Fix events.enabled (#10345)

This commit is contained in:
Leon Friedrich
2022-08-10 18:15:44 +12:00
committed by GitHub
parent cdae608e3c
commit c627280c2f

View File

@@ -8,7 +8,6 @@ using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server.StationEvents
{
@@ -43,16 +42,21 @@ namespace Content.Server.StationEvents
// Can't just check debug / release for a default given mappers need to use release mode
// As such we'll always pause it by default.
_configurationManager.OnValueChanged(CCVars.EventsEnabled, value => RuleAdded = value, true);
_configurationManager.OnValueChanged(CCVars.EventsEnabled, SetEnabled, true);
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
}
public override void Started()
public override void Shutdown()
{
if (!_configurationManager.GetCVar(CCVars.EventsEnabled))
RuleAdded = false;
base.Shutdown();
_configurationManager.UnsubValueChanged(CCVars.EventsEnabled, SetEnabled);
}
public bool EventsEnabled { get; private set; }
private void SetEnabled(bool value) => EventsEnabled = value;
public override void Started() { }
public override void Ended() { }
/// <summary>
@@ -86,7 +90,7 @@ namespace Content.Server.StationEvents
{
base.Update(frameTime);
if (!RuleStarted)
if (!RuleStarted || !EventsEnabled)
return;
if (_timeUntilNextEvent > 0)