Fix some friend access violations by allowing others access. (#8594)
Rename Friend attribute to Access attribute. Updates submodule to v0.21.0.0 as well.
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@@ -3,7 +3,7 @@ using Robust.Server.Player;
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namespace Content.Server.Ghost.Roles.Components
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{
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[Friend(typeof(GhostRoleSystem))]
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[Access(typeof(GhostRoleSystem))]
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public abstract class GhostRoleComponent : Component
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{
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[DataField("name")] public string _roleName = "Unknown";
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@@ -21,6 +21,7 @@ namespace Content.Server.Ghost.Roles.Components
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// We do this so updating RoleName and RoleDescription in VV updates the open EUIs.
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[ViewVariables(VVAccess.ReadWrite)]
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[Access(typeof(GhostRoleSystem), Other = AccessPermissions.ReadWriteExecute)] // FIXME Friends
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public string RoleName
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{
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get => _roleName;
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@@ -32,6 +33,7 @@ namespace Content.Server.Ghost.Roles.Components
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}
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[ViewVariables(VVAccess.ReadWrite)]
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[Access(typeof(GhostRoleSystem), Other = AccessPermissions.ReadWriteExecute)] // FIXME Friends
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public string RoleDescription
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{
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get => _roleDescription;
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@@ -43,6 +45,7 @@ namespace Content.Server.Ghost.Roles.Components
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}
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[ViewVariables(VVAccess.ReadWrite)]
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[Access(typeof(GhostRoleSystem), Other = AccessPermissions.ReadWriteExecute)] // FIXME Friends
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public string RoleRules
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{
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get => _roleRules;
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