Moves ExamineSystem to Shared & adds next step info to construction examine (#1567)
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@@ -1,6 +1,12 @@
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using Content.Shared.Construction;
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using Content.Server.GameObjects.EntitySystems.Click;
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using Content.Shared.Construction;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Construction
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@@ -9,8 +15,11 @@ namespace Content.Server.GameObjects.Components.Construction
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/// Holds data about an entity that is in the process of being constructed or destructed.
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/// </summary>
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[RegisterComponent]
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public class ConstructionComponent : Component
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public class ConstructionComponent : Component, IExamine
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{
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#pragma warning disable 649
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[Dependency] private readonly ILocalizationManager _loc;
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#pragma warning restore 649
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/// <inheritdoc />
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public override string Name => "Construction";
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@@ -37,5 +46,10 @@ namespace Content.Server.GameObjects.Components.Construction
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serializer.DataReadWriteFunction("stage", 0,
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value => Stage = value, () => Stage);
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}
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void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
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{
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EntitySystem.Get<SharedConstructionSystem>().DoExamine(message, Prototype, Stage, inDetailsRange);
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}
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}
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}
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