Pulling rework v2 (#24936)

* Pulling rework

Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.

* More pulling cleanup

* stats

* More cleanup

* First draft

* More pulling

* weh

* Fix puller

* Pulling working

* Fix merge

* Dunked

* Self-merge time

* Fix hotkey

* Fix container changes

* oop

* Fix multi-pulling

* Move alerts cleanup.

* pulling fixes
This commit is contained in:
metalgearsloth
2024-03-19 14:30:56 +11:00
committed by GitHub
parent f8b54a06b7
commit c584f6444a
53 changed files with 797 additions and 1357 deletions

View File

@@ -1,6 +1,6 @@
using Content.Shared.Hands.Components;
using Content.Shared.Movement.Pulling.Components;
using Content.Shared.Prototypes;
using Content.Shared.Pulling.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
@@ -29,7 +29,7 @@ public sealed class PullerTest
{
foreach (var proto in protoManager.EnumeratePrototypes<EntityPrototype>())
{
if (!proto.TryGetComponent(out SharedPullerComponent? puller))
if (!proto.TryGetComponent(out PullerComponent? puller))
continue;
if (!puller.NeedsHands)