Spill into containers lying around (#3345)
* Spill into containers lying around * Make spillability definable in yaml * Address reviews
This commit is contained in:
@@ -64,6 +64,11 @@ namespace Content.Shared.GameObjects.Components.Chemistry
|
||||
bool CanRefill => false;
|
||||
ReagentUnit RefillSpaceAvailable => ReagentUnit.Zero;
|
||||
|
||||
/// <summary>
|
||||
/// The amount that will transfer if something is spilled on the container.
|
||||
/// </summary>
|
||||
ReagentUnit MaxSpillRefill => ReagentUnit.Zero;
|
||||
|
||||
void Refill(Solution solution)
|
||||
{
|
||||
|
||||
|
||||
Reference in New Issue
Block a user