IReagentEffect and some chemistry stuff uses EntityUid
This commit is contained in:
@@ -10,11 +10,11 @@ namespace Content.Server.Chemistry.EntitySystems
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{
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{
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public class ChemicalReactionSystem : SharedChemicalReactionSystem
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public class ChemicalReactionSystem : SharedChemicalReactionSystem
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{
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{
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protected override void OnReaction(Solution solution, ReactionPrototype reaction, IEntity owner, FixedPoint2 unitReactions)
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protected override void OnReaction(Solution solution, ReactionPrototype reaction, EntityUid ownerUid, FixedPoint2 unitReactions)
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{
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{
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base.OnReaction(solution, reaction, owner, unitReactions);
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base.OnReaction(solution, reaction, ownerUid, unitReactions);
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SoundSystem.Play(Filter.Pvs(owner), reaction.Sound.GetSound(), owner);
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SoundSystem.Play(Filter.Pvs(ownerUid, entityManager:EntityManager), reaction.Sound.GetSound(), ownerUid);
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}
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}
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}
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}
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}
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}
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@@ -128,8 +128,7 @@ namespace Content.Server.Chemistry.EntitySystems
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// Process reactions
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// Process reactions
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if (needsReactionsProcessing && solutionHolder.CanReact)
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if (needsReactionsProcessing && solutionHolder.CanReact)
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{
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{
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_chemistrySystem
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_chemistrySystem.FullyReactSolution(solutionHolder, uid, solutionHolder.MaxVolume);
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.FullyReactSolution(solutionHolder, EntityManager.GetEntity(uid), solutionHolder.MaxVolume);
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}
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}
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UpdateAppearance(uid, solutionHolder);
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UpdateAppearance(uid, solutionHolder);
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@@ -89,9 +89,9 @@ namespace Content.Server.Chemistry.ReactionEffects
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IoCManager.InjectDependencies(this);
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IoCManager.InjectDependencies(this);
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}
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}
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public void React(Solution solution, IEntity solutionEntity, double intensity)
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public void React(Solution solution, EntityUid solutionEntity, double intensity, IEntityManager entityManager)
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{
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{
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var splitSolution = EntitySystem.Get<SolutionContainerSystem>().SplitSolution(solutionEntity.Uid, solution, solution.MaxVolume);
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var splitSolution = EntitySystem.Get<SolutionContainerSystem>().SplitSolution(solutionEntity, solution, solution.MaxVolume);
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// We take the square root so it becomes harder to reach higher amount values
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// We take the square root so it becomes harder to reach higher amount values
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var amount = (int) Math.Round(_rangeConstant + _rangeMultiplier*Math.Sqrt(intensity));
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var amount = (int) Math.Round(_rangeConstant + _rangeMultiplier*Math.Sqrt(intensity));
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amount = Math.Min(amount, _maxRange);
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amount = Math.Min(amount, _maxRange);
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@@ -117,11 +117,13 @@ namespace Content.Server.Chemistry.ReactionEffects
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splitSolution.RemoveSolution(splitSolution.TotalVolume * solutionFraction);
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splitSolution.RemoveSolution(splitSolution.TotalVolume * solutionFraction);
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}
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}
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if (!_mapManager.TryFindGridAt(solutionEntity.Transform.MapPosition, out var grid)) return;
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var transform = entityManager.GetComponent<TransformComponent>(solutionEntity);
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var coords = grid.MapToGrid(solutionEntity.Transform.MapPosition);
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if (!_mapManager.TryFindGridAt(transform.MapPosition, out var grid)) return;
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var ent = solutionEntity.EntityManager.SpawnEntity(_prototypeId, coords.SnapToGrid());
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var coords = grid.MapToGrid(transform.MapPosition);
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var ent = entityManager.SpawnEntity(_prototypeId, coords.SnapToGrid());
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var areaEffectComponent = GetAreaEffectComponent(ent);
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var areaEffectComponent = GetAreaEffectComponent(ent);
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@@ -28,11 +28,11 @@ namespace Content.Server.Chemistry.ReactionEffects
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/// </summary>
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/// </summary>
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[DataField("maxScale")] private float _maxScale = 1;
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[DataField("maxScale")] private float _maxScale = 1;
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public void React(Solution solution, IEntity solutionEntity, double intensity)
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public void React(Solution solution, EntityUid solutionEntity, double intensity, IEntityManager entityManager)
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{
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{
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var floatIntensity = (float) intensity;
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var floatIntensity = (float) intensity;
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if (!solutionEntity.HasComponent<SolutionContainerManagerComponent>())
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if (!entityManager.HasComponent<SolutionContainerManagerComponent>(solutionEntity))
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return;
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return;
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//Handle scaling
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//Handle scaling
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@@ -273,6 +273,15 @@ namespace Content.Server.Explosion
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}
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}
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}
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}
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// TODO: remove this shit
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public static void SpawnExplosion(this EntityUid uid, int devastationRange = 0, int heavyImpactRange = 0,
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int lightImpactRange = 0, int flashRange = 0, IEntityManager? entityManager = null)
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{
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entityManager ??= IoCManager.Resolve<IEntityManager>();
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SpawnExplosion(entityManager.GetEntity(uid), devastationRange, heavyImpactRange, lightImpactRange, flashRange);
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}
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public static void SpawnExplosion(this IEntity entity, int devastationRange = 0, int heavyImpactRange = 0,
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public static void SpawnExplosion(this IEntity entity, int devastationRange = 0, int heavyImpactRange = 0,
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int lightImpactRange = 0, int flashRange = 0)
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int lightImpactRange = 0, int flashRange = 0)
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{
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{
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@@ -8,6 +8,6 @@ namespace Content.Shared.Chemistry.Reaction
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/// </summary>
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/// </summary>
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public interface IReactionEffect
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public interface IReactionEffect
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{
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{
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void React(Solution solution, IEntity solutionEntity, double intensity);
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void React(Solution solution, EntityUid solutionEntity, double intensity, IEntityManager entityManager);
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}
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}
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}
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}
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@@ -56,7 +56,7 @@ namespace Content.Shared.Chemistry.Reaction
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/// Perform a reaction on a solution. This assumes all reaction criteria are met.
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/// Perform a reaction on a solution. This assumes all reaction criteria are met.
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/// Removes the reactants from the solution, then returns a solution with all products.
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/// Removes the reactants from the solution, then returns a solution with all products.
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/// </summary>
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/// </summary>
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private Solution PerformReaction(Solution solution, IEntity owner, ReactionPrototype reaction, FixedPoint2 unitReactions)
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private Solution PerformReaction(Solution solution, EntityUid ownerUid, ReactionPrototype reaction, FixedPoint2 unitReactions)
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{
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{
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//Remove reactants
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//Remove reactants
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foreach (var reactant in reaction.Reactants)
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foreach (var reactant in reaction.Reactants)
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@@ -76,16 +76,16 @@ namespace Content.Shared.Chemistry.Reaction
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}
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}
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// Trigger reaction effects
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// Trigger reaction effects
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OnReaction(solution, reaction, owner, unitReactions);
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OnReaction(solution, reaction, ownerUid, unitReactions);
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return products;
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return products;
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}
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}
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protected virtual void OnReaction(Solution solution, ReactionPrototype reaction, IEntity owner, FixedPoint2 unitReactions)
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protected virtual void OnReaction(Solution solution, ReactionPrototype reaction, EntityUid ownerUid, FixedPoint2 unitReactions)
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{
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{
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foreach (var effect in reaction.Effects)
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foreach (var effect in reaction.Effects)
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{
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{
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effect.React(solution, owner, unitReactions.Double());
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effect.React(solution, ownerUid, unitReactions.Double(), EntityManager);
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}
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}
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}
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}
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@@ -94,7 +94,7 @@ namespace Content.Shared.Chemistry.Reaction
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/// Removes the reactants from the solution, then returns a solution with all products.
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/// Removes the reactants from the solution, then returns a solution with all products.
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/// WARNING: Does not trigger reactions between solution and new products.
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/// WARNING: Does not trigger reactions between solution and new products.
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/// </summary>
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/// </summary>
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private Solution ProcessReactions(Solution solution, IEntity owner)
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private Solution ProcessReactions(Solution solution, EntityUid ownerUid)
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{
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{
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//TODO: make a hashmap at startup and then look up reagents in the contents for a reaction
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//TODO: make a hashmap at startup and then look up reagents in the contents for a reaction
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var overallProducts = new Solution();
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var overallProducts = new Solution();
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@@ -102,7 +102,7 @@ namespace Content.Shared.Chemistry.Reaction
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{
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{
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if (CanReact(solution, reaction, out var unitReactions))
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if (CanReact(solution, reaction, out var unitReactions))
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{
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{
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var reactionProducts = PerformReaction(solution, owner, reaction, unitReactions);
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var reactionProducts = PerformReaction(solution, ownerUid, reaction, unitReactions);
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overallProducts.AddSolution(reactionProducts);
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overallProducts.AddSolution(reactionProducts);
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break;
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break;
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}
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}
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@@ -113,29 +113,29 @@ namespace Content.Shared.Chemistry.Reaction
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/// <summary>
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/// <summary>
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/// Continually react a solution until no more reactions occur.
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/// Continually react a solution until no more reactions occur.
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/// </summary>
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/// </summary>
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public void FullyReactSolution(Solution solution, IEntity owner)
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public void FullyReactSolution(Solution solution, EntityUid ownerUid)
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{
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{
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for (var i = 0; i < MaxReactionIterations; i++)
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for (var i = 0; i < MaxReactionIterations; i++)
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{
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{
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var products = ProcessReactions(solution, owner);
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var products = ProcessReactions(solution, ownerUid);
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if (products.TotalVolume <= 0)
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if (products.TotalVolume <= 0)
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return;
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return;
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solution.AddSolution(products);
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solution.AddSolution(products);
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}
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}
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Logger.Error($"{nameof(Solution)} on {owner} (Uid: {owner.Uid}) could not finish reacting in under {MaxReactionIterations} loops.");
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Logger.Error($"{nameof(Solution)} {ownerUid} could not finish reacting in under {MaxReactionIterations} loops.");
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}
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}
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/// <summary>
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/// <summary>
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/// Continually react a solution until no more reactions occur, with a volume constraint.
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/// Continually react a solution until no more reactions occur, with a volume constraint.
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/// If a reaction's products would exceed the max volume, some product is deleted.
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/// If a reaction's products would exceed the max volume, some product is deleted.
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/// </summary>
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/// </summary>
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public void FullyReactSolution(Solution solution, IEntity owner, FixedPoint2 maxVolume)
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public void FullyReactSolution(Solution solution, EntityUid ownerUid, FixedPoint2 maxVolume)
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{
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{
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for (var i = 0; i < MaxReactionIterations; i++)
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for (var i = 0; i < MaxReactionIterations; i++)
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{
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{
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var products = ProcessReactions(solution, owner);
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var products = ProcessReactions(solution, ownerUid);
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if (products.TotalVolume <= 0)
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if (products.TotalVolume <= 0)
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return;
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return;
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@@ -150,7 +150,7 @@ namespace Content.Shared.Chemistry.Reaction
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solution.AddSolution(products);
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solution.AddSolution(products);
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}
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}
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Logger.Error($"{nameof(Solution)} on {owner} (Uid: {owner.Uid}) could not finish reacting in under {MaxReactionIterations} loops.");
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Logger.Error($"{nameof(Solution)} {ownerUid} could not finish reacting in under {MaxReactionIterations} loops.");
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}
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}
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}
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}
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}
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}
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