Disable warnings that would be refactored anyway (#5047)
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@@ -1,3 +1,4 @@
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using System;
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using Content.Server.Power.Components;
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using Content.Server.UserInterface;
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using Content.Shared.ActionBlocker;
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@@ -82,9 +83,12 @@ namespace Content.Server.GameObjects.Components
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// Nothing!
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}
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[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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#pragma warning disable 618
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base.HandleMessage(message, component);
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#pragma warning restore 618
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switch (message)
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{
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case PowerChangedMessage powerChanged:
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