Disable warnings that would be refactored anyway (#5047)
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@@ -232,23 +232,31 @@ namespace Content.Client.Inventory
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public void SendEquipMessage(Slots slot)
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{
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var equipMessage = new ClientInventoryMessage(slot, ClientInventoryUpdate.Equip);
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#pragma warning disable 618
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SendNetworkMessage(equipMessage);
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#pragma warning restore 618
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}
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public void SendUseMessage(Slots slot)
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{
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var equipmessage = new ClientInventoryMessage(slot, ClientInventoryUpdate.Use);
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#pragma warning disable 618
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SendNetworkMessage(equipmessage);
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#pragma warning restore 618
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}
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public void SendHoverMessage(Slots slot)
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{
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#pragma warning disable 618
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SendNetworkMessage(new ClientInventoryMessage(slot, ClientInventoryUpdate.Hover));
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#pragma warning restore 618
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}
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public void SendOpenStorageUIMessage(Slots slot)
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{
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#pragma warning disable 618
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SendNetworkMessage(new OpenSlotStorageUIMessage(slot));
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#pragma warning restore 618
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}
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public void PlayerDetached()
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