Disable warnings that would be refactored anyway (#5047)
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@@ -22,6 +22,7 @@ namespace Content.Server.Actions
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{
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[Dependency] private readonly IServerGameStateManager _stateManager = default!;
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[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null)
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{
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base.HandleNetworkMessage(message, netChannel, session);
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