Fix some friend access violations by allowing others access. (#8594)
Rename Friend attribute to Access attribute. Updates submodule to v0.21.0.0 as well.
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@@ -4,7 +4,7 @@ using Robust.Shared.GameStates;
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namespace Content.Shared.Movement.Components
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{
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[RegisterComponent]
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[NetworkedComponent, Friend(typeof(MovementSpeedModifierSystem))]
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[NetworkedComponent, Access(typeof(MovementSpeedModifierSystem))]
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public sealed class MovementSpeedModifierComponent : Component
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{
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public const float DefaultBaseWalkSpeed = 3.0f;
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