Fix some friend access violations by allowing others access. (#8594)
Rename Friend attribute to Access attribute. Updates submodule to v0.21.0.0 as well.
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@@ -25,12 +25,12 @@ namespace Content.Shared.Construction.Steps
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public override bool EntityValid(EntityUid uid, IEntityManager entityManager)
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{
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return entityManager.TryGetComponent(uid, out SharedStackComponent? stack) && stack.StackTypeId.Equals(MaterialPrototypeId) && stack.Count >= Amount;
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return entityManager.TryGetComponent(uid, out SharedStackComponent? stack) && stack.StackTypeId == MaterialPrototypeId && stack.Count >= Amount;
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}
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public bool EntityValid(EntityUid entity, [NotNullWhen(true)] out SharedStackComponent? stack)
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{
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out SharedStackComponent? otherStack) && otherStack.StackTypeId.Equals(MaterialPrototypeId) && otherStack.Count >= Amount)
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out SharedStackComponent? otherStack) && otherStack.StackTypeId == MaterialPrototypeId && otherStack.Count >= Amount)
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stack = otherStack;
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else
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stack = null;
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