Cleanup more SpriteComponent warnings (part 6) (#37607)
* 1 warning in MechAssemblyVisualizerSystem * 2 warnings in RecyclerVisualizerSystem * 1 warning in ClusterGrenadeVisualizerSystem * 2 warnings in BarSignSystem * 4 warnings in AlertControl * 1 warning in ToolSystem * 2 warnings in PinpointerSystem * 2 warnings in ClientSpriteMovementSystem * 2 warnings in OptionsVisualizerSystem * 1 warning in FlatpackSystem * 1 warning in ZombieSystem * 1 warning in StackSystem * 1 warning in MiningOverlay * 1 warning in FlippableClothingVisualizerSystem * Guard clause for MechAssemblyVisualizerSystem * Get SpriteSystem in AlertControl constructor
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@@ -41,12 +41,12 @@ public sealed class BarSignSystem : VisualizerSystem<BarSignComponent>
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&& sign.Current != null
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&& _prototypeManager.TryIndex(sign.Current, out var proto))
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{
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sprite.LayerSetSprite(0, proto.Icon);
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SpriteSystem.LayerSetSprite((id, sprite), 0, proto.Icon);
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sprite.LayerSetShader(0, "unshaded");
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}
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else
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{
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sprite.LayerSetState(0, "empty");
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SpriteSystem.LayerSetRsiState((id, sprite), 0, "empty");
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sprite.LayerSetShader(0, null, null);
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}
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}
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@@ -32,7 +32,7 @@ public sealed class FlippableClothingVisualizerSystem : VisualizerSystem<Flippab
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if (clothing.MappedLayer == null ||
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!AppearanceSystem.TryGetData<bool>(ent, FoldableSystem.FoldedVisuals.State, out var folding) ||
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!sprite.LayerMapTryGet(folding ? ent.Comp.FoldingLayer : ent.Comp.UnfoldingLayer, out var idx))
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!SpriteSystem.LayerMapTryGet((ent.Owner, sprite), folding ? ent.Comp.FoldingLayer : ent.Comp.UnfoldingLayer, out var idx, false))
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return;
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// add each layer to the visuals
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@@ -9,6 +9,7 @@ namespace Content.Client.Construction;
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public sealed class FlatpackSystem : SharedFlatpackSystem
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{
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[Dependency] private readonly AppearanceSystem _appearance = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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/// <inheritdoc/>
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public override void Initialize()
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@@ -43,6 +44,6 @@ public sealed class FlatpackSystem : SharedFlatpackSystem
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}
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if (color != null)
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args.Sprite.LayerSetColor(FlatpackVisualLayers.Overlay, color.Value);
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_sprite.LayerSetColor((ent.Owner, args.Sprite), FlatpackVisualLayers.Overlay, color.Value);
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}
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}
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@@ -12,6 +12,6 @@ public sealed class ClusterGrenadeVisualizerSystem : VisualizerSystem<ClusterGre
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return;
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if (AppearanceSystem.TryGetData<int>(uid, ClusterGrenadeVisuals.GrenadesCounter, out var grenadesCounter, args.Component))
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args.Sprite.LayerSetState(0, $"{comp.State}-{grenadesCounter}");
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SpriteSystem.LayerSetRsiState((uid, args.Sprite), 0, $"{comp.State}-{grenadesCounter}");
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}
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}
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@@ -8,7 +8,7 @@ public sealed class RecyclerVisualizerSystem : VisualizerSystem<RecyclerVisualsC
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{
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protected override void OnAppearanceChange(EntityUid uid, RecyclerVisualsComponent component, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null || !args.Sprite.LayerMapTryGet(RecyclerVisualLayers.Main, out var layer))
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if (args.Sprite == null || !SpriteSystem.LayerMapTryGet((uid, args.Sprite), RecyclerVisualLayers.Main, out var layer, false))
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return;
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AppearanceSystem.TryGetData<ConveyorState>(uid, ConveyorVisuals.State, out var running);
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@@ -22,6 +22,6 @@ public sealed class RecyclerVisualizerSystem : VisualizerSystem<RecyclerVisualsC
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var bloodyKey = bloody ? component.BloodyKey : string.Empty;
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var state = $"{component.BaseKey}{activityState}{bloodyKey}";
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args.Sprite.LayerSetState(layer, state);
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SpriteSystem.LayerSetRsiState((uid, args.Sprite), layer, state);
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}
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}
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@@ -12,13 +12,13 @@ public sealed class MechAssemblyVisualizerSystem : VisualizerSystem<MechAssembly
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protected override void OnAppearanceChange(EntityUid uid, MechAssemblyVisualsComponent component,
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ref AppearanceChangeEvent args)
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{
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base.OnAppearanceChange(uid, component, ref args);
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if (args.Sprite == null)
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return;
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if (!AppearanceSystem.TryGetData<int>(uid, MechAssemblyVisuals.State, out var stage, args.Component))
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return;
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var state = component.StatePrefix + stage;
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args.Sprite?.LayerSetState(0, state);
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SpriteSystem.LayerSetRsiState((uid, args.Sprite), 0, state);
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}
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}
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@@ -62,7 +62,7 @@ public sealed class MiningOverlay : Overlay
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if (xform.MapID != args.MapId || !sprite.Visible)
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continue;
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if (!sprite.LayerMapTryGet(MiningScannerVisualLayers.Overlay, out var idx))
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if (!_sprite.LayerMapTryGet((ore, sprite), MiningScannerVisualLayers.Overlay, out var idx, false))
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continue;
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var layer = sprite[idx];
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@@ -85,10 +85,10 @@ public sealed class MiningOverlay : Overlay
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var alpha = animTime < viewerComp.AnimationDuration
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? 0
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: (float) Math.Clamp((animTime - viewerComp.AnimationDuration) / viewerComp.AnimationDuration, 0f, 1f);
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: (float)Math.Clamp((animTime - viewerComp.AnimationDuration) / viewerComp.AnimationDuration, 0f, 1f);
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var color = Color.White.WithAlpha(alpha);
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handle.DrawTexture(texture, -(Vector2) texture.Size / 2f / EyeManager.PixelsPerMeter, layer.Rotation, modulate: color);
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handle.DrawTexture(texture, -(Vector2)texture.Size / 2f / EyeManager.PixelsPerMeter, layer.Rotation, modulate: color);
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}
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handle.SetTransform(Matrix3x2.Identity);
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@@ -9,6 +9,8 @@ namespace Content.Client.Movement.Systems;
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/// </summary>
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public sealed class ClientSpriteMovementSystem : SharedSpriteMovementSystem
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{
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[Dependency] private readonly SpriteSystem _sprite = default!;
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private EntityQuery<SpriteComponent> _spriteQuery;
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public override void Initialize()
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@@ -29,14 +31,14 @@ public sealed class ClientSpriteMovementSystem : SharedSpriteMovementSystem
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{
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foreach (var (layer, state) in ent.Comp.MovementLayers)
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{
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sprite.LayerSetData(layer, state);
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_sprite.LayerSetData((ent.Owner, sprite), layer, state);
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}
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}
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else
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{
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foreach (var (layer, state) in ent.Comp.NoMovementLayers)
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{
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sprite.LayerSetData(layer, state);
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_sprite.LayerSetData((ent.Owner, sprite), layer, state);
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}
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}
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}
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@@ -18,6 +18,7 @@ public sealed class OptionsVisualizerSystem : EntitySystem
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IReflectionManager _reflection = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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private OptionVisualizerOptions _currentOptions;
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@@ -55,9 +56,9 @@ public sealed class OptionsVisualizerSystem : EntitySystem
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private void UpdateAllComponents()
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{
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var query = EntityQueryEnumerator<OptionsVisualizerComponent, SpriteComponent>();
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while (query.MoveNext(out _, out var component, out var sprite))
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while (query.MoveNext(out var uid, out var component, out var sprite))
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{
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UpdateComponent(component, sprite);
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UpdateComponent(uid, component, sprite);
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}
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}
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@@ -66,17 +67,13 @@ public sealed class OptionsVisualizerSystem : EntitySystem
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if (!TryComp(uid, out SpriteComponent? sprite))
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return;
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UpdateComponent(component, sprite);
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UpdateComponent(uid, component, sprite);
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}
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private void UpdateComponent(OptionsVisualizerComponent component, SpriteComponent sprite)
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private void UpdateComponent(EntityUid uid, OptionsVisualizerComponent component, SpriteComponent sprite)
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{
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foreach (var (layerKeyRaw, layerData) in component.Visuals)
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{
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object layerKey = _reflection.TryParseEnumReference(layerKeyRaw, out var @enum)
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? @enum
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: layerKeyRaw;
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OptionsVisualizerComponent.LayerDatum? matchedDatum = null;
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foreach (var datum in layerData)
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{
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@@ -89,8 +86,11 @@ public sealed class OptionsVisualizerSystem : EntitySystem
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if (matchedDatum == null)
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continue;
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var layerIndex = sprite.LayerMapReserveBlank(layerKey);
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sprite.LayerSetData(layerIndex, matchedDatum.Data);
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var layerIndex = _reflection.TryParseEnumReference(layerKeyRaw, out var @enum)
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? _sprite.LayerMapReserve((uid, sprite), @enum)
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: _sprite.LayerMapReserve((uid, sprite), layerKeyRaw);
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_sprite.LayerSetData((uid, sprite), layerIndex, matchedDatum.Data);
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}
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}
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}
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@@ -7,6 +7,7 @@ namespace Content.Client.Pinpointer;
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public sealed class PinpointerSystem : SharedPinpointerSystem
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{
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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public override void Update(float frameTime)
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{
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@@ -18,7 +19,7 @@ public sealed class PinpointerSystem : SharedPinpointerSystem
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// because eye can change it rotation anytime
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// we need to update this arrow in a update loop
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var query = EntityQueryEnumerator<PinpointerComponent, SpriteComponent>();
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while (query.MoveNext(out var _, out var pinpointer, out var sprite))
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while (query.MoveNext(out var uid, out var pinpointer, out var sprite))
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{
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if (!pinpointer.HasTarget)
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continue;
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@@ -30,10 +31,10 @@ public sealed class PinpointerSystem : SharedPinpointerSystem
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case Distance.Close:
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case Distance.Medium:
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case Distance.Far:
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sprite.LayerSetRotation(PinpointerLayers.Screen, angle);
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_sprite.LayerSetRotation((uid, sprite), PinpointerLayers.Screen, angle);
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break;
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default:
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sprite.LayerSetRotation(PinpointerLayers.Screen, Angle.Zero);
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_sprite.LayerSetRotation((uid, sprite), PinpointerLayers.Screen, Angle.Zero);
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break;
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}
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}
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@@ -12,6 +12,7 @@ namespace Content.Client.Stack
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{
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[Dependency] private readonly AppearanceSystem _appearanceSystem = default!;
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[Dependency] private readonly ItemCounterSystem _counterSystem = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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public override void Initialize()
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{
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@@ -37,7 +38,7 @@ namespace Content.Client.Stack
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for (var i = 0; i < sprite.AllLayers.Count(); i++)
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{
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sprite.LayerSetColor(i, color);
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_sprite.LayerSetColor((uid, sprite), i, color);
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}
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}
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@@ -9,6 +9,8 @@ namespace Content.Client.Tools
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{
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public sealed class ToolSystem : SharedToolSystem
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{
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[Dependency] private readonly SpriteSystem _sprite = default!;
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public override void Initialize()
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{
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base.Initialize();
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@@ -36,7 +38,7 @@ namespace Content.Client.Tools
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{
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var current = multiple.Entries[multiple.CurrentEntry];
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if (current.Sprite != null)
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sprite.LayerSetSprite(0, current.Sprite);
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_sprite.LayerSetSprite((uid, sprite), 0, current.Sprite);
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}
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}
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}
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@@ -14,6 +14,8 @@ namespace Content.Client.UserInterface.Systems.Alerts.Controls
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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private readonly SpriteSystem _sprite;
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public AlertPrototype Alert { get; }
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/// <summary>
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@@ -52,6 +54,7 @@ namespace Content.Client.UserInterface.Systems.Alerts.Controls
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MuteSounds = true;
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IoCManager.InjectDependencies(this);
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_sprite = _entityManager.System<SpriteSystem>();
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TooltipSupplier = SupplyTooltip;
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Alert = alert;
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_severity = severity;
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@@ -74,7 +77,7 @@ namespace Content.Client.UserInterface.Systems.Alerts.Controls
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{
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var msg = FormattedMessage.FromMarkupOrThrow(Loc.GetString(Alert.Name));
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var desc = FormattedMessage.FromMarkupOrThrow(Loc.GetString(Alert.Description));
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return new ActionAlertTooltip(msg, desc) {Cooldown = Cooldown};
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return new ActionAlertTooltip(msg, desc) { Cooldown = Cooldown };
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}
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/// <summary>
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@@ -89,8 +92,8 @@ namespace Content.Client.UserInterface.Systems.Alerts.Controls
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if (!_entityManager.TryGetComponent<SpriteComponent>(_spriteViewEntity, out var sprite))
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return;
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var icon = Alert.GetIcon(_severity);
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if (sprite.LayerMapTryGet(AlertVisualLayers.Base, out var layer))
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sprite.LayerSetSprite(layer, icon);
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if (_sprite.LayerMapTryGet((_spriteViewEntity, sprite), AlertVisualLayers.Base, out var layer, false))
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_sprite.LayerSetSprite((_spriteViewEntity, sprite), layer, icon);
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}
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protected override void FrameUpdate(FrameEventArgs args)
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@@ -117,8 +120,8 @@ namespace Content.Client.UserInterface.Systems.Alerts.Controls
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if (_entityManager.TryGetComponent<SpriteComponent>(_spriteViewEntity, out var sprite))
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{
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var icon = Alert.GetIcon(_severity);
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if (sprite.LayerMapTryGet(AlertVisualLayers.Base, out var layer))
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sprite.LayerSetSprite(layer, icon);
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if (_sprite.LayerMapTryGet((_spriteViewEntity, sprite), AlertVisualLayers.Base, out var layer, false))
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_sprite.LayerSetSprite((_spriteViewEntity, sprite), layer, icon);
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}
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_icon.SetEntity(_spriteViewEntity);
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@@ -12,6 +12,7 @@ namespace Content.Client.Zombies;
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public sealed class ZombieSystem : SharedZombieSystem
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{
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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public override void Initialize()
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{
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@@ -47,7 +48,7 @@ public sealed class ZombieSystem : SharedZombieSystem
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for (var i = 0; i < sprite.AllLayers.Count(); i++)
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{
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sprite.LayerSetColor(i, component.SkinColor);
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_sprite.LayerSetColor((uid, sprite), i, component.SkinColor);
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}
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}
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}
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