Moves ExamineSystem to Shared & adds next step info to construction examine (#1567)

This commit is contained in:
Exp
2020-08-01 17:37:12 +02:00
committed by GitHub
parent 7f0c379e87
commit c61e6d541b
21 changed files with 159 additions and 83 deletions

View File

@@ -1,15 +1,29 @@
using Content.Shared.Construction;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components.Construction
{
[RegisterComponent]
public class ConstructionGhostComponent : Component
public class ConstructionGhostComponent : Component, IExamine
{
#pragma warning disable 649
[Dependency] private readonly ILocalizationManager _loc;
#pragma warning restore 649
public override string Name => "ConstructionGhost";
[ViewVariables] public ConstructionPrototype Prototype { get; set; }
[ViewVariables] public int GhostID { get; set; }
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
{
message.AddText(_loc.GetString("Building: {0}\n", Prototype.Name));
EntitySystem.Get<SharedConstructionSystem>().DoExamine(message, Prototype, 0, inDetailsRange);
}
}
}

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@@ -21,7 +21,7 @@ namespace Content.Client.GameObjects.EntitySystems
/// The client-side implementation of the construction system, which is used for constructing entities in game.
/// </summary>
[UsedImplicitly]
public class ConstructionSystem : Shared.GameObjects.EntitySystems.ConstructionSystem
public class ConstructionSystem : Shared.GameObjects.EntitySystems.SharedConstructionSystem
{
#pragma warning disable 649
[Dependency] private readonly IGameHud _gameHud;

View File

@@ -106,37 +106,43 @@ namespace Content.Client.GameObjects.EntitySystems
_examineTooltipOpen.Open(UIBox2.FromDimensions(popupPos, size));
FormattedMessage message;
if (entity.Uid.IsClientSide())
{
return;
message = ExamineSystem.GetExamineText(entity, _playerManager.LocalPlayer.ControlledEntity);
}
else
{
// Ask server for extra examine info.
RaiseNetworkEvent(new ExamineSystemMessages.RequestExamineInfoMessage(entity.Uid));
ExamineSystemMessages.ExamineInfoResponseMessage response;
try
{
_requestCancelTokenSource = new CancellationTokenSource();
response =
await AwaitNetworkEvent<ExamineSystemMessages.ExamineInfoResponseMessage>(_requestCancelTokenSource
.Token);
}
catch (TaskCanceledException)
{
return;
}
finally
{
_requestCancelTokenSource = null;
}
message = response.Message;
}
// Ask server for extra examine info.
RaiseNetworkEvent(new ExamineSystemMessages.RequestExamineInfoMessage(entity.Uid));
ExamineSystemMessages.ExamineInfoResponseMessage response;
try
{
_requestCancelTokenSource = new CancellationTokenSource();
response =
await AwaitNetworkEvent<ExamineSystemMessages.ExamineInfoResponseMessage>(_requestCancelTokenSource
.Token);
}
catch (TaskCanceledException)
{
return;
}
finally
{
_requestCancelTokenSource = null;
}
foreach (var msg in response.Message.Tags.OfType<FormattedMessage.TagText>())
foreach (var msg in message.Tags.OfType<FormattedMessage.TagText>())
{
if (!string.IsNullOrWhiteSpace(msg.Text))
{
var richLabel = new RichTextLabel();
richLabel.SetMessage(response.Message);
richLabel.SetMessage(message);
vBox.AddChild(richLabel);
break;
}

View File

@@ -1,6 +1,12 @@
using Content.Shared.Construction;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Shared.Construction;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Construction
@@ -9,8 +15,11 @@ namespace Content.Server.GameObjects.Components.Construction
/// Holds data about an entity that is in the process of being constructed or destructed.
/// </summary>
[RegisterComponent]
public class ConstructionComponent : Component
public class ConstructionComponent : Component, IExamine
{
#pragma warning disable 649
[Dependency] private readonly ILocalizationManager _loc;
#pragma warning restore 649
/// <inheritdoc />
public override string Name => "Construction";
@@ -37,5 +46,10 @@ namespace Content.Server.GameObjects.Components.Construction
serializer.DataReadWriteFunction("stage", 0,
value => Stage = value, () => Stage);
}
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
{
EntitySystem.Get<SharedConstructionSystem>().DoExamine(message, Prototype, Stage, inDetailsRange);
}
}
}

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@@ -24,6 +24,7 @@ using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using Timer = Robust.Shared.Timers.Timer;
using Content.Shared.GameObjects.EntitySystems;
namespace Content.Server.GameObjects.Components.Fluids
{

View File

@@ -18,6 +18,7 @@ using Robust.Shared.Localization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using Robust.Shared.Serialization;
using Content.Shared.GameObjects.EntitySystems;
namespace Content.Server.GameObjects.Components.Interactable
{

View File

@@ -1,5 +1,6 @@
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Shared.Audio;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;

View File

@@ -2,6 +2,7 @@
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces;
using Content.Server.Utility;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Maps;
using Robust.Server.GameObjects.EntitySystems;

View File

@@ -1,4 +1,5 @@
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;

View File

@@ -13,6 +13,7 @@ using Robust.Shared.Serialization;
using Robust.Shared.Timers;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using Content.Shared.GameObjects.EntitySystems;
namespace Content.Server.GameObjects.Components.Mobs
{

View File

@@ -5,6 +5,7 @@ using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Audio;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Nutrition;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
@@ -26,7 +27,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
{
[RegisterComponent]
[ComponentReference(typeof(IAfterInteract))]
public class DrinkComponent : Component, IUse, IAfterInteract, ISolutionChange,IExamine, ILand
public class DrinkComponent : Component, IUse, IAfterInteract, ISolutionChange, IExamine, ILand
{
#pragma warning disable 649
[Dependency] private readonly IPrototypeManager _prototypeManager;

View File

@@ -1,5 +1,6 @@
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.UserInterface;

View File

@@ -12,6 +12,7 @@ using Content.Server.GameObjects.EntitySystems.Click;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Localization;
using Robust.Shared.Utility;
using Content.Shared.GameObjects.EntitySystems;
namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
{

View File

@@ -1,6 +1,7 @@
using System;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;

View File

@@ -5,6 +5,7 @@ using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.Components.VendingMachines;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.VendingMachines;
using Robust.Server.GameObjects;

View File

@@ -2,6 +2,7 @@
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;

View File

@@ -28,6 +28,7 @@ using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Content.Server.Interfaces;
using Content.Shared.GameObjects.EntitySystems;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
{

View File

@@ -9,16 +9,6 @@ using Robust.Shared.Utility;
namespace Content.Server.GameObjects.EntitySystems.Click
{
public interface IExamine
{
/// <summary>
/// Returns a status examine value for components appended to the end of the description of the entity
/// </summary>
/// <param name="message">The message to append to which will be displayed.</param>
/// <param name="inDetailsRange">Whether the examiner is within the 'Details' range, allowing you to show information logically only availabe when close to the examined entity.</param>
void Examine(FormattedMessage message, bool inDetailsRange);
}
public class ExamineSystem : ExamineSystemShared
{
#pragma warning disable 649
@@ -27,8 +17,6 @@ namespace Content.Server.GameObjects.EntitySystems.Click
private static readonly FormattedMessage _entityNotFoundMessage;
private const float ExamineDetailsRange = 3f;
static ExamineSystem()
{
_entityNotFoundMessage = new FormattedMessage();
@@ -44,45 +32,6 @@ namespace Content.Server.GameObjects.EntitySystems.Click
IoCManager.InjectDependencies(this);
}
private static FormattedMessage GetExamineText(IEntity entity, IEntity examiner)
{
var message = new FormattedMessage();
var doNewline = false;
//Add an entity description if one is declared
if (!string.IsNullOrEmpty(entity.Description))
{
message.AddText(entity.Description);
doNewline = true;
}
message.PushColor(Color.DarkGray);
var inDetailsRange = Get<SharedInteractionSystem>()
.InRangeUnobstructed(examiner.Transform.MapPosition, entity.Transform.MapPosition,
ExamineDetailsRange, predicate: entity0 => entity0 == examiner || entity0 == entity, ignoreInsideBlocker: true);
//Add component statuses from components that report one
foreach (var examineComponent in entity.GetAllComponents<IExamine>())
{
var subMessage = new FormattedMessage();
examineComponent.Examine(subMessage, inDetailsRange);
if (subMessage.Tags.Count == 0)
continue;
if (doNewline)
message.AddText("\n");
message.AddMessage(subMessage);
doNewline = true;
}
message.Pop();
return message;
}
private void ExamineInfoRequest(ExamineSystemMessages.RequestExamineInfoMessage request, EntitySessionEventArgs eventArgs)
{
var player = (IPlayerSession) eventArgs.SenderSession;

View File

@@ -32,7 +32,7 @@ namespace Content.Server.GameObjects.EntitySystems
/// The server-side implementation of the construction system, which is used for constructing entities in game.
/// </summary>
[UsedImplicitly]
internal class ConstructionSystem : Shared.GameObjects.EntitySystems.ConstructionSystem
internal class ConstructionSystem : Shared.GameObjects.EntitySystems.SharedConstructionSystem
{
#pragma warning disable 649
[Dependency] private readonly IPrototypeManager _prototypeManager;

View File

@@ -1,14 +1,26 @@
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Mobs;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
namespace Content.Shared.GameObjects.EntitySystems
{
public interface IExamine
{
/// <summary>
/// Returns a status examine value for components appended to the end of the description of the entity
/// </summary>
/// <param name="message">The message to append to which will be displayed.</param>
/// <param name="inDetailsRange">Whether the examiner is within the 'Details' range, allowing you to show information logically only availabe when close to the examined entity.</param>
void Examine(FormattedMessage message, bool inDetailsRange);
}
public abstract class ExamineSystemShared : EntitySystem
{
public const float ExamineRange = 16f;
public const float ExamineRangeSquared = ExamineRange * ExamineRange;
protected const float ExamineDetailsRange = 3f;
[Pure]
protected static bool CanExamine(IEntity examiner, IEntity examined)
@@ -32,5 +44,44 @@ namespace Content.Shared.GameObjects.EntitySystems
.InRangeUnobstructed(examiner.Transform.MapPosition, examined.Transform.MapPosition,
ExamineRange, predicate: entity => entity == examiner || entity == examined, ignoreInsideBlocker:true);
}
public static FormattedMessage GetExamineText(IEntity entity, IEntity examiner)
{
var message = new FormattedMessage();
var doNewline = false;
//Add an entity description if one is declared
if (!string.IsNullOrEmpty(entity.Description))
{
message.AddText(entity.Description);
doNewline = true;
}
message.PushColor(Color.DarkGray);
var inDetailsRange = Get<SharedInteractionSystem>()
.InRangeUnobstructed(examiner.Transform.MapPosition, entity.Transform.MapPosition,
ExamineDetailsRange, predicate: entity0 => entity0 == examiner || entity0 == entity, ignoreInsideBlocker: true);
//Add component statuses from components that report one
foreach (var examineComponent in entity.GetAllComponents<IExamine>())
{
var subMessage = new FormattedMessage();
examineComponent.Examine(subMessage, inDetailsRange);
if (subMessage.Tags.Count == 0)
continue;
if (doNewline)
message.AddText("\n");
message.AddMessage(subMessage);
doNewline = true;
}
message.Pop();
return message;
}
}
}

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@@ -1,16 +1,22 @@
using System;
using Content.Shared.Construction;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.GameObjects.EntitySystems
{
[UsedImplicitly]
public class ConstructionSystem : EntitySystem
public class SharedConstructionSystem : EntitySystem
{
#pragma warning disable 649
[Dependency] private readonly ILocalizationManager _loc;
#pragma warning restore 649
/// <summary>
/// Sent client -> server to to tell the server that we started building
/// a structure-construction.
@@ -75,5 +81,28 @@ namespace Content.Shared.GameObjects.EntitySystems
GhostId = ghostId;
}
}
public void DoExamine(FormattedMessage message, ConstructionPrototype prototype, int stage, bool inDetailRange)
{
var stages = prototype.Stages;
if (stage >= 0 && stage < stages.Count)
{
var curStage = stages[stage];
if (curStage.Backward != null && curStage.Backward is ConstructionStepTool)
{
var backward = (ConstructionStepTool) curStage.Backward;
message.AddText(_loc.GetString("To deconstruct: {0}x {1} Tool", backward.Amount, backward.ToolQuality));
}
if (curStage.Forward != null && curStage.Forward is ConstructionStepMaterial)
{
if (curStage.Backward != null)
{
message.AddText("\n");
}
var forward = (ConstructionStepMaterial) curStage.Forward;
message.AddText(_loc.GetString("To construct: {0}x {1}", forward.Amount, forward.Material));
}
}
}
}
}