removes beforeserialization hook (#12319)

This commit is contained in:
Paul Ritter
2022-11-03 02:41:12 +01:00
committed by GitHub
parent 6eca66a637
commit c5e5729bd4
14 changed files with 199 additions and 229 deletions

View File

@@ -1,7 +1,7 @@
using Content.Server.Atmos.EntitySystems;
using Content.Server.Atmos.Piping.Components;
using Content.Server.Atmos.Serialization;
using Content.Server.NodeContainer.NodeGroups;
using Robust.Shared.Serialization;
namespace Content.Server.Atmos.Components
{
@@ -10,7 +10,7 @@ namespace Content.Server.Atmos.Components
/// </summary>
[RegisterComponent, Serializable,
Access(typeof(AtmosphereSystem), typeof(GasTileOverlaySystem), typeof(AtmosDebugOverlaySystem))]
public sealed class GridAtmosphereComponent : Component, ISerializationHooks
public sealed class GridAtmosphereComponent : Component
{
[ViewVariables(VVAccess.ReadWrite)]
public bool Simulated { get; set; } = true;
@@ -24,13 +24,8 @@ namespace Content.Server.Atmos.Components
[ViewVariables]
public int UpdateCounter { get; set; } = 1; // DO NOT SET TO ZERO BY DEFAULT! It will break roundstart atmos...
[DataField("uniqueMixes")]
public List<GasMixture>? UniqueMixes;
[DataField("tiles")]
public Dictionary<Vector2i, int>? TilesUniqueMixes;
[ViewVariables]
[IncludeDataField(customTypeSerializer:typeof(TileAtmosCollectionSerializer))]
public readonly Dictionary<Vector2i, TileAtmosphere> Tiles = new(1000);
[ViewVariables]
@@ -95,34 +90,5 @@ namespace Content.Server.Atmos.Components
[ViewVariables]
public AtmosphereProcessingState State { get; set; } = AtmosphereProcessingState.Revalidate;
void ISerializationHooks.BeforeSerialization()
{
var uniqueMixes = new List<GasMixture>();
var uniqueMixHash = new Dictionary<GasMixture, int>();
var tiles = new Dictionary<Vector2i, int>();
foreach (var (indices, tile) in Tiles)
{
if (tile.Air == null) continue;
if (uniqueMixHash.TryGetValue(tile.Air, out var index))
{
tiles[indices] = index;
continue;
}
uniqueMixes.Add(tile.Air);
var newIndex = uniqueMixes.Count - 1;
uniqueMixHash[tile.Air] = newIndex;
tiles[indices] = newIndex;
}
if (uniqueMixes.Count == 0) uniqueMixes = null;
if (tiles.Count == 0) tiles = null;
UniqueMixes = uniqueMixes;
TilesUniqueMixes = tiles;
}
}
}