Replace ValidatePrototypeId uses with ProtoId or EntProtoId (#38814)
* The easy ones * For certain values of easy * Easy test * Hair * Fix sandbox violations * Sort usings
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@@ -4,6 +4,7 @@ using Content.Shared.Movement.Components;
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using Robust.Shared.GameStates;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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@@ -14,8 +15,7 @@ namespace Content.Shared.Gravity
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[Dependency] protected readonly IGameTiming Timing = default!;
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[Dependency] private readonly AlertsSystem _alerts = default!;
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[ValidatePrototypeId<AlertPrototype>]
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public const string WeightlessAlert = "Weightless";
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public static readonly ProtoId<AlertPrototype> WeightlessAlert = "Weightless";
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private EntityQuery<GravityComponent> _gravityQuery;
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