Disable warnings that would be refactored anyway (#5047)
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@@ -3,7 +3,9 @@ using Robust.Shared.GameObjects;
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namespace Content.Server.Body.Surgery.Messages
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{
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#pragma warning disable 618
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public class SurgeryWindowOpenMessage : ComponentMessage
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#pragma warning restore 618
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{
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public SurgeryWindowOpenMessage(SurgeryToolComponent tool)
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{
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