Pulling rework v2 (#24936)

* Pulling rework

Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.

* More pulling cleanup

* stats

* More cleanup

* First draft

* More pulling

* weh

* Fix puller

* Pulling working

* Fix merge

* Dunked

* Self-merge time

* Fix hotkey

* Fix container changes

* oop

* Fix multi-pulling

* Move alerts cleanup.

* pulling fixes
This commit is contained in:
metalgearsloth
2024-03-19 14:30:56 +11:00
committed by GitHub
parent f8b54a06b7
commit c584f6444a
53 changed files with 797 additions and 1357 deletions

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@@ -4,6 +4,7 @@ using JetBrains.Annotations;
using Robust.Client.Player; using Robust.Client.Player;
using Robust.Shared.Player; using Robust.Shared.Player;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Client.Alerts; namespace Content.Client.Alerts;
@@ -12,6 +13,7 @@ public sealed class ClientAlertsSystem : AlertsSystem
{ {
public AlertOrderPrototype? AlertOrder { get; set; } public AlertOrderPrototype? AlertOrder { get; set; }
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!; [Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
@@ -49,24 +51,23 @@ public sealed class ClientAlertsSystem : AlertsSystem
protected override void AfterShowAlert(Entity<AlertsComponent> alerts) protected override void AfterShowAlert(Entity<AlertsComponent> alerts)
{ {
if (_playerManager.LocalEntity != alerts.Owner) UpdateHud(alerts);
return;
SyncAlerts?.Invoke(this, alerts.Comp.Alerts);
} }
protected override void AfterClearAlert(Entity<AlertsComponent> alertsComponent) protected override void AfterClearAlert(Entity<AlertsComponent> alerts)
{ {
if (_playerManager.LocalEntity != alertsComponent.Owner) UpdateHud(alerts);
return;
SyncAlerts?.Invoke(this, alertsComponent.Comp.Alerts);
} }
private void ClientAlertsHandleState(EntityUid uid, AlertsComponent component, ref AfterAutoHandleStateEvent args) private void ClientAlertsHandleState(Entity<AlertsComponent> alerts, ref AfterAutoHandleStateEvent args)
{ {
if (_playerManager.LocalEntity == uid) UpdateHud(alerts);
SyncAlerts?.Invoke(this, component.Alerts); }
private void UpdateHud(Entity<AlertsComponent> entity)
{
if (_playerManager.LocalEntity == entity.Owner)
SyncAlerts?.Invoke(this, entity.Comp.Alerts);
} }
private void OnPlayerAttached(EntityUid uid, AlertsComponent component, LocalPlayerAttachedEvent args) private void OnPlayerAttached(EntityUid uid, AlertsComponent component, LocalPlayerAttachedEvent args)

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@@ -1,6 +1,7 @@
using Content.Shared.Movement.Components; using Content.Shared.Movement.Components;
using Content.Shared.Movement.Pulling.Components;
using Content.Shared.Movement.Systems; using Content.Shared.Movement.Systems;
using Content.Shared.Pulling.Components; using Robust.Client.GameObjects;
using Robust.Client.Physics; using Robust.Client.Physics;
using Robust.Client.Player; using Robust.Client.Player;
using Robust.Shared.Physics.Components; using Robust.Shared.Physics.Components;
@@ -24,7 +25,7 @@ namespace Content.Client.Physics.Controllers
SubscribeLocalEvent<InputMoverComponent, UpdateIsPredictedEvent>(OnUpdatePredicted); SubscribeLocalEvent<InputMoverComponent, UpdateIsPredictedEvent>(OnUpdatePredicted);
SubscribeLocalEvent<MovementRelayTargetComponent, UpdateIsPredictedEvent>(OnUpdateRelayTargetPredicted); SubscribeLocalEvent<MovementRelayTargetComponent, UpdateIsPredictedEvent>(OnUpdateRelayTargetPredicted);
SubscribeLocalEvent<SharedPullableComponent, UpdateIsPredictedEvent>(OnUpdatePullablePredicted); SubscribeLocalEvent<PullableComponent, UpdateIsPredictedEvent>(OnUpdatePullablePredicted);
} }
private void OnUpdatePredicted(EntityUid uid, InputMoverComponent component, ref UpdateIsPredictedEvent args) private void OnUpdatePredicted(EntityUid uid, InputMoverComponent component, ref UpdateIsPredictedEvent args)
@@ -40,7 +41,7 @@ namespace Content.Client.Physics.Controllers
args.IsPredicted = true; args.IsPredicted = true;
} }
private void OnUpdatePullablePredicted(EntityUid uid, SharedPullableComponent component, ref UpdateIsPredictedEvent args) private void OnUpdatePullablePredicted(EntityUid uid, PullableComponent component, ref UpdateIsPredictedEvent args)
{ {
// Enable prediction if an entity is being pulled by the player. // Enable prediction if an entity is being pulled by the player.
// Disable prediction if an entity is being pulled by some non-player entity. // Disable prediction if an entity is being pulled by some non-player entity.

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@@ -1,21 +0,0 @@
using Content.Shared.Pulling;
using Content.Shared.Pulling.Components;
using JetBrains.Annotations;
using Robust.Client.Physics;
namespace Content.Client.Pulling
{
[UsedImplicitly]
public sealed class PullingSystem : SharedPullingSystem
{
public override void Initialize()
{
base.Initialize();
UpdatesAfter.Add(typeof(PhysicsSystem));
SubscribeLocalEvent<SharedPullableComponent, PullableMoveMessage>(OnPullableMove);
SubscribeLocalEvent<SharedPullableComponent, PullableStopMovingMessage>(OnPullableStopMove);
}
}
}

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@@ -3,7 +3,7 @@ using Content.Shared.Interaction.Events;
using Content.Shared.Inventory.Events; using Content.Shared.Inventory.Events;
using Content.Shared.Item; using Content.Shared.Item;
using Content.Shared.Movement.Events; using Content.Shared.Movement.Events;
using Content.Shared.Physics.Pull; using Content.Shared.Movement.Pulling.Events;
using Content.Shared.Throwing; using Content.Shared.Throwing;
namespace Content.Client.Replay.Spectator; namespace Content.Client.Replay.Spectator;

View File

@@ -24,7 +24,7 @@ public sealed class ThrownItemVisualizerSystem : EntitySystem
private void OnAutoHandleState(EntityUid uid, ThrownItemComponent component, ref AfterAutoHandleStateEvent args) private void OnAutoHandleState(EntityUid uid, ThrownItemComponent component, ref AfterAutoHandleStateEvent args)
{ {
if (!TryComp<SpriteComponent>(uid, out var sprite)) if (!TryComp<SpriteComponent>(uid, out var sprite) || !component.Animate)
return; return;
var animationPlayer = EnsureComp<AnimationPlayerComponent>(uid); var animationPlayer = EnsureComp<AnimationPlayerComponent>(uid);

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@@ -1,6 +1,6 @@
using Content.Shared.Hands.Components; using Content.Shared.Hands.Components;
using Content.Shared.Movement.Pulling.Components;
using Content.Shared.Prototypes; using Content.Shared.Prototypes;
using Content.Shared.Pulling.Components;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
@@ -29,7 +29,7 @@ public sealed class PullerTest
{ {
foreach (var proto in protoManager.EnumeratePrototypes<EntityPrototype>()) foreach (var proto in protoManager.EnumeratePrototypes<EntityPrototype>())
{ {
if (!proto.TryGetComponent(out SharedPullerComponent? puller)) if (!proto.TryGetComponent(out PullerComponent? puller))
continue; continue;
if (!puller.NeedsHands) if (!puller.NeedsHands)

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@@ -1,7 +1,7 @@
using Content.Shared.ActionBlocker; using Content.Shared.ActionBlocker;
using Content.Shared.Alert; using Content.Shared.Alert;
using Content.Shared.Pulling.Components; using Content.Shared.Movement.Pulling.Components;
using Content.Shared.Pulling; using Content.Shared.Movement.Pulling.Systems;
using JetBrains.Annotations; using JetBrains.Annotations;
namespace Content.Server.Alert.Click namespace Content.Server.Alert.Click
@@ -20,9 +20,9 @@ namespace Content.Server.Alert.Click
if (!entityManager.System<ActionBlockerSystem>().CanInteract(player, null)) if (!entityManager.System<ActionBlockerSystem>().CanInteract(player, null))
return; return;
if (entityManager.TryGetComponent(player, out SharedPullableComponent? playerPullable)) if (entityManager.TryGetComponent(player, out PullableComponent? playerPullable))
{ {
entityManager.System<SharedPullingSystem>().TryStopPull(playerPullable); entityManager.System<PullingSystem>().TryStopPull(player, playerPullable, user: player);
} }
} }
} }

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@@ -1,6 +1,6 @@
using Content.Shared.Alert; using Content.Shared.Alert;
using Content.Shared.Pulling; using Content.Shared.Movement.Pulling.Components;
using Content.Shared.Pulling.Components; using Content.Shared.Movement.Pulling.Systems;
using JetBrains.Annotations; using JetBrains.Annotations;
namespace Content.Server.Alert.Click namespace Content.Server.Alert.Click
@@ -15,12 +15,12 @@ namespace Content.Server.Alert.Click
public void AlertClicked(EntityUid player) public void AlertClicked(EntityUid player)
{ {
var entManager = IoCManager.Resolve<IEntityManager>(); var entManager = IoCManager.Resolve<IEntityManager>();
var ps = entManager.System<PullingSystem>();
var ps = entManager.System<SharedPullingSystem>(); if (entManager.TryGetComponent(player, out PullerComponent? puller) &&
var playerTarget = ps.GetPulled(player); entManager.TryGetComponent(puller.Pulling, out PullableComponent? pullableComp))
if (playerTarget != default && entManager.TryGetComponent(playerTarget, out SharedPullableComponent? playerPullable))
{ {
ps.TryStopPull(playerPullable); ps.TryStopPull(puller.Pulling.Value, pullableComp, user: player);
} }
} }
} }

View File

@@ -19,7 +19,6 @@ using Content.Shared.Jittering;
using Content.Shared.Maps; using Content.Shared.Maps;
using Content.Shared.Mobs; using Content.Shared.Mobs;
using Content.Shared.Popups; using Content.Shared.Popups;
using Content.Shared.Pulling.Components;
using Content.Shared.Speech.EntitySystems; using Content.Shared.Speech.EntitySystems;
using Content.Shared.StatusEffect; using Content.Shared.StatusEffect;
using Content.Shared.Stunnable; using Content.Shared.Stunnable;
@@ -32,6 +31,8 @@ using Robust.Shared.Physics.Events;
using Robust.Shared.Player; using Robust.Shared.Player;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Robust.Shared.Random; using Robust.Shared.Random;
using PullableComponent = Content.Shared.Movement.Pulling.Components.PullableComponent;
using PullerComponent = Content.Shared.Movement.Pulling.Components.PullerComponent;
namespace Content.Server.Electrocution; namespace Content.Server.Electrocution;
@@ -475,14 +476,14 @@ public sealed class ElectrocutionSystem : SharedElectrocutionSystem
all.Add((entity, depth)); all.Add((entity, depth));
visited.Add(entity); visited.Add(entity);
if (TryComp<SharedPullableComponent>(entity, out var pullable) && if (TryComp<PullableComponent>(entity, out var pullable) &&
pullable.Puller is { Valid: true } pullerId && pullable.Puller is { Valid: true } pullerId &&
!visited.Contains(pullerId)) !visited.Contains(pullerId))
{ {
GetChainedElectrocutionTargetsRecurse(pullerId, depth + 1, visited, all); GetChainedElectrocutionTargetsRecurse(pullerId, depth + 1, visited, all);
} }
if (TryComp<SharedPullerComponent>(entity, out var puller) && if (TryComp<PullerComponent>(entity, out var puller) &&
puller.Pulling is { Valid: true } pullingId && puller.Pulling is { Valid: true } pullingId &&
!visited.Contains(pullingId)) !visited.Contains(pullingId))
{ {

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@@ -1,6 +1,5 @@
using System.Numerics; using System.Numerics;
using Content.Server.Inventory; using Content.Server.Inventory;
using Content.Server.Pulling;
using Content.Server.Stack; using Content.Server.Stack;
using Content.Server.Stunnable; using Content.Server.Stunnable;
using Content.Shared.ActionBlocker; using Content.Shared.ActionBlocker;
@@ -13,9 +12,9 @@ using Content.Shared.Hands.EntitySystems;
using Content.Shared.IdentityManagement; using Content.Shared.IdentityManagement;
using Content.Shared.Input; using Content.Shared.Input;
using Content.Shared.Inventory.VirtualItem; using Content.Shared.Inventory.VirtualItem;
using Content.Shared.Physics.Pull; using Content.Shared.Movement.Pulling.Components;
using Content.Shared.Popups; using Content.Shared.Movement.Pulling.Events;
using Content.Shared.Pulling.Components; using Content.Shared.Movement.Pulling.Systems;
using Content.Shared.Stacks; using Content.Shared.Stacks;
using Content.Shared.Throwing; using Content.Shared.Throwing;
using Robust.Shared.Audio; using Robust.Shared.Audio;
@@ -88,9 +87,8 @@ namespace Content.Server.Hands.Systems
return; return;
// Break any pulls // Break any pulls
if (TryComp(uid, out SharedPullerComponent? puller) && puller.Pulling is EntityUid pulled && if (TryComp(uid, out PullerComponent? puller) && TryComp(puller.Pulling, out PullableComponent? pullable))
TryComp(pulled, out SharedPullableComponent? pullable)) _pullingSystem.TryStopPull(puller.Pulling.Value, pullable);
_pullingSystem.TryStopPull(pullable);
if (!_handsSystem.TryDrop(uid, component.ActiveHand!, null, checkActionBlocker: false)) if (!_handsSystem.TryDrop(uid, component.ActiveHand!, null, checkActionBlocker: false))
return; return;
@@ -130,13 +128,13 @@ namespace Content.Server.Hands.Systems
private void HandlePullStarted(EntityUid uid, HandsComponent component, PullStartedMessage args) private void HandlePullStarted(EntityUid uid, HandsComponent component, PullStartedMessage args)
{ {
if (args.Puller.Owner != uid) if (args.PullerUid != uid)
return; return;
if (TryComp<SharedPullerComponent>(args.Puller.Owner, out var pullerComp) && !pullerComp.NeedsHands) if (TryComp<PullerComponent>(args.PullerUid, out var pullerComp) && !pullerComp.NeedsHands)
return; return;
if (!_virtualItemSystem.TrySpawnVirtualItemInHand(args.Pulled.Owner, uid)) if (!_virtualItemSystem.TrySpawnVirtualItemInHand(args.PulledUid, uid))
{ {
DebugTools.Assert("Unable to find available hand when starting pulling??"); DebugTools.Assert("Unable to find available hand when starting pulling??");
} }
@@ -144,7 +142,7 @@ namespace Content.Server.Hands.Systems
private void HandlePullStopped(EntityUid uid, HandsComponent component, PullStoppedMessage args) private void HandlePullStopped(EntityUid uid, HandsComponent component, PullStoppedMessage args)
{ {
if (args.Puller.Owner != uid) if (args.PullerUid != uid)
return; return;
// Try find hand that is doing this pull. // Try find hand that is doing this pull.
@@ -153,8 +151,10 @@ namespace Content.Server.Hands.Systems
{ {
if (hand.HeldEntity == null if (hand.HeldEntity == null
|| !TryComp(hand.HeldEntity, out VirtualItemComponent? virtualItem) || !TryComp(hand.HeldEntity, out VirtualItemComponent? virtualItem)
|| virtualItem.BlockingEntity != args.Pulled.Owner) || virtualItem.BlockingEntity != args.PulledUid)
{
continue; continue;
}
QueueDel(hand.HeldEntity.Value); QueueDel(hand.HeldEntity.Value);
break; break;

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@@ -1,4 +1,5 @@
using Content.Shared.Pulling; using Content.Shared.Pulling;
using PullingSystem = Content.Shared.Movement.Pulling.Systems.PullingSystem;
namespace Content.Server.NPC.HTN.Preconditions; namespace Content.Server.NPC.HTN.Preconditions;
@@ -7,14 +8,14 @@ namespace Content.Server.NPC.HTN.Preconditions;
/// </summary> /// </summary>
public sealed partial class PulledPrecondition : HTNPrecondition public sealed partial class PulledPrecondition : HTNPrecondition
{ {
private SharedPullingSystem _pulling = default!; private PullingSystem _pulling = default!;
[ViewVariables(VVAccess.ReadWrite)] [DataField("isPulled")] public bool IsPulled = true; [ViewVariables(VVAccess.ReadWrite)] [DataField("isPulled")] public bool IsPulled = true;
public override void Initialize(IEntitySystemManager sysManager) public override void Initialize(IEntitySystemManager sysManager)
{ {
base.Initialize(sysManager); base.Initialize(sysManager);
_pulling = sysManager.GetEntitySystem<SharedPullingSystem>(); _pulling = sysManager.GetEntitySystem<PullingSystem>();
} }
public override bool IsMet(NPCBlackboard blackboard) public override bool IsMet(NPCBlackboard blackboard)

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@@ -6,11 +6,10 @@ using Content.Shared.Objectives.Systems;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Robust.Shared.Random; using Robust.Shared.Random;
using Content.Shared.Pulling.Components;
using Content.Shared.Objectives;
using Content.Shared.Mind.Components; using Content.Shared.Mind.Components;
using Content.Shared.Mobs.Systems; using Content.Shared.Mobs.Systems;
using Content.Shared.Mobs.Components; using Content.Shared.Mobs.Components;
using Content.Shared.Movement.Pulling.Components;
namespace Content.Server.Objectives.Systems; namespace Content.Server.Objectives.Systems;
@@ -100,19 +99,19 @@ public sealed class StealConditionSystem : EntitySystem
var count = 0; var count = 0;
//check pulling object //check pulling object
if (TryComp<SharedPullerComponent>(mind.OwnedEntity, out var pull)) //TO DO: to make the code prettier? don't like the repetition if (TryComp<PullerComponent>(mind.OwnedEntity, out var pull)) //TO DO: to make the code prettier? don't like the repetition
{ {
var pullid = pull.Pulling; var pulledEntity = pull.Pulling;
if (pullid != null) if (pulledEntity != null)
{ {
// check if this is the item // check if this is the item
if (CheckStealTarget(pullid.Value, condition)) count++; if (CheckStealTarget(pulledEntity.Value, condition)) count++;
//we don't check the inventories of sentient entity //we don't check the inventories of sentient entity
if (!TryComp<MindContainerComponent>(pullid, out var pullMind)) if (!HasComp<MindContainerComponent>(pulledEntity))
{ {
// if it is a container check its contents // if it is a container check its contents
if (_containerQuery.TryGetComponent(pullid, out var containerManager)) if (_containerQuery.TryGetComponent(pulledEntity, out var containerManager))
stack.Push(containerManager); stack.Push(containerManager);
} }
} }

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@@ -1,207 +0,0 @@
using System.Numerics;
using Content.Shared.ActionBlocker;
using Content.Shared.Gravity;
using Content.Shared.Pulling;
using Content.Shared.Pulling.Components;
using Content.Shared.Rotatable;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Controllers;
namespace Content.Server.Physics.Controllers
{
public sealed class PullController : VirtualController
{
// Parameterization for pulling:
// Speeds. Note that the speed is mass-independent (multiplied by mass).
// Instead, tuning to mass is done via the mass values below.
// Note that setting the speed too high results in overshoots (stabilized by drag, but bad)
private const float AccelModifierHigh = 15f;
private const float AccelModifierLow = 60.0f;
// High/low-mass marks. Curve is constant-lerp-constant, i.e. if you can even pull an item,
// you'll always get at least AccelModifierLow and no more than AccelModifierHigh.
private const float AccelModifierHighMass = 70.0f; // roundstart saltern emergency closet
private const float AccelModifierLowMass = 5.0f; // roundstart saltern emergency crowbar
// Used to control settling (turns off pulling).
private const float MaximumSettleVelocity = 0.1f;
private const float MaximumSettleDistance = 0.1f;
// Settle shutdown control.
// Mustn't be too massive, as that causes severe mispredicts *and can prevent it ever resolving*.
// Exists to bleed off "I pulled my crowbar" overshoots.
// Minimum velocity for shutdown to be necessary. This prevents stuff getting stuck b/c too much shutdown.
private const float SettleMinimumShutdownVelocity = 0.25f;
// Distance in which settle shutdown multiplier is at 0. It then scales upwards linearly with closer distances.
private const float SettleShutdownDistance = 1.0f;
// Velocity change of -LinearVelocity * frameTime * this
private const float SettleShutdownMultiplier = 20.0f;
// How much you must move for the puller movement check to actually hit.
private const float MinimumMovementDistance = 0.005f;
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
[Dependency] private readonly SharedPullingSystem _pullableSystem = default!;
[Dependency] private readonly SharedGravitySystem _gravity = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
// TODO: Move this stuff to pullingsystem
/// <summary>
/// If distance between puller and pulled entity lower that this threshold,
/// pulled entity will not change its rotation.
/// Helps with small distance jittering
/// </summary>
private const float ThresholdRotDistance = 1;
/// <summary>
/// If difference between puller and pulled angle lower that this threshold,
/// pulled entity will not change its rotation.
/// Helps with diagonal movement jittering
/// As of further adjustments, should divide cleanly into 90 degrees
/// </summary>
private const float ThresholdRotAngle = 22.5f;
public override void Initialize()
{
UpdatesAfter.Add(typeof(MoverController));
SubscribeLocalEvent<SharedPullerComponent, MoveEvent>(OnPullerMove);
base.Initialize();
}
private void OnPullerMove(EntityUid uid, SharedPullerComponent component, ref MoveEvent args)
{
if (component.Pulling is not { } pullable || !TryComp<SharedPullableComponent>(pullable, out var pullableComponent))
return;
UpdatePulledRotation(uid, pullable);
if (args.NewPosition.EntityId == args.OldPosition.EntityId &&
(args.NewPosition.Position - args.OldPosition.Position).LengthSquared() < MinimumMovementDistance * MinimumMovementDistance)
return;
if (TryComp<PhysicsComponent>(pullable, out var physics))
PhysicsSystem.WakeBody(pullable, body: physics);
_pullableSystem.StopMoveTo(pullableComponent);
}
private void UpdatePulledRotation(EntityUid puller, EntityUid pulled)
{
// TODO: update once ComponentReference works with directed event bus.
if (!TryComp(pulled, out RotatableComponent? rotatable))
return;
if (!rotatable.RotateWhilePulling)
return;
var xforms = GetEntityQuery<TransformComponent>();
var pulledXform = xforms.GetComponent(pulled);
var pullerXform = xforms.GetComponent(puller);
var pullerData = TransformSystem.GetWorldPositionRotation(pullerXform, xforms);
var pulledData = TransformSystem.GetWorldPositionRotation(pulledXform, xforms);
var dir = pullerData.WorldPosition - pulledData.WorldPosition;
if (dir.LengthSquared() > ThresholdRotDistance * ThresholdRotDistance)
{
var oldAngle = pulledData.WorldRotation;
var newAngle = Angle.FromWorldVec(dir);
var diff = newAngle - oldAngle;
if (Math.Abs(diff.Degrees) > ThresholdRotAngle / 2f)
{
// Ok, so this bit is difficult because ideally it would look like it's snapping to sane angles.
// Otherwise PIANO DOOR STUCK! happens.
// But it also needs to work with station rotation / align to the local parent.
// So...
var baseRotation = pulledData.WorldRotation - pulledXform.LocalRotation;
var localRotation = newAngle - baseRotation;
var localRotationSnapped = Angle.FromDegrees(Math.Floor((localRotation.Degrees / ThresholdRotAngle) + 0.5f) * ThresholdRotAngle);
TransformSystem.SetLocalRotation(pulledXform, localRotationSnapped);
}
}
}
public override void UpdateBeforeSolve(bool prediction, float frameTime)
{
base.UpdateBeforeSolve(prediction, frameTime);
foreach (var pullable in _pullableSystem.Moving)
{
// There's a 1-frame delay between stopping moving something and it leaving the Moving set.
// This can include if leaving the Moving set due to not being pulled anymore,
// or due to being deleted.
if (pullable.Deleted)
continue;
if (pullable.MovingTo == null)
continue;
if (pullable.Puller is not {Valid: true} puller)
continue;
var pullableEnt = pullable.Owner;
var pullableXform = Transform(pullableEnt);
var pullerXform = Transform(puller);
// Now that's over with...
var pullerPosition = pullerXform.MapPosition;
var movingTo = pullable.MovingTo.Value.ToMap(EntityManager, _transform);
if (movingTo.MapId != pullerPosition.MapId)
{
_pullableSystem.StopMoveTo(pullable);
continue;
}
if (!TryComp<PhysicsComponent>(pullableEnt, out var physics) ||
physics.BodyType == BodyType.Static ||
movingTo.MapId != pullableXform.MapID)
{
_pullableSystem.StopMoveTo(pullable);
continue;
}
var movingPosition = movingTo.Position;
var ownerPosition = pullableXform.MapPosition.Position;
var diff = movingPosition - ownerPosition;
var diffLength = diff.Length();
if (diffLength < MaximumSettleDistance && physics.LinearVelocity.Length() < MaximumSettleVelocity)
{
PhysicsSystem.SetLinearVelocity(pullableEnt, Vector2.Zero, body: physics);
_pullableSystem.StopMoveTo(pullable);
continue;
}
var impulseModifierLerp = Math.Min(1.0f, Math.Max(0.0f, (physics.Mass - AccelModifierLowMass) / (AccelModifierHighMass - AccelModifierLowMass)));
var impulseModifier = MathHelper.Lerp(AccelModifierLow, AccelModifierHigh, impulseModifierLerp);
var multiplier = diffLength < 1 ? impulseModifier * diffLength : impulseModifier;
// Note the implication that the real rules of physics don't apply to pulling control.
var accel = diff.Normalized() * multiplier;
// Now for the part where velocity gets shutdown...
if (diffLength < SettleShutdownDistance && physics.LinearVelocity.Length() >= SettleMinimumShutdownVelocity)
{
// Shutdown velocity increases as we get closer to centre
var scaling = (SettleShutdownDistance - diffLength) / SettleShutdownDistance;
accel -= physics.LinearVelocity * SettleShutdownMultiplier * scaling;
}
PhysicsSystem.WakeBody(pullableEnt, body: physics);
var impulse = accel * physics.Mass * frameTime;
PhysicsSystem.ApplyLinearImpulse(pullableEnt, impulse, body: physics);
// if the puller is weightless or can't move, then we apply the inverse impulse (Newton's third law).
// doing it under gravity produces an unsatisfying wiggling when pulling.
// If player can't move, assume they are on a chair and we need to prevent pull-moving.
if ((_gravity.IsWeightless(puller) && pullerXform.GridUid == null) || !_actionBlockerSystem.CanMove(puller))
{
PhysicsSystem.WakeBody(puller);
PhysicsSystem.ApplyLinearImpulse(puller, -impulse);
}
}
}
}
}

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@@ -1,48 +0,0 @@
using Content.Shared.Input;
using Content.Shared.Pulling;
using Content.Shared.Pulling.Components;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Input.Binding;
using Robust.Shared.Player;
namespace Content.Server.Pulling
{
[UsedImplicitly]
public sealed class PullingSystem : SharedPullingSystem
{
public override void Initialize()
{
base.Initialize();
UpdatesAfter.Add(typeof(PhysicsSystem));
SubscribeLocalEvent<SharedPullableComponent, PullableMoveMessage>(OnPullableMove);
SubscribeLocalEvent<SharedPullableComponent, PullableStopMovingMessage>(OnPullableStopMove);
CommandBinds.Builder
.Bind(ContentKeyFunctions.ReleasePulledObject, InputCmdHandler.FromDelegate(HandleReleasePulledObject))
.Register<PullingSystem>();
}
private void HandleReleasePulledObject(ICommonSession? session)
{
if (session?.AttachedEntity is not {Valid: true} player)
{
return;
}
if (!TryGetPulled(player, out var pulled))
{
return;
}
if (!EntityManager.TryGetComponent(pulled.Value, out SharedPullableComponent? pullable))
{
return;
}
TryStopPull(pullable);
}
}
}

View File

@@ -1,6 +1,6 @@
using Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Components; using Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Components;
using Content.Shared.Interaction; using Content.Shared.Interaction;
using Content.Shared.Physics.Pull; using Content.Shared.Movement.Pulling.Events;
using Content.Shared.Weapons.Melee.Events; using Content.Shared.Weapons.Melee.Events;
namespace Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Systems; namespace Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Systems;
@@ -22,7 +22,7 @@ public sealed class ArtifactInteractionTriggerSystem : EntitySystem
if (!component.PullActivation) if (!component.PullActivation)
return; return;
_artifactSystem.TryActivateArtifact(uid, args.Puller.Owner); _artifactSystem.TryActivateArtifact(uid, args.PullerUid);
} }
private void OnAttack(EntityUid uid, ArtifactInteractionTriggerComponent component, AttackedEvent args) private void OnAttack(EntityUid uid, ArtifactInteractionTriggerComponent component, AttackedEvent args)

View File

@@ -24,6 +24,7 @@ using Content.Shared.Humanoid;
using Content.Shared.Mobs; using Content.Shared.Mobs;
using Content.Shared.Mobs.Components; using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems; using Content.Shared.Mobs.Systems;
using Content.Shared.Movement.Pulling.Components;
using Content.Shared.Movement.Systems; using Content.Shared.Movement.Systems;
using Content.Shared.NPC.Components; using Content.Shared.NPC.Components;
using Content.Shared.NPC.Systems; using Content.Shared.NPC.Systems;
@@ -31,7 +32,6 @@ using Content.Shared.Nutrition.AnimalHusbandry;
using Content.Shared.Nutrition.Components; using Content.Shared.Nutrition.Components;
using Content.Shared.Popups; using Content.Shared.Popups;
using Content.Shared.Roles; using Content.Shared.Roles;
using Content.Shared.Pulling.Components;
using Content.Shared.Weapons.Melee; using Content.Shared.Weapons.Melee;
using Content.Shared.Zombies; using Content.Shared.Zombies;
using Content.Shared.Prying.Components; using Content.Shared.Prying.Components;
@@ -59,7 +59,6 @@ namespace Content.Server.Zombies
[Dependency] private readonly IChatManager _chatMan = default!; [Dependency] private readonly IChatManager _chatMan = default!;
[Dependency] private readonly MindSystem _mind = default!; [Dependency] private readonly MindSystem _mind = default!;
[Dependency] private readonly SharedRoleSystem _roles = default!; [Dependency] private readonly SharedRoleSystem _roles = default!;
[Dependency] private readonly MobThresholdSystem _mobThreshold = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!; [Dependency] private readonly SharedAudioSystem _audio = default!;
/// <summary> /// <summary>
@@ -264,7 +263,9 @@ namespace Content.Server.Zombies
RemComp(target, handsComp); RemComp(target, handsComp);
} }
RemComp<SharedPullerComponent>(target); // Sloth: What the fuck?
// How long until compregistry lmao.
RemComp<PullerComponent>(target);
// No longer waiting to become a zombie: // No longer waiting to become a zombie:
// Requires deferral because this is (probably) the event which called ZombifyEntity in the first place. // Requires deferral because this is (probably) the event which called ZombifyEntity in the first place.

View File

@@ -1,13 +1,10 @@
using Content.Shared.ActionBlocker; using Content.Shared.ActionBlocker;
using Content.Shared.Interaction.Events; using Content.Shared.Interaction.Events;
using Content.Shared.Item; using Content.Shared.Item;
using Content.Shared.Movement;
using Content.Shared.Movement.Events; using Content.Shared.Movement.Events;
using Content.Shared.Physics.Pull; using Content.Shared.Movement.Pulling.Components;
using Content.Shared.Pulling; using Content.Shared.Movement.Pulling.Events;
using Content.Shared.Pulling.Components; using Content.Shared.Movement.Pulling.Systems;
using Content.Shared.Pulling.Events;
using Content.Shared.Stunnable;
using Content.Shared.Throwing; using Content.Shared.Throwing;
namespace Content.Shared.Administration; namespace Content.Shared.Administration;
@@ -15,7 +12,7 @@ namespace Content.Shared.Administration;
public sealed class AdminFrozenSystem : EntitySystem public sealed class AdminFrozenSystem : EntitySystem
{ {
[Dependency] private readonly ActionBlockerSystem _blocker = default!; [Dependency] private readonly ActionBlockerSystem _blocker = default!;
[Dependency] private readonly SharedPullingSystem _pulling = default!; [Dependency] private readonly PullingSystem _pulling = default!;
public override void Initialize() public override void Initialize()
{ {
@@ -45,9 +42,9 @@ public sealed class AdminFrozenSystem : EntitySystem
private void OnStartup(EntityUid uid, AdminFrozenComponent component, ComponentStartup args) private void OnStartup(EntityUid uid, AdminFrozenComponent component, ComponentStartup args)
{ {
if (TryComp<SharedPullableComponent>(uid, out var pullable)) if (TryComp<PullableComponent>(uid, out var pullable))
{ {
_pulling.TryStopPull(pullable); _pulling.TryStopPull(uid, pullable);
} }
UpdateCanMove(uid, component, args); UpdateCanMove(uid, component, args);

View File

@@ -10,7 +10,6 @@ using Content.Shared.Interaction;
using Content.Shared.Mobs.Components; using Content.Shared.Mobs.Components;
using Content.Shared.Movement.Events; using Content.Shared.Movement.Events;
using Content.Shared.Popups; using Content.Shared.Popups;
using Content.Shared.Pulling.Components;
using Content.Shared.Standing; using Content.Shared.Standing;
using Content.Shared.Storage.Components; using Content.Shared.Storage.Components;
using Content.Shared.Stunnable; using Content.Shared.Stunnable;
@@ -19,6 +18,7 @@ using Content.Shared.Verbs;
using Robust.Shared.Physics.Components; using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Events; using Robust.Shared.Physics.Events;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using PullableComponent = Content.Shared.Movement.Pulling.Components.PullableComponent;
namespace Content.Shared.Buckle; namespace Content.Shared.Buckle;
@@ -348,11 +348,11 @@ public abstract partial class SharedBuckleSystem
RaiseLocalEvent(ev.BuckledEntity, ref ev); RaiseLocalEvent(ev.BuckledEntity, ref ev);
RaiseLocalEvent(ev.StrapEntity, ref ev); RaiseLocalEvent(ev.StrapEntity, ref ev);
if (TryComp<SharedPullableComponent>(buckleUid, out var ownerPullable)) if (TryComp<PullableComponent>(buckleUid, out var ownerPullable))
{ {
if (ownerPullable.Puller != null) if (ownerPullable.Puller != null)
{ {
_pulling.TryStopPull(ownerPullable); _pulling.TryStopPull(buckleUid, ownerPullable);
} }
} }
@@ -361,12 +361,12 @@ public abstract partial class SharedBuckleSystem
_physics.ResetDynamics(physics); _physics.ResetDynamics(physics);
} }
if (!buckleComp.PullStrap && TryComp<SharedPullableComponent>(strapUid, out var toPullable)) if (!buckleComp.PullStrap && TryComp<PullableComponent>(strapUid, out var toPullable))
{ {
if (toPullable.Puller == buckleUid) if (toPullable.Puller == buckleUid)
{ {
// can't pull it and buckle to it at the same time // can't pull it and buckle to it at the same time
_pulling.TryStopPull(toPullable); _pulling.TryStopPull(strapUid, toPullable);
} }
} }

View File

@@ -15,6 +15,7 @@ using Robust.Shared.Network;
using Robust.Shared.Physics.Systems; using Robust.Shared.Physics.Systems;
using Robust.Shared.Player; using Robust.Shared.Player;
using Robust.Shared.Timing; using Robust.Shared.Timing;
using PullingSystem = Content.Shared.Movement.Pulling.Systems.PullingSystem;
namespace Content.Shared.Buckle; namespace Content.Shared.Buckle;
@@ -35,7 +36,7 @@ public abstract partial class SharedBuckleSystem : EntitySystem
[Dependency] private readonly SharedInteractionSystem _interaction = default!; [Dependency] private readonly SharedInteractionSystem _interaction = default!;
[Dependency] private readonly SharedJointSystem _joints = default!; [Dependency] private readonly SharedJointSystem _joints = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!; [Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedPullingSystem _pulling = default!; [Dependency] private readonly PullingSystem _pulling = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!; [Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly StandingStateSystem _standing = default!; [Dependency] private readonly StandingStateSystem _standing = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!; [Dependency] private readonly SharedPhysicsSystem _physics = default!;

View File

@@ -6,16 +6,15 @@ using Content.Shared.Coordinates.Helpers;
using Content.Shared.Database; using Content.Shared.Database;
using Content.Shared.DoAfter; using Content.Shared.DoAfter;
using Content.Shared.Interaction; using Content.Shared.Interaction;
using Content.Shared.Movement.Pulling.Components;
using Content.Shared.Movement.Pulling.Systems;
using Content.Shared.Popups; using Content.Shared.Popups;
using Content.Shared.Pulling;
using Content.Shared.Pulling.Components;
using Content.Shared.Tools; using Content.Shared.Tools;
using Content.Shared.Tools.Components; using Content.Shared.Tools.Components;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Map.Components; using Robust.Shared.Map.Components;
using Robust.Shared.Physics.Components; using Robust.Shared.Physics.Components;
using Content.Shared.Tag; using Content.Shared.Tag;
using Robust.Shared.Player;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using SharedToolSystem = Content.Shared.Tools.Systems.SharedToolSystem; using SharedToolSystem = Content.Shared.Tools.Systems.SharedToolSystem;
@@ -27,7 +26,7 @@ public sealed partial class AnchorableSystem : EntitySystem
[Dependency] private readonly IMapManager _mapManager = default!; [Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!; [Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!; [Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedPullingSystem _pulling = default!; [Dependency] private readonly PullingSystem _pulling = default!;
[Dependency] private readonly SharedToolSystem _tool = default!; [Dependency] private readonly SharedToolSystem _tool = default!;
[Dependency] private readonly SharedTransformSystem _transformSystem = default!; [Dependency] private readonly SharedTransformSystem _transformSystem = default!;
[Dependency] private readonly TagSystem _tagSystem = default!; [Dependency] private readonly TagSystem _tagSystem = default!;
@@ -132,9 +131,9 @@ public sealed partial class AnchorableSystem : EntitySystem
var rot = xform.LocalRotation; var rot = xform.LocalRotation;
xform.LocalRotation = Math.Round(rot / (Math.PI / 2)) * (Math.PI / 2); xform.LocalRotation = Math.Round(rot / (Math.PI / 2)) * (Math.PI / 2);
if (TryComp<SharedPullableComponent>(uid, out var pullable) && pullable.Puller != null) if (TryComp<PullableComponent>(uid, out var pullable) && pullable.Puller != null)
{ {
_pulling.TryStopPull(pullable); _pulling.TryStopPull(uid, pullable);
} }
// TODO: Anchoring snaps rn anyway! // TODO: Anchoring snaps rn anyway!
@@ -175,7 +174,7 @@ public sealed partial class AnchorableSystem : EntitySystem
public void TryToggleAnchor(EntityUid uid, EntityUid userUid, EntityUid usingUid, public void TryToggleAnchor(EntityUid uid, EntityUid userUid, EntityUid usingUid,
AnchorableComponent? anchorable = null, AnchorableComponent? anchorable = null,
TransformComponent? transform = null, TransformComponent? transform = null,
SharedPullableComponent? pullable = null, PullableComponent? pullable = null,
ToolComponent? usingTool = null) ToolComponent? usingTool = null)
{ {
if (!Resolve(uid, ref transform)) if (!Resolve(uid, ref transform))
@@ -198,7 +197,7 @@ public sealed partial class AnchorableSystem : EntitySystem
private void TryAnchor(EntityUid uid, EntityUid userUid, EntityUid usingUid, private void TryAnchor(EntityUid uid, EntityUid userUid, EntityUid usingUid,
AnchorableComponent? anchorable = null, AnchorableComponent? anchorable = null,
TransformComponent? transform = null, TransformComponent? transform = null,
SharedPullableComponent? pullable = null, PullableComponent? pullable = null,
ToolComponent? usingTool = null) ToolComponent? usingTool = null)
{ {
if (!Resolve(uid, ref anchorable, ref transform)) if (!Resolve(uid, ref anchorable, ref transform))

View File

@@ -21,9 +21,8 @@ using Content.Shared.Inventory.VirtualItem;
using Content.Shared.Item; using Content.Shared.Item;
using Content.Shared.Mobs.Systems; using Content.Shared.Mobs.Systems;
using Content.Shared.Movement.Events; using Content.Shared.Movement.Events;
using Content.Shared.Physics.Pull; using Content.Shared.Movement.Pulling.Events;
using Content.Shared.Popups; using Content.Shared.Popups;
using Content.Shared.Pulling.Components;
using Content.Shared.Pulling.Events; using Content.Shared.Pulling.Events;
using Content.Shared.Rejuvenate; using Content.Shared.Rejuvenate;
using Content.Shared.Stunnable; using Content.Shared.Stunnable;
@@ -36,6 +35,7 @@ using Robust.Shared.Containers;
using Robust.Shared.Network; using Robust.Shared.Network;
using Robust.Shared.Player; using Robust.Shared.Player;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
using PullableComponent = Content.Shared.Movement.Pulling.Components.PullableComponent;
namespace Content.Shared.Cuffs namespace Content.Shared.Cuffs
{ {
@@ -70,7 +70,7 @@ namespace Content.Shared.Cuffs
SubscribeLocalEvent<CuffableComponent, EntInsertedIntoContainerMessage>(OnCuffsInsertedIntoContainer); SubscribeLocalEvent<CuffableComponent, EntInsertedIntoContainerMessage>(OnCuffsInsertedIntoContainer);
SubscribeLocalEvent<CuffableComponent, RejuvenateEvent>(OnRejuvenate); SubscribeLocalEvent<CuffableComponent, RejuvenateEvent>(OnRejuvenate);
SubscribeLocalEvent<CuffableComponent, ComponentInit>(OnStartup); SubscribeLocalEvent<CuffableComponent, ComponentInit>(OnStartup);
SubscribeLocalEvent<CuffableComponent, StopPullingEvent>(HandleStopPull); SubscribeLocalEvent<CuffableComponent, AttemptStopPullingEvent>(HandleStopPull);
SubscribeLocalEvent<CuffableComponent, UpdateCanMoveEvent>(HandleMoveAttempt); SubscribeLocalEvent<CuffableComponent, UpdateCanMoveEvent>(HandleMoveAttempt);
SubscribeLocalEvent<CuffableComponent, IsEquippingAttemptEvent>(OnEquipAttempt); SubscribeLocalEvent<CuffableComponent, IsEquippingAttemptEvent>(OnEquipAttempt);
SubscribeLocalEvent<CuffableComponent, IsUnequippingAttemptEvent>(OnUnequipAttempt); SubscribeLocalEvent<CuffableComponent, IsUnequippingAttemptEvent>(OnUnequipAttempt);
@@ -182,7 +182,7 @@ namespace Content.Shared.Cuffs
private void OnBeingPulledAttempt(EntityUid uid, CuffableComponent component, BeingPulledAttemptEvent args) private void OnBeingPulledAttempt(EntityUid uid, CuffableComponent component, BeingPulledAttemptEvent args)
{ {
if (!TryComp<SharedPullableComponent>(uid, out var pullable)) if (!TryComp<PullableComponent>(uid, out var pullable))
return; return;
if (pullable.Puller != null && !component.CanStillInteract) // If we are being pulled already and cuffed, we can't get pulled again. if (pullable.Puller != null && !component.CanStillInteract) // If we are being pulled already and cuffed, we can't get pulled again.
@@ -214,19 +214,19 @@ namespace Content.Shared.Cuffs
private void HandleMoveAttempt(EntityUid uid, CuffableComponent component, UpdateCanMoveEvent args) private void HandleMoveAttempt(EntityUid uid, CuffableComponent component, UpdateCanMoveEvent args)
{ {
if (component.CanStillInteract || !EntityManager.TryGetComponent(uid, out SharedPullableComponent? pullable) || !pullable.BeingPulled) if (component.CanStillInteract || !EntityManager.TryGetComponent(uid, out PullableComponent? pullable) || !pullable.BeingPulled)
return; return;
args.Cancel(); args.Cancel();
} }
private void HandleStopPull(EntityUid uid, CuffableComponent component, StopPullingEvent args) private void HandleStopPull(EntityUid uid, CuffableComponent component, AttemptStopPullingEvent args)
{ {
if (args.User == null || !Exists(args.User.Value)) if (args.User == null || !Exists(args.User.Value))
return; return;
if (args.User.Value == uid && !component.CanStillInteract) if (args.User.Value == uid && !component.CanStillInteract)
args.Cancel(); args.Cancelled = true;
} }
private void AddUncuffVerb(EntityUid uid, CuffableComponent component, GetVerbsEvent<Verb> args) private void AddUncuffVerb(EntityUid uid, CuffableComponent component, GetVerbsEvent<Verb> args)

View File

@@ -4,8 +4,8 @@ using Content.Shared.Follower.Components;
using Content.Shared.Ghost; using Content.Shared.Ghost;
using Content.Shared.Hands; using Content.Shared.Hands;
using Content.Shared.Movement.Events; using Content.Shared.Movement.Events;
using Content.Shared.Movement.Pulling.Events;
using Content.Shared.Movement.Systems; using Content.Shared.Movement.Systems;
using Content.Shared.Physics.Pull;
using Content.Shared.Tag; using Content.Shared.Tag;
using Content.Shared.Verbs; using Content.Shared.Verbs;
using Robust.Shared.Containers; using Robust.Shared.Containers;

View File

@@ -2,8 +2,8 @@ using System.Numerics;
using Content.Shared.CCVar; using Content.Shared.CCVar;
using Content.Shared.Gravity; using Content.Shared.Gravity;
using Content.Shared.Movement.Events; using Content.Shared.Movement.Events;
using Content.Shared.Movement.Pulling.Components;
using Content.Shared.Movement.Systems; using Content.Shared.Movement.Systems;
using Content.Shared.Pulling.Components;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Shared.Configuration; using Robust.Shared.Configuration;
using Robust.Shared.Map; using Robust.Shared.Map;
@@ -23,6 +23,12 @@ namespace Content.Shared.Friction
[Dependency] private readonly SharedMoverController _mover = default!; [Dependency] private readonly SharedMoverController _mover = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!; [Dependency] private readonly SharedPhysicsSystem _physics = default!;
private EntityQuery<TileFrictionModifierComponent> _frictionQuery;
private EntityQuery<TransformComponent> _xformQuery;
private EntityQuery<PullerComponent> _pullerQuery;
private EntityQuery<PullableComponent> _pullableQuery;
private EntityQuery<MapGridComponent> _gridQuery;
private float _stopSpeed; private float _stopSpeed;
private float _frictionModifier; private float _frictionModifier;
public const float DefaultFriction = 0.3f; public const float DefaultFriction = 0.3f;
@@ -33,18 +39,17 @@ namespace Content.Shared.Friction
Subs.CVar(_configManager, CCVars.TileFrictionModifier, value => _frictionModifier = value, true); Subs.CVar(_configManager, CCVars.TileFrictionModifier, value => _frictionModifier = value, true);
Subs.CVar(_configManager, CCVars.StopSpeed, value => _stopSpeed = value, true); Subs.CVar(_configManager, CCVars.StopSpeed, value => _stopSpeed = value, true);
_frictionQuery = GetEntityQuery<TileFrictionModifierComponent>();
_xformQuery = GetEntityQuery<TransformComponent>();
_pullerQuery = GetEntityQuery<PullerComponent>();
_pullableQuery = GetEntityQuery<PullableComponent>();
_gridQuery = GetEntityQuery<MapGridComponent>();
} }
public override void UpdateBeforeMapSolve(bool prediction, PhysicsMapComponent mapComponent, float frameTime) public override void UpdateBeforeMapSolve(bool prediction, PhysicsMapComponent mapComponent, float frameTime)
{ {
base.UpdateBeforeMapSolve(prediction, mapComponent, frameTime); base.UpdateBeforeMapSolve(prediction, mapComponent, frameTime);
var frictionQuery = GetEntityQuery<TileFrictionModifierComponent>();
var xformQuery = GetEntityQuery<TransformComponent>();
var pullerQuery = GetEntityQuery<SharedPullerComponent>();
var pullableQuery = GetEntityQuery<SharedPullableComponent>();
var gridQuery = GetEntityQuery<MapGridComponent>();
foreach (var body in mapComponent.AwakeBodies) foreach (var body in mapComponent.AwakeBodies)
{ {
var uid = body.Owner; var uid = body.Owner;
@@ -60,16 +65,16 @@ namespace Content.Shared.Friction
if (body.LinearVelocity.Equals(Vector2.Zero) && body.AngularVelocity.Equals(0f)) if (body.LinearVelocity.Equals(Vector2.Zero) && body.AngularVelocity.Equals(0f))
continue; continue;
if (!xformQuery.TryGetComponent(uid, out var xform)) if (!_xformQuery.TryGetComponent(uid, out var xform))
{ {
Log.Error($"Unable to get transform for {ToPrettyString(uid)} in tilefrictioncontroller"); Log.Error($"Unable to get transform for {ToPrettyString(uid)} in tilefrictioncontroller");
continue; continue;
} }
var surfaceFriction = GetTileFriction(uid, body, xform, gridQuery, frictionQuery); var surfaceFriction = GetTileFriction(uid, body, xform);
var bodyModifier = 1f; var bodyModifier = 1f;
if (frictionQuery.TryGetComponent(uid, out var frictionComp)) if (_frictionQuery.TryGetComponent(uid, out var frictionComp))
{ {
bodyModifier = frictionComp.Modifier; bodyModifier = frictionComp.Modifier;
} }
@@ -82,8 +87,8 @@ namespace Content.Shared.Friction
// If we're sandwiched between 2 pullers reduce friction // If we're sandwiched between 2 pullers reduce friction
// Might be better to make this dynamic and check how many are in the pull chain? // Might be better to make this dynamic and check how many are in the pull chain?
// Either way should be much faster for now. // Either way should be much faster for now.
if (pullerQuery.TryGetComponent(uid, out var puller) && puller.Pulling != null && if (_pullerQuery.TryGetComponent(uid, out var puller) && puller.Pulling != null &&
pullableQuery.TryGetComponent(uid, out var pullable) && pullable.BeingPulled) _pullableQuery.TryGetComponent(uid, out var pullable) && pullable.BeingPulled)
{ {
bodyModifier *= 0.2f; bodyModifier *= 0.2f;
} }
@@ -163,9 +168,7 @@ namespace Content.Shared.Friction
private float GetTileFriction( private float GetTileFriction(
EntityUid uid, EntityUid uid,
PhysicsComponent body, PhysicsComponent body,
TransformComponent xform, TransformComponent xform)
EntityQuery<MapGridComponent> gridQuery,
EntityQuery<TileFrictionModifierComponent> frictionQuery)
{ {
// TODO: Make IsWeightless event-based; we already have grid traversals tracked so just raise events // TODO: Make IsWeightless event-based; we already have grid traversals tracked so just raise events
if (_gravity.IsWeightless(uid, body, xform)) if (_gravity.IsWeightless(uid, body, xform))
@@ -175,9 +178,9 @@ namespace Content.Shared.Friction
return 0.0f; return 0.0f;
// If not on a grid then return the map's friction. // If not on a grid then return the map's friction.
if (!gridQuery.TryGetComponent(xform.GridUid, out var grid)) if (!_gridQuery.TryGetComponent(xform.GridUid, out var grid))
{ {
return frictionQuery.TryGetComponent(xform.MapUid, out var friction) return _frictionQuery.TryGetComponent(xform.MapUid, out var friction)
? friction.Modifier ? friction.Modifier
: DefaultFriction; : DefaultFriction;
} }
@@ -197,7 +200,7 @@ namespace Content.Shared.Friction
while (anc.MoveNext(out var tileEnt)) while (anc.MoveNext(out var tileEnt))
{ {
if (frictionQuery.TryGetComponent(tileEnt, out var friction)) if (_frictionQuery.TryGetComponent(tileEnt, out var friction))
return friction.Modifier; return friction.Modifier;
} }

View File

@@ -15,10 +15,10 @@ using Content.Shared.Inventory;
using Content.Shared.Inventory.Events; using Content.Shared.Inventory.Events;
using Content.Shared.Item; using Content.Shared.Item;
using Content.Shared.Movement.Components; using Content.Shared.Movement.Components;
using Content.Shared.Movement.Pulling.Components;
using Content.Shared.Movement.Pulling.Systems;
using Content.Shared.Physics; using Content.Shared.Physics;
using Content.Shared.Popups; using Content.Shared.Popups;
using Content.Shared.Pulling;
using Content.Shared.Pulling.Components;
using Content.Shared.Tag; using Content.Shared.Tag;
using Content.Shared.Timing; using Content.Shared.Timing;
using Content.Shared.Verbs; using Content.Shared.Verbs;
@@ -60,7 +60,7 @@ namespace Content.Shared.Interaction
[Dependency] private readonly SharedVerbSystem _verbSystem = default!; [Dependency] private readonly SharedVerbSystem _verbSystem = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!; [Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly UseDelaySystem _useDelay = default!; [Dependency] private readonly UseDelaySystem _useDelay = default!;
[Dependency] private readonly SharedPullingSystem _pullSystem = default!; [Dependency] private readonly PullingSystem _pullSystem = default!;
[Dependency] private readonly InventorySystem _inventory = default!; [Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly TagSystem _tagSystem = default!; [Dependency] private readonly TagSystem _tagSystem = default!;
@@ -185,10 +185,10 @@ namespace Content.Shared.Interaction
if (!InRangeUnobstructed(userEntity.Value, uid, popup: true)) if (!InRangeUnobstructed(userEntity.Value, uid, popup: true))
return false; return false;
if (!TryComp(uid, out SharedPullableComponent? pull)) if (!TryComp(uid, out PullableComponent? pull))
return false; return false;
_pullSystem.TogglePull(userEntity.Value, pull); _pullSystem.TogglePull(uid, userEntity.Value, pull);
return false; return false;
} }

View File

@@ -0,0 +1,39 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Pulling.Components;
/// <summary>
/// Specifies an entity as being pullable by an entity with <see cref="PullerComponent"/>
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(Systems.PullingSystem))]
public sealed partial class PullableComponent : Component
{
/// <summary>
/// The current entity pulling this component.
/// </summary>
[AutoNetworkedField, DataField]
public EntityUid? Puller;
/// <summary>
/// The pull joint.
/// </summary>
[AutoNetworkedField, DataField]
public string? PullJointId;
public bool BeingPulled => Puller != null;
/// <summary>
/// If the physics component has FixedRotation should we keep it upon being pulled
/// </summary>
[Access(typeof(Systems.PullingSystem), Other = AccessPermissions.ReadExecute)]
[ViewVariables(VVAccess.ReadWrite), DataField("fixedRotation")]
public bool FixedRotationOnPull;
/// <summary>
/// What the pullable's fixedrotation was set to before being pulled.
/// </summary>
[Access(typeof(Systems.PullingSystem), Other = AccessPermissions.ReadExecute)]
[AutoNetworkedField, DataField]
public bool PrevFixedRotation;
}

View File

@@ -0,0 +1,41 @@
using Content.Shared.Movement.Pulling.Systems;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Movement.Pulling.Components;
/// <summary>
/// Specifies an entity as being able to pull another entity with <see cref="PullableComponent"/>
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(PullingSystem))]
public sealed partial class PullerComponent : Component
{
// My raiding guild
/// <summary>
/// Next time the puller can throw what is being pulled.
/// Used to avoid spamming it for infinite spin + velocity.
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoNetworkedField]
public TimeSpan NextThrow;
[DataField]
public TimeSpan ThrowCooldown = TimeSpan.FromSeconds(1);
// Before changing how this is updated, please see SharedPullerSystem.RefreshMovementSpeed
public float WalkSpeedModifier => Pulling == default ? 1.0f : 0.95f;
public float SprintSpeedModifier => Pulling == default ? 1.0f : 0.95f;
/// <summary>
/// Entity currently being pulled if applicable.
/// </summary>
[AutoNetworkedField, DataField]
public EntityUid? Pulling;
/// <summary>
/// Does this entity need hands to be able to pull something?
/// </summary>
[DataField]
public bool NeedsHands = true;
}

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@@ -0,0 +1,13 @@
using Robust.Shared.Physics.Components;
namespace Content.Shared.Movement.Pulling.Events;
/// <summary>
/// Raised directed on puller and pullable to determine if it can be pulled.
/// </summary>
public sealed class PullAttemptEvent : PullMessage
{
public PullAttemptEvent(EntityUid pullerUid, EntityUid pullableUid) : base(pullerUid, pullableUid) { }
public bool Cancelled { get; set; }
}

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@@ -0,0 +1,10 @@
namespace Content.Shared.Pulling.Events;
/// <summary>
/// Raised when a request is made to stop pulling an entity.
/// </summary>
public record struct AttemptStopPullingEvent(EntityUid? User = null)
{
public readonly EntityUid? User = User;
public bool Cancelled;
}

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@@ -0,0 +1,13 @@
namespace Content.Shared.Movement.Pulling.Events;
public abstract class PullMessage : EntityEventArgs
{
public readonly EntityUid PullerUid;
public readonly EntityUid PulledUid;
protected PullMessage(EntityUid pullerUid, EntityUid pulledUid)
{
PullerUid = pullerUid;
PulledUid = pulledUid;
}
}

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@@ -0,0 +1,9 @@
namespace Content.Shared.Movement.Pulling.Events;
public sealed class PullStartedMessage : PullMessage
{
public PullStartedMessage(EntityUid pullerUid, EntityUid pullableUid) :
base(pullerUid, pullableUid)
{
}
}

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@@ -0,0 +1,13 @@
using Robust.Shared.Physics.Components;
namespace Content.Shared.Movement.Pulling.Events;
/// <summary>
/// Raised directed on both puller and pullable.
/// </summary>
public sealed class PullStoppedMessage : PullMessage
{
public PullStoppedMessage(EntityUid pullerUid, EntityUid pulledUid) : base(pullerUid, pulledUid)
{
}
}

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@@ -0,0 +1,492 @@
using System.Numerics;
using Content.Shared.ActionBlocker;
using Content.Shared.Administration.Logs;
using Content.Shared.Alert;
using Content.Shared.Buckle.Components;
using Content.Shared.Database;
using Content.Shared.Hands;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Input;
using Content.Shared.Interaction;
using Content.Shared.Movement.Events;
using Content.Shared.Movement.Pulling.Components;
using Content.Shared.Movement.Pulling.Events;
using Content.Shared.Movement.Systems;
using Content.Shared.Pulling.Events;
using Content.Shared.Throwing;
using Content.Shared.Verbs;
using Robust.Shared.Containers;
using Robust.Shared.Input.Binding;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Events;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
using Robust.Shared.Timing;
namespace Content.Shared.Movement.Pulling.Systems;
/// <summary>
/// Allows one entity to pull another behind them via a physics distance joint.
/// </summary>
public sealed class PullingSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
[Dependency] private readonly MovementSpeedModifierSystem _modifierSystem = default!;
[Dependency] private readonly SharedJointSystem _joints = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedTransformSystem _xformSys = default!;
[Dependency] private readonly ThrowingSystem _throwing = default!;
public override void Initialize()
{
base.Initialize();
UpdatesAfter.Add(typeof(SharedPhysicsSystem));
UpdatesOutsidePrediction = true;
SubscribeLocalEvent<PullableComponent, MoveInputEvent>(OnPullableMoveInput);
SubscribeLocalEvent<PullableComponent, CollisionChangeEvent>(OnPullableCollisionChange);
SubscribeLocalEvent<PullableComponent, JointRemovedEvent>(OnJointRemoved);
SubscribeLocalEvent<PullableComponent, GetVerbsEvent<Verb>>(AddPullVerbs);
SubscribeLocalEvent<PullableComponent, EntGotInsertedIntoContainerMessage>(OnPullableContainerInsert);
SubscribeLocalEvent<PullerComponent, EntGotInsertedIntoContainerMessage>(OnPullerContainerInsert);
SubscribeLocalEvent<PullerComponent, EntityUnpausedEvent>(OnPullerUnpaused);
SubscribeLocalEvent<PullerComponent, VirtualItemDeletedEvent>(OnVirtualItemDeleted);
SubscribeLocalEvent<PullerComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
CommandBinds.Builder
.Bind(ContentKeyFunctions.MovePulledObject, new PointerInputCmdHandler(OnRequestMovePulledObject))
.Bind(ContentKeyFunctions.ReleasePulledObject, InputCmdHandler.FromDelegate(OnReleasePulledObject, handle: false))
.Register<PullingSystem>();
}
private void OnPullerContainerInsert(Entity<PullerComponent> ent, ref EntGotInsertedIntoContainerMessage args)
{
if (ent.Comp.Pulling == null) return;
if (!TryComp(ent.Comp.Pulling.Value, out PullableComponent? pulling))
return;
TryStopPull(ent.Comp.Pulling.Value, pulling, ent.Owner);
}
private void OnPullableContainerInsert(Entity<PullableComponent> ent, ref EntGotInsertedIntoContainerMessage args)
{
TryStopPull(ent.Owner, ent.Comp);
}
public override void Shutdown()
{
base.Shutdown();
CommandBinds.Unregister<PullingSystem>();
}
private void OnPullerUnpaused(EntityUid uid, PullerComponent component, ref EntityUnpausedEvent args)
{
component.NextThrow += args.PausedTime;
}
private void OnVirtualItemDeleted(EntityUid uid, PullerComponent component, VirtualItemDeletedEvent args)
{
// If client deletes the virtual hand then stop the pull.
if (component.Pulling == null)
return;
if (component.Pulling != args.BlockingEntity)
return;
if (EntityManager.TryGetComponent(args.BlockingEntity, out PullableComponent? comp))
{
TryStopPull(args.BlockingEntity, comp, uid);
}
}
private void AddPullVerbs(EntityUid uid, PullableComponent component, GetVerbsEvent<Verb> args)
{
if (!args.CanAccess || !args.CanInteract)
return;
// Are they trying to pull themselves up by their bootstraps?
if (args.User == args.Target)
return;
//TODO VERB ICONS add pulling icon
if (component.Puller == args.User)
{
Verb verb = new()
{
Text = Loc.GetString("pulling-verb-get-data-text-stop-pulling"),
Act = () => TryStopPull(uid, component, user: args.User),
DoContactInteraction = false // pulling handle its own contact interaction.
};
args.Verbs.Add(verb);
}
else if (CanPull(args.User, args.Target))
{
Verb verb = new()
{
Text = Loc.GetString("pulling-verb-get-data-text"),
Act = () => TryStartPull(args.User, args.Target),
DoContactInteraction = false // pulling handle its own contact interaction.
};
args.Verbs.Add(verb);
}
}
private void OnRefreshMovespeed(EntityUid uid, PullerComponent component, RefreshMovementSpeedModifiersEvent args)
{
args.ModifySpeed(component.WalkSpeedModifier, component.SprintSpeedModifier);
}
private void OnPullableMoveInput(EntityUid uid, PullableComponent component, ref MoveInputEvent args)
{
// If someone moves then break their pulling.
if (!component.BeingPulled)
return;
var entity = args.Entity;
if (!_blocker.CanMove(entity))
return;
TryStopPull(uid, component, user: uid);
}
private void OnPullableCollisionChange(EntityUid uid, PullableComponent component, ref CollisionChangeEvent args)
{
// IDK what this is supposed to be.
if (!_timing.ApplyingState && component.PullJointId != null && !args.CanCollide)
{
_joints.RemoveJoint(uid, component.PullJointId);
}
}
private void OnJointRemoved(EntityUid uid, PullableComponent component, JointRemovedEvent args)
{
// Just handles the joint getting nuked without going through pulling system (valid behavior).
// Not relevant / pullable state handle it.
if (component.Puller != args.OtherEntity ||
args.Joint.ID != component.PullJointId ||
_timing.ApplyingState)
{
return;
}
if (args.Joint.ID != component.PullJointId || component.Puller == null)
return;
StopPulling(uid, component);
}
/// <summary>
/// Forces pulling to stop and handles cleanup.
/// </summary>
private void StopPulling(EntityUid pullableUid, PullableComponent pullableComp)
{
if (!_timing.ApplyingState)
{
if (TryComp<PhysicsComponent>(pullableUid, out var pullablePhysics))
{
_physics.SetFixedRotation(pullableUid, pullableComp.PrevFixedRotation, body: pullablePhysics);
}
}
// No more joints with puller -> force stop pull.
if (TryComp<PullerComponent>(pullableComp.Puller, out var pullerComp))
{
var pullerUid = pullableComp.Puller.Value;
_alertsSystem.ClearAlert(pullerUid, AlertType.Pulling);
pullerComp.Pulling = null;
Dirty(pullableComp.Puller.Value, pullerComp);
// Messaging
var message = new PullStoppedMessage(pullerUid, pullableUid);
_modifierSystem.RefreshMovementSpeedModifiers(pullerUid);
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(pullerUid):user} stopped pulling {ToPrettyString(pullableUid):target}");
RaiseLocalEvent(pullerUid, message);
RaiseLocalEvent(pullableUid, message);
}
pullableComp.PullJointId = null;
pullableComp.Puller = null;
Dirty(pullableUid, pullableComp);
_alertsSystem.ClearAlert(pullableUid, AlertType.Pulled);
}
public bool IsPulled(EntityUid uid, PullableComponent? component = null)
{
return Resolve(uid, ref component, false) && component.BeingPulled;
}
private bool OnRequestMovePulledObject(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
{
if (session?.AttachedEntity is not { } player ||
!player.IsValid())
{
return false;
}
if (!TryComp<PullerComponent>(player, out var pullerComp))
return false;
var pulled = pullerComp.Pulling;
if (!HasComp<PullableComponent>(pulled))
return false;
if (_containerSystem.IsEntityInContainer(player))
return false;
// Cooldown buddy
if (_timing.CurTime < pullerComp.NextThrow)
return false;
pullerComp.NextThrow = _timing.CurTime + pullerComp.ThrowCooldown;
// Cap the distance
const float range = 2f;
var fromUserCoords = coords.WithEntityId(player, EntityManager);
var userCoords = new EntityCoordinates(player, Vector2.Zero);
if (!userCoords.InRange(EntityManager, _xformSys, fromUserCoords, range))
{
var userDirection = fromUserCoords.Position - userCoords.Position;
fromUserCoords = userCoords.Offset(userDirection.Normalized() * range);
}
Dirty(player, pullerComp);
_throwing.TryThrow(pulled.Value, fromUserCoords, user: player, strength: 4f, animated: false, recoil: false, playSound: false);
return false;
}
public bool IsPulling(EntityUid puller, PullerComponent? component = null)
{
return Resolve(puller, ref component, false) && component.Pulling != null;
}
private void OnReleasePulledObject(ICommonSession? session)
{
if (session?.AttachedEntity is not {Valid: true} player)
{
return;
}
if (!TryComp(player, out PullerComponent? pullerComp) ||
!TryComp(pullerComp.Pulling, out PullableComponent? pullableComp))
{
return;
}
TryStopPull(pullerComp.Pulling.Value, pullableComp, user: player);
}
public bool CanPull(EntityUid puller, EntityUid pullableUid, PullerComponent? pullerComp = null)
{
if (!Resolve(puller, ref pullerComp, false))
{
return false;
}
if (pullerComp.NeedsHands && !_handsSystem.TryGetEmptyHand(puller, out _))
{
return false;
}
if (!_blocker.CanInteract(puller, pullableUid))
{
return false;
}
if (!EntityManager.TryGetComponent<PhysicsComponent>(pullableUid, out var physics))
{
return false;
}
if (physics.BodyType == BodyType.Static)
{
return false;
}
if (puller == pullableUid)
{
return false;
}
if (!_containerSystem.IsInSameOrNoContainer(puller, pullableUid))
{
return false;
}
if (EntityManager.TryGetComponent(puller, out BuckleComponent? buckle))
{
// Prevent people pulling the chair they're on, etc.
if (buckle is { PullStrap: false, Buckled: true } && (buckle.LastEntityBuckledTo == pullableUid))
{
return false;
}
}
var getPulled = new BeingPulledAttemptEvent(puller, pullableUid);
RaiseLocalEvent(pullableUid, getPulled, true);
var startPull = new StartPullAttemptEvent(puller, pullableUid);
RaiseLocalEvent(puller, startPull, true);
return !startPull.Cancelled && !getPulled.Cancelled;
}
public bool TogglePull(EntityUid pullableUid, EntityUid pullerUid, PullableComponent pullable)
{
if (pullable.Puller == pullerUid)
{
return TryStopPull(pullableUid, pullable);
}
return TryStartPull(pullerUid, pullableUid, pullableComp: pullable);
}
public bool TogglePull(EntityUid pullerUid, PullerComponent puller)
{
if (!TryComp<PullableComponent>(puller.Pulling, out var pullable))
return false;
return TogglePull(puller.Pulling.Value, pullerUid, pullable);
}
public bool TryStartPull(EntityUid pullerUid, EntityUid pullableUid, EntityUid? user = null,
PullerComponent? pullerComp = null, PullableComponent? pullableComp = null)
{
if (!Resolve(pullerUid, ref pullerComp, false) ||
!Resolve(pullableUid, ref pullableComp, false))
{
return false;
}
if (pullerComp.Pulling == pullableUid)
return true;
if (!CanPull(pullerUid, pullableUid))
return false;
if (!EntityManager.TryGetComponent<PhysicsComponent>(pullerUid, out var pullerPhysics) ||
!EntityManager.TryGetComponent<PhysicsComponent>(pullableUid, out var pullablePhysics))
{
return false;
}
// Ensure that the puller is not currently pulling anything.
var oldPullable = pullerComp.Pulling;
if (oldPullable != null)
{
// Well couldn't stop the old one.
if (!TryStopPull(oldPullable.Value, pullableComp, user))
return false;
}
// Is the pullable currently being pulled by something else?
if (pullableComp.Puller != null)
{
// Uhhh
if (pullableComp.Puller == pullerUid)
return false;
if (!TryStopPull(pullableUid, pullableComp, pullerUid))
return false;
}
var pullAttempt = new PullAttemptEvent(pullerUid, pullableUid);
RaiseLocalEvent(pullerUid, pullAttempt);
if (pullAttempt.Cancelled)
return false;
RaiseLocalEvent(pullableUid, pullAttempt);
if (pullAttempt.Cancelled)
return false;
// Pulling confirmed
_interaction.DoContactInteraction(pullableUid, pullerUid);
// Use net entity so it's consistent across client and server.
pullableComp.PullJointId = $"pull-joint-{GetNetEntity(pullableUid)}";
pullerComp.Pulling = pullableUid;
pullableComp.Puller = pullerUid;
// joint state handling will manage its own state
if (!_timing.ApplyingState)
{
// Joint startup
var union = _physics.GetHardAABB(pullerUid).Union(_physics.GetHardAABB(pullableUid, body: pullablePhysics));
var length = Math.Max((float) union.Size.X, (float) union.Size.Y) * 0.75f;
var joint = _joints.CreateDistanceJoint(pullableUid, pullerUid, id: pullableComp.PullJointId);
joint.CollideConnected = false;
// This maximum has to be there because if the object is constrained too closely, the clamping goes backwards and asserts.
joint.MaxLength = Math.Max(1.0f, length);
joint.Length = length * 0.75f;
joint.MinLength = 0f;
joint.Stiffness = 1f;
_physics.SetFixedRotation(pullableUid, pullableComp.FixedRotationOnPull, body: pullablePhysics);
}
pullableComp.PrevFixedRotation = pullablePhysics.FixedRotation;
// Messaging
var message = new PullStartedMessage(pullerUid, pullableUid);
_alertsSystem.ShowAlert(pullerUid, AlertType.Pulling);
_alertsSystem.ShowAlert(pullableUid, AlertType.Pulled);
RaiseLocalEvent(pullerUid, message);
RaiseLocalEvent(pullableUid, message);
Dirty(pullerUid, pullerComp);
Dirty(pullableUid, pullableComp);
_adminLogger.Add(LogType.Action, LogImpact.Low,
$"{ToPrettyString(pullerUid):user} started pulling {ToPrettyString(pullableUid):target}");
return true;
}
public bool TryStopPull(EntityUid pullableUid, PullableComponent pullable, EntityUid? user = null)
{
var pullerUidNull = pullable.Puller;
if (pullerUidNull == null)
return false;
var msg = new AttemptStopPullingEvent(user);
RaiseLocalEvent(pullableUid, msg, true);
if (msg.Cancelled)
return false;
// Stop pulling confirmed!
if (!_timing.ApplyingState)
{
// Joint shutdown
if (pullable.PullJointId != null)
{
_joints.RemoveJoint(pullableUid, pullable.PullJointId);
pullable.PullJointId = null;
}
}
StopPulling(pullableUid, pullable);
return true;
}
}

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@@ -9,7 +9,6 @@ using Content.Shared.Maps;
using Content.Shared.Mobs.Systems; using Content.Shared.Mobs.Systems;
using Content.Shared.Movement.Components; using Content.Shared.Movement.Components;
using Content.Shared.Movement.Events; using Content.Shared.Movement.Events;
using Content.Shared.Pulling.Components;
using Content.Shared.Tag; using Content.Shared.Tag;
using Robust.Shared.Audio; using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems; using Robust.Shared.Audio.Systems;
@@ -23,6 +22,7 @@ using Robust.Shared.Physics.Controllers;
using Robust.Shared.Physics.Systems; using Robust.Shared.Physics.Systems;
using Robust.Shared.Timing; using Robust.Shared.Timing;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using PullableComponent = Content.Shared.Movement.Pulling.Components.PullableComponent;
namespace Content.Shared.Movement.Systems namespace Content.Shared.Movement.Systems
{ {
@@ -53,7 +53,7 @@ namespace Content.Shared.Movement.Systems
protected EntityQuery<MovementSpeedModifierComponent> ModifierQuery; protected EntityQuery<MovementSpeedModifierComponent> ModifierQuery;
protected EntityQuery<PhysicsComponent> PhysicsQuery; protected EntityQuery<PhysicsComponent> PhysicsQuery;
protected EntityQuery<RelayInputMoverComponent> RelayQuery; protected EntityQuery<RelayInputMoverComponent> RelayQuery;
protected EntityQuery<SharedPullableComponent> PullableQuery; protected EntityQuery<PullableComponent> PullableQuery;
protected EntityQuery<TransformComponent> XformQuery; protected EntityQuery<TransformComponent> XformQuery;
protected EntityQuery<CanMoveInAirComponent> CanMoveInAirQuery; protected EntityQuery<CanMoveInAirComponent> CanMoveInAirQuery;
protected EntityQuery<NoRotateOnMoveComponent> NoRotateQuery; protected EntityQuery<NoRotateOnMoveComponent> NoRotateQuery;
@@ -85,7 +85,7 @@ namespace Content.Shared.Movement.Systems
RelayTargetQuery = GetEntityQuery<MovementRelayTargetComponent>(); RelayTargetQuery = GetEntityQuery<MovementRelayTargetComponent>();
PhysicsQuery = GetEntityQuery<PhysicsComponent>(); PhysicsQuery = GetEntityQuery<PhysicsComponent>();
RelayQuery = GetEntityQuery<RelayInputMoverComponent>(); RelayQuery = GetEntityQuery<RelayInputMoverComponent>();
PullableQuery = GetEntityQuery<SharedPullableComponent>(); PullableQuery = GetEntityQuery<PullableComponent>();
XformQuery = GetEntityQuery<TransformComponent>(); XformQuery = GetEntityQuery<TransformComponent>();
NoRotateQuery = GetEntityQuery<NoRotateOnMoveComponent>(); NoRotateQuery = GetEntityQuery<NoRotateOnMoveComponent>();
CanMoveInAirQuery = GetEntityQuery<CanMoveInAirComponent>(); CanMoveInAirQuery = GetEntityQuery<CanMoveInAirComponent>();
@@ -376,7 +376,7 @@ namespace Content.Shared.Movement.Systems
!otherCollider.CanCollide || !otherCollider.CanCollide ||
((collider.CollisionMask & otherCollider.CollisionLayer) == 0 && ((collider.CollisionMask & otherCollider.CollisionLayer) == 0 &&
(otherCollider.CollisionMask & collider.CollisionLayer) == 0) || (otherCollider.CollisionMask & collider.CollisionLayer) == 0) ||
(TryComp(otherCollider.Owner, out SharedPullableComponent? pullable) && pullable.BeingPulled)) (TryComp(otherCollider.Owner, out PullableComponent? pullable) && pullable.BeingPulled))
{ {
continue; continue;
} }

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@@ -1,57 +0,0 @@
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
namespace Content.Shared.Pulling.Components
{
// Before you try to add another type than SharedPullingStateManagementSystem, consider the can of worms you may be opening!
[NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedPullingStateManagementSystem))]
[RegisterComponent]
public sealed partial class SharedPullableComponent : Component
{
/// <summary>
/// The current entity pulling this component.
/// </summary>
[DataField, AutoNetworkedField]
public EntityUid? Puller { get; set; }
/// <summary>
/// The pull joint.
/// </summary>
[DataField, AutoNetworkedField]
public string? PullJointId { get; set; }
public bool BeingPulled => Puller != null;
[Access(typeof(SharedPullingStateManagementSystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends
public EntityCoordinates? MovingTo { get; set; }
/// <summary>
/// If the physics component has FixedRotation should we keep it upon being pulled
/// </summary>
[Access(typeof(SharedPullingSystem), Other = AccessPermissions.ReadExecute)]
[ViewVariables(VVAccess.ReadWrite), DataField("fixedRotation")]
public bool FixedRotationOnPull { get; set; }
/// <summary>
/// What the pullable's fixedrotation was set to before being pulled.
/// </summary>
[Access(typeof(SharedPullingSystem), Other = AccessPermissions.ReadExecute)]
[ViewVariables]
public bool PrevFixedRotation;
}
/// <summary>
/// Raised when a request is made to stop pulling an entity.
/// </summary>
public sealed class StopPullingEvent : CancellableEntityEventArgs
{
public EntityUid? User { get; }
public StopPullingEvent(EntityUid? uid = null)
{
User = uid;
}
}
}

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@@ -1,23 +0,0 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Pulling.Components
{
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedPullingStateManagementSystem))]
public sealed partial class SharedPullerComponent : Component
{
// Before changing how this is updated, please see SharedPullerSystem.RefreshMovementSpeed
public float WalkSpeedModifier => Pulling == default ? 1.0f : 0.95f;
public float SprintSpeedModifier => Pulling == default ? 1.0f : 0.95f;
[DataField, AutoNetworkedField]
public EntityUid? Pulling { get; set; }
/// <summary>
/// Does this entity need hands to be able to pull something?
/// </summary>
[DataField("needsHands")]
public bool NeedsHands = true;
}
}

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@@ -1,11 +0,0 @@
using Robust.Shared.Physics.Components;
namespace Content.Shared.Physics.Pull
{
public sealed class PullAttemptEvent : PullMessage
{
public PullAttemptEvent(PhysicsComponent puller, PhysicsComponent pulled) : base(puller, pulled) { }
public bool Cancelled { get; set; }
}
}

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@@ -1,16 +0,0 @@
using Robust.Shared.Physics.Components;
namespace Content.Shared.Physics.Pull
{
public abstract class PullMessage : EntityEventArgs
{
public readonly PhysicsComponent Puller;
public readonly PhysicsComponent Pulled;
protected PullMessage(PhysicsComponent puller, PhysicsComponent pulled)
{
Puller = puller;
Pulled = pulled;
}
}
}

View File

@@ -1,12 +0,0 @@
using Robust.Shared.Physics.Components;
namespace Content.Shared.Physics.Pull
{
public sealed class PullStartedMessage : PullMessage
{
public PullStartedMessage(PhysicsComponent puller, PhysicsComponent pulled) :
base(puller, pulled)
{
}
}
}

View File

@@ -1,11 +0,0 @@
using Robust.Shared.Physics.Components;
namespace Content.Shared.Physics.Pull
{
public sealed class PullStoppedMessage : PullMessage
{
public PullStoppedMessage(PhysicsComponent puller, PhysicsComponent pulled) : base(puller, pulled)
{
}
}
}

View File

@@ -1,6 +0,0 @@
namespace Content.Shared.Pulling
{
public sealed class PullableMoveMessage : EntityEventArgs
{
}
}

View File

@@ -1,6 +0,0 @@
namespace Content.Shared.Pulling
{
public sealed class PullableStopMovingMessage : EntityEventArgs
{
}
}

View File

@@ -1,28 +0,0 @@
using Content.Shared.ActionBlocker;
using Content.Shared.Mobs.Systems;
using Content.Shared.Pulling.Components;
using Content.Shared.Movement.Events;
namespace Content.Shared.Pulling.Systems
{
public sealed class SharedPullableSystem : EntitySystem
{
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly SharedPullingSystem _pullSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedPullableComponent, MoveInputEvent>(OnRelayMoveInput);
}
private void OnRelayMoveInput(EntityUid uid, SharedPullableComponent component, ref MoveInputEvent args)
{
var entity = args.Entity;
if (_mobState.IsIncapacitated(entity) || !_blocker.CanMove(entity)) return;
_pullSystem.TryStopPull(component);
}
}
}

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@@ -1,90 +0,0 @@
using Content.Shared.Administration.Logs;
using Content.Shared.Alert;
using Content.Shared.Database;
using Content.Shared.Hands;
using Content.Shared.Movement.Systems;
using Content.Shared.Physics.Pull;
using Content.Shared.Pulling.Components;
using JetBrains.Annotations;
namespace Content.Shared.Pulling.Systems
{
[UsedImplicitly]
public sealed class SharedPullerSystem : EntitySystem
{
[Dependency] private readonly SharedPullingStateManagementSystem _why = default!;
[Dependency] private readonly SharedPullingSystem _pullSystem = default!;
[Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifierSystem = default!;
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedPullerComponent, PullStartedMessage>(PullerHandlePullStarted);
SubscribeLocalEvent<SharedPullerComponent, PullStoppedMessage>(PullerHandlePullStopped);
SubscribeLocalEvent<SharedPullerComponent, VirtualItemDeletedEvent>(OnVirtualItemDeleted);
SubscribeLocalEvent<SharedPullerComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
SubscribeLocalEvent<SharedPullerComponent, ComponentShutdown>(OnPullerShutdown);
}
private void OnPullerShutdown(EntityUid uid, SharedPullerComponent component, ComponentShutdown args)
{
_why.ForceDisconnectPuller(component);
}
private void OnVirtualItemDeleted(EntityUid uid, SharedPullerComponent component, VirtualItemDeletedEvent args)
{
if (component.Pulling == null)
return;
if (component.Pulling == args.BlockingEntity)
{
if (EntityManager.TryGetComponent<SharedPullableComponent>(args.BlockingEntity, out var comp))
{
_pullSystem.TryStopPull(comp, uid);
}
}
}
private void PullerHandlePullStarted(
EntityUid uid,
SharedPullerComponent component,
PullStartedMessage args)
{
if (args.Puller.Owner != uid)
return;
_alertsSystem.ShowAlert(component.Owner, AlertType.Pulling);
RefreshMovementSpeed(component);
}
private void PullerHandlePullStopped(
EntityUid uid,
SharedPullerComponent component,
PullStoppedMessage args)
{
if (args.Puller.Owner != uid)
return;
var euid = component.Owner;
if (_alertsSystem.IsShowingAlert(euid, AlertType.Pulling))
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(euid):user} stopped pulling {ToPrettyString(args.Pulled.Owner):target}");
_alertsSystem.ClearAlert(euid, AlertType.Pulling);
RefreshMovementSpeed(component);
}
private void OnRefreshMovespeed(EntityUid uid, SharedPullerComponent component, RefreshMovementSpeedModifiersEvent args)
{
args.ModifySpeed(component.WalkSpeedModifier, component.SprintSpeedModifier);
}
private void RefreshMovementSpeed(SharedPullerComponent component)
{
_movementSpeedModifierSystem.RefreshMovementSpeedModifiers(component.Owner);
}
}
}

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@@ -1,196 +0,0 @@
using Content.Shared.Physics.Pull;
using Content.Shared.Pulling.Components;
using JetBrains.Annotations;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Timing;
namespace Content.Shared.Pulling
{
/// <summary>
/// This is the core of pulling state management.
/// Because pulling state is such a mess to get right, all writes to pulling state must go through this class.
/// </summary>
[UsedImplicitly]
public sealed class SharedPullingStateManagementSystem : EntitySystem
{
[Dependency] private readonly SharedJointSystem _jointSystem = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedPullableComponent, ComponentShutdown>(OnShutdown);
}
private void OnShutdown(EntityUid uid, SharedPullableComponent component, ComponentShutdown args)
{
if (component.Puller != null)
ForceRelationship(null, component);
}
// A WARNING:
// The following 2 functions are the most internal part of the pulling system's relationship management.
// They do not expect to be cancellable.
private void ForceDisconnect(SharedPullerComponent puller, SharedPullableComponent pullable)
{
var pullerPhysics = EntityManager.GetComponent<PhysicsComponent>(puller.Owner);
var pullablePhysics = EntityManager.GetComponent<PhysicsComponent>(pullable.Owner);
// MovingTo shutdown
ForceSetMovingTo(pullable, null);
// Joint shutdown
if (!_timing.ApplyingState && // During state-handling, joint component will handle its own state.
pullable.PullJointId != null &&
TryComp(puller.Owner, out JointComponent? jointComp))
{
if (jointComp.GetJoints.TryGetValue(pullable.PullJointId, out var j))
_jointSystem.RemoveJoint(j);
}
pullable.PullJointId = null;
// State shutdown
puller.Pulling = null;
pullable.Puller = null;
// Messaging
var message = new PullStoppedMessage(pullerPhysics, pullablePhysics);
RaiseLocalEvent(puller.Owner, message, broadcast: false);
if (Initialized(pullable.Owner))
RaiseLocalEvent(pullable.Owner, message, true);
// Networking
Dirty(puller);
Dirty(pullable);
}
public void ForceRelationship(SharedPullerComponent? puller, SharedPullableComponent? pullable)
{
if (_timing.ApplyingState)
return;
;
if (pullable != null && puller != null && (puller.Pulling == pullable.Owner))
{
// Already done
return;
}
// Start by disconnecting the pullable from whatever it is currently connected to.
var pullableOldPullerE = pullable?.Puller;
if (pullableOldPullerE != null)
{
ForceDisconnect(EntityManager.GetComponent<SharedPullerComponent>(pullableOldPullerE.Value), pullable!);
}
// Continue with the puller.
var pullerOldPullableE = puller?.Pulling;
if (pullerOldPullableE != null)
{
ForceDisconnect(puller!, EntityManager.GetComponent<SharedPullableComponent>(pullerOldPullableE.Value));
}
// And now for the actual connection (if any).
if (puller != null && pullable != null)
{
var pullerPhysics = EntityManager.GetComponent<PhysicsComponent>(puller.Owner);
var pullablePhysics = EntityManager.GetComponent<PhysicsComponent>(pullable.Owner);
pullable.PullJointId = $"pull-joint-{pullable.Owner}";
// State startup
puller.Pulling = pullable.Owner;
pullable.Puller = puller.Owner;
// joint state handling will manage its own state
if (!_timing.ApplyingState)
{
// Joint startup
var union = _physics.GetHardAABB(puller.Owner).Union(_physics.GetHardAABB(pullable.Owner, body: pullablePhysics));
var length = Math.Max(union.Size.X, union.Size.Y) * 0.75f;
var joint = _jointSystem.CreateDistanceJoint(pullablePhysics.Owner, pullerPhysics.Owner, id: pullable.PullJointId);
joint.CollideConnected = false;
// This maximum has to be there because if the object is constrained too closely, the clamping goes backwards and asserts.
joint.MaxLength = Math.Max(1.0f, length);
joint.Length = length * 0.75f;
joint.MinLength = 0f;
joint.Stiffness = 1f;
}
// Messaging
var message = new PullStartedMessage(pullerPhysics, pullablePhysics);
RaiseLocalEvent(puller.Owner, message, broadcast: false);
RaiseLocalEvent(pullable.Owner, message, true);
// Networking
Dirty(puller);
Dirty(pullable);
}
}
// For OnRemove use only.
public void ForceDisconnectPuller(SharedPullerComponent puller)
{
// DO NOT ADD ADDITIONAL LOGIC IN THIS FUNCTION. Do it in ForceRelationship.
ForceRelationship(puller, null);
}
// For OnRemove use only.
public void ForceDisconnectPullable(SharedPullableComponent pullable)
{
// DO NOT ADD ADDITIONAL LOGIC IN THIS FUNCTION. Do it in ForceRelationship.
ForceRelationship(null, pullable);
}
public void ForceSetMovingTo(SharedPullableComponent pullable, EntityCoordinates? movingTo)
{
if (_timing.ApplyingState)
return;
if (pullable.MovingTo == movingTo)
{
return;
}
// Don't allow setting a MovingTo if there's no puller.
// The other half of this guarantee (shutting down a MovingTo if the puller goes away) is enforced in ForceRelationship.
if (pullable.Puller == null && movingTo != null)
{
return;
}
pullable.MovingTo = movingTo;
Dirty(pullable);
if (movingTo == null)
{
RaiseLocalEvent(pullable.Owner, new PullableStopMovingMessage(), true);
}
else
{
RaiseLocalEvent(pullable.Owner, new PullableMoveMessage(), true);
}
}
/// <summary>
/// Changes if the entity needs a hand in order to be able to pull objects.
/// </summary>
public void ChangeHandRequirement(EntityUid uid, bool needsHands, SharedPullerComponent? comp)
{
if (!Resolve(uid, ref comp, false))
return;
comp.NeedsHands = needsHands;
Dirty(uid, comp);
}
}
}

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@@ -1,239 +0,0 @@
using Content.Shared.ActionBlocker;
using Content.Shared.Administration.Logs;
using Content.Shared.Buckle.Components;
using Content.Shared.Database;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Physics.Pull;
using Content.Shared.Pulling.Components;
using Content.Shared.Pulling.Events;
using Robust.Shared.Containers;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Shared.Pulling
{
public abstract partial class SharedPullingSystem
{
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly IGameTiming _timing = default!;
public bool CanPull(EntityUid puller, EntityUid pulled)
{
if (!EntityManager.TryGetComponent<SharedPullerComponent>(puller, out var comp))
{
return false;
}
if (comp.NeedsHands && !_handsSystem.TryGetEmptyHand(puller, out _))
{
return false;
}
if (!_blocker.CanInteract(puller, pulled))
{
return false;
}
if (!EntityManager.TryGetComponent<PhysicsComponent>(pulled, out var physics))
{
return false;
}
if (physics.BodyType == BodyType.Static)
{
return false;
}
if (puller == pulled)
{
return false;
}
if(_containerSystem.IsEntityInContainer(puller) || _containerSystem.IsEntityInContainer(pulled))
{
return false;
}
if (EntityManager.TryGetComponent(puller, out BuckleComponent? buckle))
{
// Prevent people pulling the chair they're on, etc.
if (buckle is { PullStrap: false, Buckled: true } && (buckle.LastEntityBuckledTo == pulled))
{
return false;
}
}
var getPulled = new BeingPulledAttemptEvent(puller, pulled);
RaiseLocalEvent(pulled, getPulled, true);
var startPull = new StartPullAttemptEvent(puller, pulled);
RaiseLocalEvent(puller, startPull, true);
return (!startPull.Cancelled && !getPulled.Cancelled);
}
public bool TogglePull(EntityUid puller, SharedPullableComponent pullable)
{
if (pullable.Puller == puller)
{
return TryStopPull(pullable);
}
return TryStartPull(puller, pullable.Owner);
}
// -- Core attempted actions --
public bool TryStopPull(SharedPullableComponent pullable, EntityUid? user = null)
{
if (_timing.ApplyingState)
return false;
if (!pullable.BeingPulled)
{
return false;
}
var msg = new StopPullingEvent(user);
RaiseLocalEvent(pullable.Owner, msg, true);
if (msg.Cancelled) return false;
// Stop pulling confirmed!
if (TryComp<PhysicsComponent>(pullable.Owner, out var pullablePhysics))
{
_physics.SetFixedRotation(pullable.Owner, pullable.PrevFixedRotation, body: pullablePhysics);
}
_pullSm.ForceRelationship(null, pullable);
return true;
}
public bool TryStartPull(EntityUid puller, EntityUid pullable)
{
if (!EntityManager.TryGetComponent(puller, out SharedPullerComponent? pullerComp))
{
return false;
}
if (!EntityManager.TryGetComponent(pullable, out SharedPullableComponent? pullableComp))
{
return false;
}
return TryStartPull(pullerComp, pullableComp);
}
// The main "start pulling" function.
public bool TryStartPull(SharedPullerComponent puller, SharedPullableComponent pullable)
{
if (_timing.ApplyingState)
return false;
if (puller.Pulling == pullable.Owner)
return true;
// Pulling a new object : Perform sanity checks.
if (!CanPull(puller.Owner, pullable.Owner))
{
return false;
}
if (!EntityManager.TryGetComponent<PhysicsComponent>(puller.Owner, out var pullerPhysics))
{
return false;
}
if (!EntityManager.TryGetComponent<PhysicsComponent>(pullable.Owner, out var pullablePhysics))
{
return false;
}
// Ensure that the puller is not currently pulling anything.
// If this isn't done, then it happens too late, and the start/stop messages go out of order,
// and next thing you know it thinks it's not pulling anything even though it is!
var oldPullable = puller.Pulling;
if (oldPullable != null)
{
if (EntityManager.TryGetComponent(oldPullable.Value, out SharedPullableComponent? oldPullableComp))
{
if (!TryStopPull(oldPullableComp))
{
return false;
}
}
else
{
Log.Warning("Well now you've done it, haven't you? Someone transferred pulling (onto {0}) while presently pulling something that has no Pullable component (on {1})!", pullable.Owner, oldPullable);
return false;
}
}
// Ensure that the pullable is not currently being pulled.
// Same sort of reasons as before.
var oldPuller = pullable.Puller;
if (oldPuller != null)
{
if (!TryStopPull(pullable))
{
return false;
}
}
// Continue with pulling process.
var pullAttempt = new PullAttemptEvent(pullerPhysics, pullablePhysics);
RaiseLocalEvent(puller.Owner, pullAttempt, broadcast: false);
if (pullAttempt.Cancelled)
{
return false;
}
RaiseLocalEvent(pullable.Owner, pullAttempt, true);
if (pullAttempt.Cancelled)
return false;
_interaction.DoContactInteraction(pullable.Owner, puller.Owner);
_pullSm.ForceRelationship(puller, pullable);
pullable.PrevFixedRotation = pullablePhysics.FixedRotation;
_physics.SetFixedRotation(pullable.Owner, pullable.FixedRotationOnPull, body: pullablePhysics);
_adminLogger.Add(LogType.Action, LogImpact.Low,
$"{ToPrettyString(puller.Owner):user} started pulling {ToPrettyString(pullable.Owner):target}");
return true;
}
public bool TryMoveTo(SharedPullableComponent pullable, EntityCoordinates to)
{
if (pullable.Puller == null)
{
return false;
}
if (!EntityManager.HasComponent<PhysicsComponent>(pullable.Owner))
{
return false;
}
_pullSm.ForceSetMovingTo(pullable, to);
return true;
}
public void StopMoveTo(SharedPullableComponent pullable)
{
_pullSm.ForceSetMovingTo(pullable, null);
}
}
}

View File

@@ -1,243 +0,0 @@
using System.Diagnostics.CodeAnalysis;
using Content.Shared.Alert;
using Content.Shared.GameTicking;
using Content.Shared.Input;
using Content.Shared.Physics.Pull;
using Content.Shared.Pulling.Components;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.Input.Binding;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Events;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
namespace Content.Shared.Pulling
{
[UsedImplicitly]
public abstract partial class SharedPullingSystem : EntitySystem
{
[Dependency] private readonly SharedPullingStateManagementSystem _pullSm = default!;
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
[Dependency] private readonly SharedJointSystem _joints = default!;
/// <summary>
/// A mapping of pullers to the entity that they are pulling.
/// </summary>
private readonly Dictionary<EntityUid, EntityUid> _pullers =
new();
private readonly HashSet<SharedPullableComponent> _moving = new();
private readonly HashSet<SharedPullableComponent> _stoppedMoving = new();
public IReadOnlySet<SharedPullableComponent> Moving => _moving;
public override void Initialize()
{
base.Initialize();
UpdatesOutsidePrediction = true;
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
SubscribeLocalEvent<PullStartedMessage>(OnPullStarted);
SubscribeLocalEvent<PullStoppedMessage>(OnPullStopped);
SubscribeLocalEvent<EntInsertedIntoContainerMessage>(HandleContainerInsert);
SubscribeLocalEvent<SharedPullableComponent, JointRemovedEvent>(OnJointRemoved);
SubscribeLocalEvent<SharedPullableComponent, CollisionChangeEvent>(OnPullableCollisionChange);
SubscribeLocalEvent<SharedPullableComponent, PullStartedMessage>(PullableHandlePullStarted);
SubscribeLocalEvent<SharedPullableComponent, PullStoppedMessage>(PullableHandlePullStopped);
SubscribeLocalEvent<SharedPullableComponent, GetVerbsEvent<Verb>>(AddPullVerbs);
CommandBinds.Builder
.Bind(ContentKeyFunctions.MovePulledObject, new PointerInputCmdHandler(HandleMovePulledObject))
.Register<SharedPullingSystem>();
}
private void OnPullableCollisionChange(EntityUid uid, SharedPullableComponent component, ref CollisionChangeEvent args)
{
if (component.PullJointId != null && !args.CanCollide)
{
_joints.RemoveJoint(uid, component.PullJointId);
}
}
private void OnJointRemoved(EntityUid uid, SharedPullableComponent component, JointRemovedEvent args)
{
if (component.Puller != args.OtherEntity)
return;
// Do we have some other join with our Puller?
// or alternatively:
// TODO track the relevant joint.
if (TryComp(uid, out JointComponent? joints))
{
foreach (var jt in joints.GetJoints.Values)
{
if (jt.BodyAUid == component.Puller || jt.BodyBUid == component.Puller)
return;
}
}
// No more joints with puller -> force stop pull.
_pullSm.ForceDisconnectPullable(component);
}
private void AddPullVerbs(EntityUid uid, SharedPullableComponent component, GetVerbsEvent<Verb> args)
{
if (!args.CanAccess || !args.CanInteract)
return;
// Are they trying to pull themselves up by their bootstraps?
if (args.User == args.Target)
return;
//TODO VERB ICONS add pulling icon
if (component.Puller == args.User)
{
Verb verb = new()
{
Text = Loc.GetString("pulling-verb-get-data-text-stop-pulling"),
Act = () => TryStopPull(component, args.User),
DoContactInteraction = false // pulling handle its own contact interaction.
};
args.Verbs.Add(verb);
}
else if (CanPull(args.User, args.Target))
{
Verb verb = new()
{
Text = Loc.GetString("pulling-verb-get-data-text"),
Act = () => TryStartPull(args.User, args.Target),
DoContactInteraction = false // pulling handle its own contact interaction.
};
args.Verbs.Add(verb);
}
}
// Raise a "you are being pulled" alert if the pulled entity has alerts.
private void PullableHandlePullStarted(EntityUid uid, SharedPullableComponent component, PullStartedMessage args)
{
if (args.Pulled.Owner != uid)
return;
_alertsSystem.ShowAlert(uid, AlertType.Pulled);
}
private void PullableHandlePullStopped(EntityUid uid, SharedPullableComponent component, PullStoppedMessage args)
{
if (args.Pulled.Owner != uid)
return;
_alertsSystem.ClearAlert(uid, AlertType.Pulled);
}
public bool IsPulled(EntityUid uid, SharedPullableComponent? component = null)
{
return Resolve(uid, ref component, false) && component.BeingPulled;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
_moving.ExceptWith(_stoppedMoving);
_stoppedMoving.Clear();
}
public void Reset(RoundRestartCleanupEvent ev)
{
_pullers.Clear();
_moving.Clear();
_stoppedMoving.Clear();
}
private void OnPullStarted(PullStartedMessage message)
{
SetPuller(message.Puller.Owner, message.Pulled.Owner);
}
private void OnPullStopped(PullStoppedMessage message)
{
RemovePuller(message.Puller.Owner);
}
protected void OnPullableMove(EntityUid uid, SharedPullableComponent component, PullableMoveMessage args)
{
_moving.Add(component);
}
protected void OnPullableStopMove(EntityUid uid, SharedPullableComponent component, PullableStopMovingMessage args)
{
_stoppedMoving.Add(component);
}
// TODO: When Joint networking is less shitcodey fix this to use a dedicated joints message.
private void HandleContainerInsert(EntInsertedIntoContainerMessage message)
{
if (TryComp(message.Entity, out SharedPullableComponent? pullable))
{
TryStopPull(pullable);
}
if (TryComp(message.Entity, out SharedPullerComponent? puller))
{
if (puller.Pulling == null) return;
if (!TryComp(puller.Pulling.Value, out SharedPullableComponent? pulling))
return;
TryStopPull(pulling);
}
}
private bool HandleMovePulledObject(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
{
if (session?.AttachedEntity is not { } player ||
!player.IsValid())
return false;
if (!TryGetPulled(player, out var pulled))
return false;
if (!TryComp(pulled.Value, out SharedPullableComponent? pullable))
return false;
if (_containerSystem.IsEntityInContainer(player))
return false;
TryMoveTo(pullable, coords);
return false;
}
private void SetPuller(EntityUid puller, EntityUid pulled)
{
_pullers[puller] = pulled;
}
private bool RemovePuller(EntityUid puller)
{
return _pullers.Remove(puller);
}
public EntityUid GetPulled(EntityUid by)
{
return _pullers.GetValueOrDefault(by);
}
public bool TryGetPulled(EntityUid by, [NotNullWhen(true)] out EntityUid? pulled)
{
return (pulled = GetPulled(by)) != null;
}
public bool IsPulling(EntityUid puller)
{
return _pullers.ContainsKey(puller);
}
}
}

View File

@@ -1,6 +1,6 @@
using Content.Shared.Lock; using Content.Shared.Lock;
using Content.Shared.Pulling; using Content.Shared.Movement.Pulling.Components;
using Content.Shared.Pulling.Components; using Content.Shared.Movement.Pulling.Systems;
using Content.Shared.Security.Components; using Content.Shared.Security.Components;
using Robust.Shared.Physics.Systems; using Robust.Shared.Physics.Systems;
@@ -11,7 +11,7 @@ public sealed class DeployableBarrierSystem : EntitySystem
[Dependency] private readonly FixtureSystem _fixtures = default!; [Dependency] private readonly FixtureSystem _fixtures = default!;
[Dependency] private readonly SharedPointLightSystem _pointLight = default!; [Dependency] private readonly SharedPointLightSystem _pointLight = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!; [Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedPullingSystem _pulling = default!; [Dependency] private readonly PullingSystem _pulling = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!; [Dependency] private readonly SharedTransformSystem _transform = default!;
public override void Initialize() public override void Initialize()
@@ -54,8 +54,8 @@ public sealed class DeployableBarrierSystem : EntitySystem
_physics.SetHard(uid, fixture, false); _physics.SetHard(uid, fixture, false);
} }
if (TryComp(uid, out SharedPullableComponent? pullable)) if (TryComp(uid, out PullableComponent? pullable))
_pulling.TryStopPull(pullable); _pulling.TryStopPull(uid, pullable);
SharedPointLightComponent? pointLight = null; SharedPointLightComponent? pointLight = null;
if (_pointLight.ResolveLight(uid, ref pointLight)) if (_pointLight.ResolveLight(uid, ref pointLight))

View File

@@ -1,9 +1,9 @@
using System.Linq; using System.Linq;
using Content.Shared.Ghost; using Content.Shared.Ghost;
using Content.Shared.Movement.Pulling.Components;
using Content.Shared.Movement.Pulling.Systems;
using Content.Shared.Popups; using Content.Shared.Popups;
using Content.Shared.Projectiles; using Content.Shared.Projectiles;
using Content.Shared.Pulling;
using Content.Shared.Pulling.Components;
using Content.Shared.Teleportation.Components; using Content.Shared.Teleportation.Components;
using Content.Shared.Verbs; using Content.Shared.Verbs;
using Robust.Shared.Audio; using Robust.Shared.Audio;
@@ -28,7 +28,7 @@ public abstract class SharedPortalSystem : EntitySystem
[Dependency] private readonly EntityLookupSystem _lookup = default!; [Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!; [Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!; [Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly SharedPullingSystem _pulling = default!; [Dependency] private readonly PullingSystem _pulling = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!; [Dependency] private readonly SharedPopupSystem _popup = default!;
private const string PortalFixture = "portalFixture"; private const string PortalFixture = "portalFixture";
@@ -93,15 +93,15 @@ public abstract class SharedPortalSystem : EntitySystem
return; return;
// break pulls before portal enter so we dont break shit // break pulls before portal enter so we dont break shit
if (TryComp<SharedPullableComponent>(subject, out var pullable) && pullable.BeingPulled) if (TryComp<PullableComponent>(subject, out var pullable) && pullable.BeingPulled)
{ {
_pulling.TryStopPull(pullable); _pulling.TryStopPull(subject, pullable);
} }
if (TryComp<SharedPullerComponent>(subject, out var pulling) if (TryComp<PullerComponent>(subject, out var pullerComp)
&& pulling.Pulling != null && TryComp<SharedPullableComponent>(pulling.Pulling.Value, out var subjectPulling)) && TryComp<PullableComponent>(pullerComp.Pulling, out var subjectPulling))
{ {
_pulling.TryStopPull(subjectPulling); _pulling.TryStopPull(subject, subjectPulling);
} }
// if they came from another portal, just return and wait for them to exit the portal // if they came from another portal, just return and wait for them to exit the portal

View File

@@ -20,6 +20,11 @@ public sealed class ThrowingSystem : EntitySystem
{ {
public const float ThrowAngularImpulse = 5f; public const float ThrowAngularImpulse = 5f;
/// <summary>
/// Speed cap on rotation in case of click-spam.
/// </summary>
public const float ThrowAngularCap = 3f * MathF.PI;
public const float PushbackDefault = 2f; public const float PushbackDefault = 2f;
/// <summary> /// <summary>
@@ -42,15 +47,17 @@ public sealed class ThrowingSystem : EntitySystem
float strength = 1.0f, float strength = 1.0f,
EntityUid? user = null, EntityUid? user = null,
float pushbackRatio = PushbackDefault, float pushbackRatio = PushbackDefault,
bool recoil = true,
bool animated = true,
bool playSound = true) bool playSound = true)
{ {
var thrownPos = Transform(uid).MapPosition; var thrownPos = _transform.GetMapCoordinates(uid);
var mapPos = coordinates.ToMap(EntityManager, _transform); var mapPos = _transform.ToMapCoordinates(coordinates);
if (mapPos.MapId != thrownPos.MapId) if (mapPos.MapId != thrownPos.MapId)
return; return;
TryThrow(uid, mapPos.Position - thrownPos.Position, strength, user, pushbackRatio, playSound); TryThrow(uid, mapPos.Position - thrownPos.Position, strength, user, pushbackRatio, recoil: recoil, animated: animated, playSound: playSound);
} }
/// <summary> /// <summary>
@@ -65,6 +72,8 @@ public sealed class ThrowingSystem : EntitySystem
float strength = 1.0f, float strength = 1.0f,
EntityUid? user = null, EntityUid? user = null,
float pushbackRatio = PushbackDefault, float pushbackRatio = PushbackDefault,
bool recoil = true,
bool animated = true,
bool playSound = true) bool playSound = true)
{ {
var physicsQuery = GetEntityQuery<PhysicsComponent>(); var physicsQuery = GetEntityQuery<PhysicsComponent>();
@@ -72,7 +81,6 @@ public sealed class ThrowingSystem : EntitySystem
return; return;
var projectileQuery = GetEntityQuery<ProjectileComponent>(); var projectileQuery = GetEntityQuery<ProjectileComponent>();
var tagQuery = GetEntityQuery<TagComponent>();
TryThrow( TryThrow(
uid, uid,
@@ -82,8 +90,7 @@ public sealed class ThrowingSystem : EntitySystem
projectileQuery, projectileQuery,
strength, strength,
user, user,
pushbackRatio, pushbackRatio, recoil: recoil, animated: animated, playSound: playSound);
playSound);
} }
/// <summary> /// <summary>
@@ -101,6 +108,8 @@ public sealed class ThrowingSystem : EntitySystem
float strength = 1.0f, float strength = 1.0f,
EntityUid? user = null, EntityUid? user = null,
float pushbackRatio = PushbackDefault, float pushbackRatio = PushbackDefault,
bool recoil = true,
bool animated = true,
bool playSound = true) bool playSound = true)
{ {
if (strength <= 0 || direction == Vector2Helpers.Infinity || direction == Vector2Helpers.NaN || direction == Vector2.Zero) if (strength <= 0 || direction == Vector2Helpers.Infinity || direction == Vector2Helpers.NaN || direction == Vector2.Zero)
@@ -116,12 +125,17 @@ public sealed class ThrowingSystem : EntitySystem
if (projectileQuery.TryGetComponent(uid, out var proj) && !proj.OnlyCollideWhenShot) if (projectileQuery.TryGetComponent(uid, out var proj) && !proj.OnlyCollideWhenShot)
return; return;
var comp = new ThrownItemComponent(); var comp = new ThrownItemComponent
comp.Thrower = user; {
Thrower = user,
Animate = animated,
};
// Estimate time to arrival so we can apply OnGround status and slow it much faster. // Estimate time to arrival so we can apply OnGround status and slow it much faster.
var time = direction.Length() / strength; var time = direction.Length() / strength;
comp.ThrownTime = _gameTiming.CurTime; comp.ThrownTime = _gameTiming.CurTime;
// TODO: This is a bandaid, don't do this.
// if you want to force landtime have the caller handle it or add a new method.
// did we launch this with something stronger than our hands? // did we launch this with something stronger than our hands?
if (TryComp<HandsComponent>(comp.Thrower, out var hands) && strength > hands.ThrowForceMultiplier) if (TryComp<HandsComponent>(comp.Thrower, out var hands) && strength > hands.ThrowForceMultiplier)
comp.LandTime = comp.ThrownTime + TimeSpan.FromSeconds(time); comp.LandTime = comp.ThrownTime + TimeSpan.FromSeconds(time);
@@ -166,7 +180,8 @@ public sealed class ThrowingSystem : EntitySystem
if (user == null) if (user == null)
return; return;
_recoil.KickCamera(user.Value, -direction * 0.04f); if (recoil)
_recoil.KickCamera(user.Value, -direction * 0.04f);
// Give thrower an impulse in the other direction // Give thrower an impulse in the other direction
if (pushbackRatio != 0.0f && if (pushbackRatio != 0.0f &&

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@@ -8,6 +8,12 @@ namespace Content.Shared.Throwing
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true), AutoGenerateComponentPause] [RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true), AutoGenerateComponentPause]
public sealed partial class ThrownItemComponent : Component public sealed partial class ThrownItemComponent : Component
{ {
/// <summary>
/// Should the in-air throwing animation play.
/// </summary>
[DataField, AutoNetworkedField]
public bool Animate = true;
/// <summary> /// <summary>
/// The entity that threw this entity. /// The entity that threw this entity.
/// </summary> /// </summary>

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@@ -3,8 +3,7 @@ using Content.Shared.Administration.Logs;
using Content.Shared.Database; using Content.Shared.Database;
using Content.Shared.Gravity; using Content.Shared.Gravity;
using Content.Shared.Physics; using Content.Shared.Physics;
using Content.Shared.Physics.Pull; using Content.Shared.Movement.Pulling.Events;
using Robust.Shared.GameStates;
using Robust.Shared.Physics; using Robust.Shared.Physics;
using Robust.Shared.Physics.Components; using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Events; using Robust.Shared.Physics.Events;
@@ -85,8 +84,8 @@ namespace Content.Shared.Throwing
private void HandlePullStarted(PullStartedMessage message) private void HandlePullStarted(PullStartedMessage message)
{ {
// TODO: this isn't directed so things have to be done the bad way // TODO: this isn't directed so things have to be done the bad way
if (EntityManager.TryGetComponent(message.Pulled.Owner, out ThrownItemComponent? thrownItemComponent)) if (EntityManager.TryGetComponent(message.PulledUid, out ThrownItemComponent? thrownItemComponent))
StopThrow(message.Pulled.Owner, thrownItemComponent); StopThrow(message.PulledUid, thrownItemComponent);
} }
public void StopThrow(EntityUid uid, ThrownItemComponent thrownItemComponent) public void StopThrow(EntityUid uid, ThrownItemComponent thrownItemComponent)