Fix some friend access violations by allowing others access. (#8594)
Rename Friend attribute to Access attribute. Updates submodule to v0.21.0.0 as well.
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@@ -7,7 +7,7 @@ namespace Content.Shared.Pulling.Components
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{
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// Before you try to add another type than SharedPullingStateManagementSystem, consider the can of worms you may be opening!
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[NetworkedComponent()]
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[Friend(typeof(SharedPullingStateManagementSystem))]
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[Access(typeof(SharedPullingStateManagementSystem))]
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[RegisterComponent]
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public sealed class SharedPullableComponent : Component
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{
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@@ -26,6 +26,7 @@ namespace Content.Shared.Pulling.Components
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public bool BeingPulled => Puller != null;
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[Access(typeof(SharedPullingStateManagementSystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends
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public EntityCoordinates? MovingTo { get; set; }
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public override ComponentState GetComponentState()
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