(to_insert))
return;
scannerComponent.BodyContainer.Insert(user);
scannerComponent.BodyContainer.Insert(to_insert);
UpdateAppearance(uid, scannerComponent);
}

View File

@@ -14,9 +14,26 @@
snapCardinals: true
layers:
- state: open
map: ["enum.MedicalScannerVisualLayers.Machine"]
map: [machineLayer]
- state: idle_unlit
map: ["enum.MedicalScannerVisualLayers.Terminal"]
map: [terminalLayer]
- type: GenericVisualizer
visuals:
enum.MedicalScannerVisuals.Status:
machineLayer:
Off: {state: "closed"}
Open: {state: "open"}
Red: {state: "occupied"}
Death: {state: "occupied"}
Green: {state: "occupied"}
Yellow: {state: "occupied"}
terminalLayer:
Off: {state: "off_unlit"}
Open: {state: "idle_unlit"}
Red: {state: "red_unlit"}
Death: {state: "off_unlit"}
Green: {state: "idle_unlit"}
Yellow: {state: "maint_unlit"}
- type: Physics
bodyType: Static
- type: Fixtures
@@ -62,8 +79,6 @@
BoardName: "MedicalScanner"
LayoutId: MedicalScanner
- type: Appearance
visuals:
- type: MedicalScannerVisualizer
- type: Climbable
- type: ApcPowerReceiver
powerLoad: 200 #Receives most of its power from the console