Separate inventory & character UI.

This commit is contained in:
Pieter-Jan Briers
2019-07-20 14:06:54 +02:00
parent f5d319bc3a
commit c675886713
7 changed files with 109 additions and 7 deletions

View File

@@ -26,12 +26,12 @@ namespace Content.Client.GameObjects
/// <summary>
/// A character UI component which shows the current damage state of the mob (living/dead)
/// </summary>
public class SpeciesUI : SharedSpeciesComponent, ICharacterUI
public class SpeciesUI : SharedSpeciesComponent//, ICharacterUI
{
private StatusEffectsUI _ui;
/// <summary>
/// Holds the godot control for the species window
/// Holds the godot control for the species window
/// </summary>
private SpeciesWindow _window;