Cleanup more SpriteComponent warnings (part 6) (#37607)
* 1 warning in MechAssemblyVisualizerSystem * 2 warnings in RecyclerVisualizerSystem * 1 warning in ClusterGrenadeVisualizerSystem * 2 warnings in BarSignSystem * 4 warnings in AlertControl * 1 warning in ToolSystem * 2 warnings in PinpointerSystem * 2 warnings in ClientSpriteMovementSystem * 2 warnings in OptionsVisualizerSystem * 1 warning in FlatpackSystem * 1 warning in ZombieSystem * 1 warning in StackSystem * 1 warning in MiningOverlay * 1 warning in FlippableClothingVisualizerSystem * Guard clause for MechAssemblyVisualizerSystem * Get SpriteSystem in AlertControl constructor
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@@ -41,12 +41,12 @@ public sealed class BarSignSystem : VisualizerSystem<BarSignComponent>
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&& sign.Current != null
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&& _prototypeManager.TryIndex(sign.Current, out var proto))
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{
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sprite.LayerSetSprite(0, proto.Icon);
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SpriteSystem.LayerSetSprite((id, sprite), 0, proto.Icon);
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sprite.LayerSetShader(0, "unshaded");
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}
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else
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{
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sprite.LayerSetState(0, "empty");
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SpriteSystem.LayerSetRsiState((id, sprite), 0, "empty");
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sprite.LayerSetShader(0, null, null);
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}
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}
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