Separate inventory & character UI.

This commit is contained in:
Pieter-Jan Briers
2019-07-20 14:06:54 +02:00
parent f5d319bc3a
commit c675886713
7 changed files with 109 additions and 7 deletions

View File

@@ -51,10 +51,6 @@ namespace Content.Client.GameObjects
private ISpriteComponent _sprite;
//Relevant interface implementation for the character UI controller
public Control Scene => _window;
public UIPriority Priority => UIPriority.Inventory;
public override void OnRemove()
{
base.OnRemove();