Disable warnings that would be refactored anyway (#5047)

This commit is contained in:
Visne
2021-10-27 18:10:40 +02:00
committed by GitHub
parent bd4ab219e3
commit c67160ae19
93 changed files with 302 additions and 5 deletions

View File

@@ -232,23 +232,31 @@ namespace Content.Client.Inventory
public void SendEquipMessage(Slots slot)
{
var equipMessage = new ClientInventoryMessage(slot, ClientInventoryUpdate.Equip);
#pragma warning disable 618
SendNetworkMessage(equipMessage);
#pragma warning restore 618
}
public void SendUseMessage(Slots slot)
{
var equipmessage = new ClientInventoryMessage(slot, ClientInventoryUpdate.Use);
#pragma warning disable 618
SendNetworkMessage(equipmessage);
#pragma warning restore 618
}
public void SendHoverMessage(Slots slot)
{
#pragma warning disable 618
SendNetworkMessage(new ClientInventoryMessage(slot, ClientInventoryUpdate.Hover));
#pragma warning restore 618
}
public void SendOpenStorageUIMessage(Slots slot)
{
#pragma warning disable 618
SendNetworkMessage(new OpenSlotStorageUIMessage(slot));
#pragma warning restore 618
}
public void PlayerDetached()