Moves ExamineSystem to Shared & adds next step info to construction examine (#1567)

This commit is contained in:
Exp
2020-08-01 17:37:12 +02:00
committed by GitHub
parent 7f0c379e87
commit c61e6d541b
21 changed files with 159 additions and 83 deletions

View File

@@ -9,16 +9,6 @@ using Robust.Shared.Utility;
namespace Content.Server.GameObjects.EntitySystems.Click
{
public interface IExamine
{
/// <summary>
/// Returns a status examine value for components appended to the end of the description of the entity
/// </summary>
/// <param name="message">The message to append to which will be displayed.</param>
/// <param name="inDetailsRange">Whether the examiner is within the 'Details' range, allowing you to show information logically only availabe when close to the examined entity.</param>
void Examine(FormattedMessage message, bool inDetailsRange);
}
public class ExamineSystem : ExamineSystemShared
{
#pragma warning disable 649
@@ -27,8 +17,6 @@ namespace Content.Server.GameObjects.EntitySystems.Click
private static readonly FormattedMessage _entityNotFoundMessage;
private const float ExamineDetailsRange = 3f;
static ExamineSystem()
{
_entityNotFoundMessage = new FormattedMessage();
@@ -44,45 +32,6 @@ namespace Content.Server.GameObjects.EntitySystems.Click
IoCManager.InjectDependencies(this);
}
private static FormattedMessage GetExamineText(IEntity entity, IEntity examiner)
{
var message = new FormattedMessage();
var doNewline = false;
//Add an entity description if one is declared
if (!string.IsNullOrEmpty(entity.Description))
{
message.AddText(entity.Description);
doNewline = true;
}
message.PushColor(Color.DarkGray);
var inDetailsRange = Get<SharedInteractionSystem>()
.InRangeUnobstructed(examiner.Transform.MapPosition, entity.Transform.MapPosition,
ExamineDetailsRange, predicate: entity0 => entity0 == examiner || entity0 == entity, ignoreInsideBlocker: true);
//Add component statuses from components that report one
foreach (var examineComponent in entity.GetAllComponents<IExamine>())
{
var subMessage = new FormattedMessage();
examineComponent.Examine(subMessage, inDetailsRange);
if (subMessage.Tags.Count == 0)
continue;
if (doNewline)
message.AddText("\n");
message.AddMessage(subMessage);
doNewline = true;
}
message.Pop();
return message;
}
private void ExamineInfoRequest(ExamineSystemMessages.RequestExamineInfoMessage request, EntitySessionEventArgs eventArgs)
{
var player = (IPlayerSession) eventArgs.SenderSession;