Separate inventory & character UI.
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@@ -51,10 +51,6 @@ namespace Content.Client.GameObjects
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private ISpriteComponent _sprite;
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//Relevant interface implementation for the character UI controller
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public Control Scene => _window;
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public UIPriority Priority => UIPriority.Inventory;
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public override void OnRemove()
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{
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base.OnRemove();
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