Replace ValidatePrototypeId uses with ProtoId or EntProtoId (#38814)
* The easy ones * For certain values of easy * Easy test * Hair * Fix sandbox violations * Sort usings
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@@ -3,6 +3,7 @@ using Content.Server.Speech.Components;
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using Content.Shared.Drunk;
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using Content.Shared.Speech.EntitySystems;
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using Content.Shared.StatusEffect;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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@@ -14,10 +15,7 @@ public sealed class SlurredSystem : SharedSlurredSystem
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[ValidatePrototypeId<StatusEffectPrototype>]
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private const string SlurKey = "SlurredSpeech";
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private static readonly ProtoId<StatusEffectPrototype> SlurKey = "SlurredSpeech";
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public override void Initialize()
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{
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