Moves ExamineSystem to Shared & adds next step info to construction examine (#1567)
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@@ -5,6 +5,7 @@ using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Shared.Audio;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Nutrition;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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@@ -26,7 +27,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
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{
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[RegisterComponent]
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[ComponentReference(typeof(IAfterInteract))]
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public class DrinkComponent : Component, IUse, IAfterInteract, ISolutionChange,IExamine, ILand
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public class DrinkComponent : Component, IUse, IAfterInteract, ISolutionChange, IExamine, ILand
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{
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#pragma warning disable 649
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[Dependency] private readonly IPrototypeManager _prototypeManager;
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