Fix some friend access violations by allowing others access. (#8594)

Rename Friend attribute to Access attribute.
Updates submodule to v0.21.0.0 as well.
This commit is contained in:
Vera Aguilera Puerto
2022-06-07 11:30:27 +02:00
committed by GitHub
parent 379555e933
commit c5f7c61041
162 changed files with 197 additions and 169 deletions

View File

@@ -3,7 +3,7 @@ using Robust.Server.Player;
namespace Content.Server.Ghost.Roles.Components
{
[Friend(typeof(GhostRoleSystem))]
[Access(typeof(GhostRoleSystem))]
public abstract class GhostRoleComponent : Component
{
[DataField("name")] public string _roleName = "Unknown";
@@ -21,6 +21,7 @@ namespace Content.Server.Ghost.Roles.Components
// We do this so updating RoleName and RoleDescription in VV updates the open EUIs.
[ViewVariables(VVAccess.ReadWrite)]
[Access(typeof(GhostRoleSystem), Other = AccessPermissions.ReadWriteExecute)] // FIXME Friends
public string RoleName
{
get => _roleName;
@@ -32,6 +33,7 @@ namespace Content.Server.Ghost.Roles.Components
}
[ViewVariables(VVAccess.ReadWrite)]
[Access(typeof(GhostRoleSystem), Other = AccessPermissions.ReadWriteExecute)] // FIXME Friends
public string RoleDescription
{
get => _roleDescription;
@@ -43,6 +45,7 @@ namespace Content.Server.Ghost.Roles.Components
}
[ViewVariables(VVAccess.ReadWrite)]
[Access(typeof(GhostRoleSystem), Other = AccessPermissions.ReadWriteExecute)] // FIXME Friends
public string RoleRules
{
get => _roleRules;