Separate inventory & character UI.
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@@ -26,12 +26,12 @@ namespace Content.Client.GameObjects
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/// <summary>
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/// A character UI component which shows the current damage state of the mob (living/dead)
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/// </summary>
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public class SpeciesUI : SharedSpeciesComponent, ICharacterUI
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public class SpeciesUI : SharedSpeciesComponent//, ICharacterUI
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{
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private StatusEffectsUI _ui;
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/// <summary>
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/// Holds the godot control for the species window
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/// Holds the godot control for the species window
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/// </summary>
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private SpeciesWindow _window;
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