Replace ValidatePrototypeId uses with ProtoId or EntProtoId (#38814)
* The easy ones * For certain values of easy * Easy test * Hair * Fix sandbox violations * Sort usings
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@@ -146,7 +146,7 @@ namespace Content.Server.Mapping
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// map successfully created. run misc helpful mapping commands
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if (player.AttachedEntity is { Valid: true } playerEntity &&
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EntityManager.GetComponent<MetaDataComponent>(playerEntity).EntityPrototype?.ID != GameTicker.AdminObserverPrototypeName)
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(EntityManager.GetComponent<MetaDataComponent>(playerEntity).EntityPrototype is not { } proto || proto != GameTicker.AdminObserverPrototypeName))
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{
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shell.ExecuteCommand("aghost");
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}
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