Moves ExamineSystem to Shared & adds next step info to construction examine (#1567)
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@@ -9,16 +9,6 @@ using Robust.Shared.Utility;
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namespace Content.Server.GameObjects.EntitySystems.Click
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{
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public interface IExamine
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{
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/// <summary>
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/// Returns a status examine value for components appended to the end of the description of the entity
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/// </summary>
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/// <param name="message">The message to append to which will be displayed.</param>
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/// <param name="inDetailsRange">Whether the examiner is within the 'Details' range, allowing you to show information logically only availabe when close to the examined entity.</param>
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void Examine(FormattedMessage message, bool inDetailsRange);
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}
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public class ExamineSystem : ExamineSystemShared
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{
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#pragma warning disable 649
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@@ -27,8 +17,6 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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private static readonly FormattedMessage _entityNotFoundMessage;
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private const float ExamineDetailsRange = 3f;
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static ExamineSystem()
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{
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_entityNotFoundMessage = new FormattedMessage();
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@@ -44,45 +32,6 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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IoCManager.InjectDependencies(this);
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}
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private static FormattedMessage GetExamineText(IEntity entity, IEntity examiner)
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{
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var message = new FormattedMessage();
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var doNewline = false;
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//Add an entity description if one is declared
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if (!string.IsNullOrEmpty(entity.Description))
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{
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message.AddText(entity.Description);
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doNewline = true;
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}
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message.PushColor(Color.DarkGray);
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var inDetailsRange = Get<SharedInteractionSystem>()
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.InRangeUnobstructed(examiner.Transform.MapPosition, entity.Transform.MapPosition,
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ExamineDetailsRange, predicate: entity0 => entity0 == examiner || entity0 == entity, ignoreInsideBlocker: true);
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//Add component statuses from components that report one
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foreach (var examineComponent in entity.GetAllComponents<IExamine>())
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{
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var subMessage = new FormattedMessage();
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examineComponent.Examine(subMessage, inDetailsRange);
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if (subMessage.Tags.Count == 0)
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continue;
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if (doNewline)
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message.AddText("\n");
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message.AddMessage(subMessage);
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doNewline = true;
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}
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message.Pop();
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return message;
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}
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private void ExamineInfoRequest(ExamineSystemMessages.RequestExamineInfoMessage request, EntitySessionEventArgs eventArgs)
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{
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var player = (IPlayerSession) eventArgs.SenderSession;
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