Separate inventory & character UI.
This commit is contained in:
@@ -0,0 +1,95 @@
|
||||
using Content.Client.GameObjects.Components.Mobs;
|
||||
using Content.Client.UserInterface;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Actor
|
||||
{
|
||||
public sealed class CharacterInfoComponent : Component, ICharacterUI
|
||||
{
|
||||
private CharacterInfoControl _control;
|
||||
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly ILocalizationManager _loc;
|
||||
[Dependency] private readonly IResourceCache _resourceCache;
|
||||
#pragma warning restore 649
|
||||
|
||||
public override string Name => "CharacterInfo";
|
||||
|
||||
public Control Scene { get; private set; }
|
||||
public UIPriority Priority => UIPriority.Info;
|
||||
|
||||
public override void OnAdd()
|
||||
{
|
||||
base.OnAdd();
|
||||
|
||||
Scene = _control = new CharacterInfoControl(_resourceCache, _loc);
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
if (Owner.TryGetComponent(out ISpriteComponent spriteComponent))
|
||||
{
|
||||
_control.SpriteView.Sprite = spriteComponent;
|
||||
}
|
||||
|
||||
_control.NameLabel.Text = Owner.Name;
|
||||
// ReSharper disable once StringLiteralTypo
|
||||
_control.SubText.Text = _loc.GetString("Professional Greyshirt");
|
||||
}
|
||||
|
||||
private sealed class CharacterInfoControl : VBoxContainer
|
||||
{
|
||||
public SpriteView SpriteView { get; }
|
||||
public Label NameLabel { get; }
|
||||
public Label SubText { get; }
|
||||
|
||||
public CharacterInfoControl(IResourceCache resourceCache, ILocalizationManager loc)
|
||||
{
|
||||
AddChild(new HBoxContainer
|
||||
{
|
||||
Children =
|
||||
{
|
||||
(SpriteView = new SpriteView()),
|
||||
new VBoxContainer
|
||||
{
|
||||
SizeFlagsVertical = SizeFlags.None,
|
||||
Children =
|
||||
{
|
||||
(NameLabel = new Label()),
|
||||
(SubText = new Label
|
||||
{
|
||||
SizeFlagsVertical = SizeFlags.None,
|
||||
StyleClasses = {NanoStyle.StyleClassLabelSubText}
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
AddChild(new Placeholder(resourceCache)
|
||||
{
|
||||
PlaceholderText = loc.GetString("Health & status effects")
|
||||
});
|
||||
|
||||
AddChild(new Placeholder(resourceCache)
|
||||
{
|
||||
PlaceholderText = loc.GetString("Objectives")
|
||||
});
|
||||
|
||||
AddChild(new Placeholder(resourceCache)
|
||||
{
|
||||
PlaceholderText = loc.GetString("Antagonist Roles")
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user