Moves ExamineSystem to Shared & adds next step info to construction examine (#1567)

This commit is contained in:
Exp
2020-08-01 17:37:12 +02:00
committed by GitHub
parent 7f0c379e87
commit c61e6d541b
21 changed files with 159 additions and 83 deletions

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@@ -1,15 +1,29 @@
using Content.Shared.Construction; using Content.Shared.Construction;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components.Construction namespace Content.Client.GameObjects.Components.Construction
{ {
[RegisterComponent] [RegisterComponent]
public class ConstructionGhostComponent : Component public class ConstructionGhostComponent : Component, IExamine
{ {
#pragma warning disable 649
[Dependency] private readonly ILocalizationManager _loc;
#pragma warning restore 649
public override string Name => "ConstructionGhost"; public override string Name => "ConstructionGhost";
[ViewVariables] public ConstructionPrototype Prototype { get; set; } [ViewVariables] public ConstructionPrototype Prototype { get; set; }
[ViewVariables] public int GhostID { get; set; } [ViewVariables] public int GhostID { get; set; }
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
{
message.AddText(_loc.GetString("Building: {0}\n", Prototype.Name));
EntitySystem.Get<SharedConstructionSystem>().DoExamine(message, Prototype, 0, inDetailsRange);
}
} }
} }

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@@ -21,7 +21,7 @@ namespace Content.Client.GameObjects.EntitySystems
/// The client-side implementation of the construction system, which is used for constructing entities in game. /// The client-side implementation of the construction system, which is used for constructing entities in game.
/// </summary> /// </summary>
[UsedImplicitly] [UsedImplicitly]
public class ConstructionSystem : Shared.GameObjects.EntitySystems.ConstructionSystem public class ConstructionSystem : Shared.GameObjects.EntitySystems.SharedConstructionSystem
{ {
#pragma warning disable 649 #pragma warning disable 649
[Dependency] private readonly IGameHud _gameHud; [Dependency] private readonly IGameHud _gameHud;

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@@ -106,10 +106,13 @@ namespace Content.Client.GameObjects.EntitySystems
_examineTooltipOpen.Open(UIBox2.FromDimensions(popupPos, size)); _examineTooltipOpen.Open(UIBox2.FromDimensions(popupPos, size));
FormattedMessage message;
if (entity.Uid.IsClientSide()) if (entity.Uid.IsClientSide())
{ {
return; message = ExamineSystem.GetExamineText(entity, _playerManager.LocalPlayer.ControlledEntity);
} }
else
{
// Ask server for extra examine info. // Ask server for extra examine info.
RaiseNetworkEvent(new ExamineSystemMessages.RequestExamineInfoMessage(entity.Uid)); RaiseNetworkEvent(new ExamineSystemMessages.RequestExamineInfoMessage(entity.Uid));
@@ -131,12 +134,15 @@ namespace Content.Client.GameObjects.EntitySystems
_requestCancelTokenSource = null; _requestCancelTokenSource = null;
} }
foreach (var msg in response.Message.Tags.OfType<FormattedMessage.TagText>()) message = response.Message;
}
foreach (var msg in message.Tags.OfType<FormattedMessage.TagText>())
{ {
if (!string.IsNullOrWhiteSpace(msg.Text)) if (!string.IsNullOrWhiteSpace(msg.Text))
{ {
var richLabel = new RichTextLabel(); var richLabel = new RichTextLabel();
richLabel.SetMessage(response.Message); richLabel.SetMessage(message);
vBox.AddChild(richLabel); vBox.AddChild(richLabel);
break; break;
} }

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@@ -1,6 +1,12 @@
using Content.Shared.Construction; using Content.Server.GameObjects.EntitySystems.Click;
using Content.Shared.Construction;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Construction namespace Content.Server.GameObjects.Components.Construction
@@ -9,8 +15,11 @@ namespace Content.Server.GameObjects.Components.Construction
/// Holds data about an entity that is in the process of being constructed or destructed. /// Holds data about an entity that is in the process of being constructed or destructed.
/// </summary> /// </summary>
[RegisterComponent] [RegisterComponent]
public class ConstructionComponent : Component public class ConstructionComponent : Component, IExamine
{ {
#pragma warning disable 649
[Dependency] private readonly ILocalizationManager _loc;
#pragma warning restore 649
/// <inheritdoc /> /// <inheritdoc />
public override string Name => "Construction"; public override string Name => "Construction";
@@ -37,5 +46,10 @@ namespace Content.Server.GameObjects.Components.Construction
serializer.DataReadWriteFunction("stage", 0, serializer.DataReadWriteFunction("stage", 0,
value => Stage = value, () => Stage); value => Stage = value, () => Stage);
} }
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
{
EntitySystem.Get<SharedConstructionSystem>().DoExamine(message, Prototype, Stage, inDetailsRange);
}
} }
} }

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@@ -24,6 +24,7 @@ using Robust.Shared.Serialization;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
using Timer = Robust.Shared.Timers.Timer; using Timer = Robust.Shared.Timers.Timer;
using Content.Shared.GameObjects.EntitySystems;
namespace Content.Server.GameObjects.Components.Fluids namespace Content.Server.GameObjects.Components.Fluids
{ {

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@@ -18,6 +18,7 @@ using Robust.Shared.Localization;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
using Content.Shared.GameObjects.EntitySystems;
namespace Content.Server.GameObjects.Components.Interactable namespace Content.Server.GameObjects.Components.Interactable
{ {

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@@ -1,5 +1,6 @@
using Content.Server.GameObjects.EntitySystems.Click; using Content.Server.GameObjects.EntitySystems.Click;
using Content.Shared.Audio; using Content.Shared.Audio;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components; using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems; using Robust.Server.GameObjects.EntitySystems;

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@@ -2,6 +2,7 @@
using Content.Server.GameObjects.EntitySystems.Click; using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces; using Content.Server.Interfaces;
using Content.Server.Utility; using Content.Server.Utility;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components; using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Maps; using Content.Shared.Maps;
using Robust.Server.GameObjects.EntitySystems; using Robust.Server.GameObjects.EntitySystems;

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@@ -1,4 +1,5 @@
using Content.Server.GameObjects.EntitySystems.Click; using Content.Server.GameObjects.EntitySystems.Click;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Localization; using Robust.Shared.Localization;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;

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@@ -13,6 +13,7 @@ using Robust.Shared.Serialization;
using Robust.Shared.Timers; using Robust.Shared.Timers;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
using Content.Shared.GameObjects.EntitySystems;
namespace Content.Server.GameObjects.Components.Mobs namespace Content.Server.GameObjects.Components.Mobs
{ {

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@@ -5,6 +5,7 @@ using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Audio; using Content.Shared.Audio;
using Content.Shared.Chemistry; using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Nutrition; using Content.Shared.GameObjects.Components.Nutrition;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces; using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components; using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;

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@@ -1,5 +1,6 @@
using Content.Server.GameObjects.EntitySystems.Click; using Content.Server.GameObjects.EntitySystems.Click;
using Content.Shared.GameObjects.Components; using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components; using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.UserInterface; using Robust.Server.GameObjects.Components.UserInterface;

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@@ -12,6 +12,7 @@ using Content.Server.GameObjects.EntitySystems.Click;
using Robust.Shared.GameObjects.Components; using Robust.Shared.GameObjects.Components;
using Robust.Shared.Localization; using Robust.Shared.Localization;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using Content.Shared.GameObjects.EntitySystems;
namespace Content.Server.GameObjects.Components.Power.ApcNetComponents namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
{ {

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@@ -1,6 +1,7 @@
using System; using System;
using Content.Server.GameObjects.EntitySystems.Click; using Content.Server.GameObjects.EntitySystems.Click;
using Content.Shared.GameObjects.Components; using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces; using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components; using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;

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@@ -5,6 +5,7 @@ using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.EntitySystems.Click; using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.Components.VendingMachines; using Content.Shared.GameObjects.Components.VendingMachines;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components; using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.VendingMachines; using Content.Shared.VendingMachines;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;

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@@ -2,6 +2,7 @@
using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems.Click; using Content.Server.GameObjects.EntitySystems.Click;
using Content.Shared.GameObjects.Components.Mobs; using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces; using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components; using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;

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@@ -28,6 +28,7 @@ using Robust.Shared.Random;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using Content.Server.Interfaces; using Content.Server.Interfaces;
using Content.Shared.GameObjects.EntitySystems;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
{ {

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@@ -9,16 +9,6 @@ using Robust.Shared.Utility;
namespace Content.Server.GameObjects.EntitySystems.Click namespace Content.Server.GameObjects.EntitySystems.Click
{ {
public interface IExamine
{
/// <summary>
/// Returns a status examine value for components appended to the end of the description of the entity
/// </summary>
/// <param name="message">The message to append to which will be displayed.</param>
/// <param name="inDetailsRange">Whether the examiner is within the 'Details' range, allowing you to show information logically only availabe when close to the examined entity.</param>
void Examine(FormattedMessage message, bool inDetailsRange);
}
public class ExamineSystem : ExamineSystemShared public class ExamineSystem : ExamineSystemShared
{ {
#pragma warning disable 649 #pragma warning disable 649
@@ -27,8 +17,6 @@ namespace Content.Server.GameObjects.EntitySystems.Click
private static readonly FormattedMessage _entityNotFoundMessage; private static readonly FormattedMessage _entityNotFoundMessage;
private const float ExamineDetailsRange = 3f;
static ExamineSystem() static ExamineSystem()
{ {
_entityNotFoundMessage = new FormattedMessage(); _entityNotFoundMessage = new FormattedMessage();
@@ -44,45 +32,6 @@ namespace Content.Server.GameObjects.EntitySystems.Click
IoCManager.InjectDependencies(this); IoCManager.InjectDependencies(this);
} }
private static FormattedMessage GetExamineText(IEntity entity, IEntity examiner)
{
var message = new FormattedMessage();
var doNewline = false;
//Add an entity description if one is declared
if (!string.IsNullOrEmpty(entity.Description))
{
message.AddText(entity.Description);
doNewline = true;
}
message.PushColor(Color.DarkGray);
var inDetailsRange = Get<SharedInteractionSystem>()
.InRangeUnobstructed(examiner.Transform.MapPosition, entity.Transform.MapPosition,
ExamineDetailsRange, predicate: entity0 => entity0 == examiner || entity0 == entity, ignoreInsideBlocker: true);
//Add component statuses from components that report one
foreach (var examineComponent in entity.GetAllComponents<IExamine>())
{
var subMessage = new FormattedMessage();
examineComponent.Examine(subMessage, inDetailsRange);
if (subMessage.Tags.Count == 0)
continue;
if (doNewline)
message.AddText("\n");
message.AddMessage(subMessage);
doNewline = true;
}
message.Pop();
return message;
}
private void ExamineInfoRequest(ExamineSystemMessages.RequestExamineInfoMessage request, EntitySessionEventArgs eventArgs) private void ExamineInfoRequest(ExamineSystemMessages.RequestExamineInfoMessage request, EntitySessionEventArgs eventArgs)
{ {
var player = (IPlayerSession) eventArgs.SenderSession; var player = (IPlayerSession) eventArgs.SenderSession;

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@@ -32,7 +32,7 @@ namespace Content.Server.GameObjects.EntitySystems
/// The server-side implementation of the construction system, which is used for constructing entities in game. /// The server-side implementation of the construction system, which is used for constructing entities in game.
/// </summary> /// </summary>
[UsedImplicitly] [UsedImplicitly]
internal class ConstructionSystem : Shared.GameObjects.EntitySystems.ConstructionSystem internal class ConstructionSystem : Shared.GameObjects.EntitySystems.SharedConstructionSystem
{ {
#pragma warning disable 649 #pragma warning disable 649
[Dependency] private readonly IPrototypeManager _prototypeManager; [Dependency] private readonly IPrototypeManager _prototypeManager;

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@@ -1,14 +1,26 @@
using Content.Shared.GameObjects.Components.Mobs; using Content.Shared.GameObjects.Components.Mobs;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems; using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
namespace Content.Shared.GameObjects.EntitySystems namespace Content.Shared.GameObjects.EntitySystems
{ {
public interface IExamine
{
/// <summary>
/// Returns a status examine value for components appended to the end of the description of the entity
/// </summary>
/// <param name="message">The message to append to which will be displayed.</param>
/// <param name="inDetailsRange">Whether the examiner is within the 'Details' range, allowing you to show information logically only availabe when close to the examined entity.</param>
void Examine(FormattedMessage message, bool inDetailsRange);
}
public abstract class ExamineSystemShared : EntitySystem public abstract class ExamineSystemShared : EntitySystem
{ {
public const float ExamineRange = 16f; public const float ExamineRange = 16f;
public const float ExamineRangeSquared = ExamineRange * ExamineRange; public const float ExamineRangeSquared = ExamineRange * ExamineRange;
protected const float ExamineDetailsRange = 3f;
[Pure] [Pure]
protected static bool CanExamine(IEntity examiner, IEntity examined) protected static bool CanExamine(IEntity examiner, IEntity examined)
@@ -32,5 +44,44 @@ namespace Content.Shared.GameObjects.EntitySystems
.InRangeUnobstructed(examiner.Transform.MapPosition, examined.Transform.MapPosition, .InRangeUnobstructed(examiner.Transform.MapPosition, examined.Transform.MapPosition,
ExamineRange, predicate: entity => entity == examiner || entity == examined, ignoreInsideBlocker:true); ExamineRange, predicate: entity => entity == examiner || entity == examined, ignoreInsideBlocker:true);
} }
public static FormattedMessage GetExamineText(IEntity entity, IEntity examiner)
{
var message = new FormattedMessage();
var doNewline = false;
//Add an entity description if one is declared
if (!string.IsNullOrEmpty(entity.Description))
{
message.AddText(entity.Description);
doNewline = true;
}
message.PushColor(Color.DarkGray);
var inDetailsRange = Get<SharedInteractionSystem>()
.InRangeUnobstructed(examiner.Transform.MapPosition, entity.Transform.MapPosition,
ExamineDetailsRange, predicate: entity0 => entity0 == examiner || entity0 == entity, ignoreInsideBlocker: true);
//Add component statuses from components that report one
foreach (var examineComponent in entity.GetAllComponents<IExamine>())
{
var subMessage = new FormattedMessage();
examineComponent.Examine(subMessage, inDetailsRange);
if (subMessage.Tags.Count == 0)
continue;
if (doNewline)
message.AddText("\n");
message.AddMessage(subMessage);
doNewline = true;
}
message.Pop();
return message;
}
} }
} }

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@@ -1,16 +1,22 @@
using System; using System;
using Content.Shared.Construction;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems; using Robust.Shared.GameObjects.Systems;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Maths; using Robust.Shared.Maths;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.GameObjects.EntitySystems namespace Content.Shared.GameObjects.EntitySystems
{ {
[UsedImplicitly] public class SharedConstructionSystem : EntitySystem
public class ConstructionSystem : EntitySystem
{ {
#pragma warning disable 649
[Dependency] private readonly ILocalizationManager _loc;
#pragma warning restore 649
/// <summary> /// <summary>
/// Sent client -> server to to tell the server that we started building /// Sent client -> server to to tell the server that we started building
/// a structure-construction. /// a structure-construction.
@@ -75,5 +81,28 @@ namespace Content.Shared.GameObjects.EntitySystems
GhostId = ghostId; GhostId = ghostId;
} }
} }
public void DoExamine(FormattedMessage message, ConstructionPrototype prototype, int stage, bool inDetailRange)
{
var stages = prototype.Stages;
if (stage >= 0 && stage < stages.Count)
{
var curStage = stages[stage];
if (curStage.Backward != null && curStage.Backward is ConstructionStepTool)
{
var backward = (ConstructionStepTool) curStage.Backward;
message.AddText(_loc.GetString("To deconstruct: {0}x {1} Tool", backward.Amount, backward.ToolQuality));
}
if (curStage.Forward != null && curStage.Forward is ConstructionStepMaterial)
{
if (curStage.Backward != null)
{
message.AddText("\n");
}
var forward = (ConstructionStepMaterial) curStage.Forward;
message.AddText(_loc.GetString("To construct: {0}x {1}", forward.Amount, forward.Material));
}
}
}
} }
} }