Fix some friend access violations by allowing others access. (#8594)
Rename Friend attribute to Access attribute. Updates submodule to v0.21.0.0 as well.
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@@ -4,7 +4,7 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.Instruments;
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[NetworkedComponent, Friend(typeof(SharedInstrumentSystem))]
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[NetworkedComponent, Access(typeof(SharedInstrumentSystem))]
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public abstract class SharedInstrumentComponent : Component
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{
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[ViewVariables]
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@@ -26,6 +26,7 @@ public abstract class SharedInstrumentComponent : Component
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public bool RespectMidiLimits { get; set; } = true;
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[ViewVariables(VVAccess.ReadWrite)]
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[Access(typeof(SharedInstrumentSystem), Other = AccessPermissions.ReadWrite)] // FIXME Friends
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public bool DirtyRenderer { get; set; }
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}
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