Fix some friend access violations by allowing others access. (#8594)
Rename Friend attribute to Access attribute. Updates submodule to v0.21.0.0 as well.
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@@ -2,7 +2,7 @@
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namespace Content.Server.Wieldable.Components
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{
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[RegisterComponent, Friend(typeof(WieldableSystem))]
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[RegisterComponent, Access(typeof(WieldableSystem))]
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public sealed class IncreaseDamageOnWieldComponent : Component
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{
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[DataField("modifiers", required: true)]
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@@ -5,7 +5,7 @@ namespace Content.Server.Wieldable.Components
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/// <summary>
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/// Used for objects that can be wielded in two or more hands,
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/// </summary>
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[RegisterComponent, Friend(typeof(WieldableSystem))]
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[RegisterComponent, Access(typeof(WieldableSystem))]
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public sealed class WieldableComponent : Component
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{
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[DataField("wieldSound")]
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