Fix some friend access violations by allowing others access. (#8594)

Rename Friend attribute to Access attribute.
Updates submodule to v0.21.0.0 as well.
This commit is contained in:
Vera Aguilera Puerto
2022-06-07 11:30:27 +02:00
committed by GitHub
parent 379555e933
commit c5f7c61041
162 changed files with 197 additions and 169 deletions

View File

@@ -16,7 +16,7 @@ namespace Content.Client.Inventory
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(InventoryComponent))]
[Friend(typeof(ClientInventorySystem))]
[Access(typeof(ClientInventorySystem))]
public sealed class ClientInventoryComponent : InventoryComponent
{
public Control BottomLeftButtons = default!;
@@ -34,6 +34,7 @@ namespace Content.Client.Inventory
/// Data about the current layers that have been added to the players sprite due to the items in each equipment slot.
/// </summary>
[ViewVariables]
[Access(typeof(ClientInventorySystem), Other = AccessPermissions.ReadWriteExecute)] // FIXME Friends
public readonly Dictionary<string, HashSet<string>> VisualLayerKeys = new();
public bool AttachedToGameHud;